Tuesday, 30 June 2020

CCLXII. Turnip28: 13th Royal Horseradish Regiment

Turnip28 is all the rage now, looks like. It's a tabletop miniatures game currently in development by artist Max FitzGerald. The setting is a combo of postapoc and napoleonic, and it's "about turnips". What I think makes it so appealing is the aesthetic (conveyed from the start through the author's own captivating concept art) and the fact all you need to get onboard are a couple of sprues of plastic napoleonic and HYW minis. 

We don't know much about the rules yet; they're still being written. If you want to support the project you can do it on Patreon: LINK. On Instagram, #turnip28 gets more and more posts each day, as folks show off their interpretations of the core concept of bascinet-wearing, weary, muddy fusiliers. I'm overjoyed to witness a non-Warhammer project get such enthusiastic reception in the circles I inhabit as a creator.

I've cooked up my own regiment,  the 13th Royal Horseradish. Had all the bits at home, so it was even more convenient...
13th Royal Horseradish was formerly a cavalry regiment. They brought shame to their name by eating their own mounts to save themselves from starvation. Now they must walk through cold mud, haunted on every step by the spectre of their disgrace.

The soldiers were converted using Perry plastic HYW infantry and knights, and Victrix napoleonic French. The skull on the banner is from GW Nighthaunt and the flag itself is made of paper.
 
The Ghost, the Horseradish Spirit, the Spectral Root. This is a manifestation of the regiment's shame, which haunts the men and follows wherever they go. The model is converted from a Bloodfiend, one of my sculpts released by Harwood Hobbies.


Next week I will finally have the report of the third game in the Amfast Campaign. Been weeks since we played it, but somehow I struggled to find the time and motivation to put together the post.

Wednesday, 24 June 2020

CCLXVI. St. Tuberosa; + Miniatures Without Borders

Boxed saint, St. Tuberosa. Like Talula, she belongs to an order of travelling death monks/nuns. Tuberosa peddled apotropaic beads and cured curses. Died of old age. Invoked against the evil eye.




Miniatures Without Borders


At the same time I took old Ambros II, king of Folda, and installed him into a box of his own. It's preparation for his eventual departure towards one of the winners of the Miniatures Without Borders charity raffle. 

You can win Ambros in the charity raffle!


"2020 has not been an easy year for anyone and it feels like the bad news just keep coming.
 
We decided we needed to do something, provide a positive message and try to bring together people around a noble goal. We hope to show just how amazing this community is and what we can do when we set our mind to it. 
This is why we have launched Miniatures Without Borders, a charity raffle for Doctors Without Borders. All the money we raise will go directly to DWB so the more tickets you buy the more you help. 
As an added incentive we have put up a whole host of miniatures as prizes! There are close to 30 prizes provided by members of our incredibly community and you could be the lucky winner! 
Please join us on this journey to help out a truly deserving organization, it is worth it."

The raffle was started by Alexander Winberg of Echoes of Imperium, and it's gathered some outstanding miniature artists to donate their minis. There are 27 prizes, from single models, to warbands and display pieces. If you want to see all the prizes and list of contributors follow this LINK. The full gallery of prizes is in the video on the raffle page, and you have a list with details below that. 

Buy a ticket or two, help a good cause, and perhaps win yourself a lovely prize!

Saturday, 20 June 2020

CCLXV. Kill Team: Necron Flayed One and Bone Trees

Back in 2018 I did a converted Necron Kill Team warband. With new Necron models coming in with the next edition of Warhammer 40k, it's time to revisit that project!


Flayed One


The core Kill Team rulebook has four unit types for Necrons: Warriors, Deathmarks, Immortals and Flayed Ones. The latter was the only one I hadn't made for my original kill team, even though I had the design figured out.  But here it is now, my interpretation of a Flayed One:

The red legs and arms come from Admech Ruststalkers, the torso is from Victrix Gallic Naked Fanatics, and the head is a GW skull.



Warrior, Flayed One, Immortal.


 

 

Bone Trees 




Produced by the awesome Wilhelminiatures, these resin scenery pieces fit so well with my Beksiniskiesque Necrons. You can get them on Etsy: LINK.

Saturday, 6 June 2020

Sunday, 24 May 2020

CCLXIII. Bone Gheist and Deadwalkers

A few more additions to the ranks of common enemies in the city of Sunhold.

Bone Gheists. These eerie levitating craniums were built using Alien Lab Miniatures large skulls, paperclips and PVA glue.

Added four more Deadwalkers vulgaris to the crowd, bringing their numbers up to nine. The newcomers were converted from a mix of Mantic Ghoul and Zombie parts.

Two more Deadwalker Crossbowmen. Converted from Perry HYW plastics, just like the original one.

Two more Deadwalker Footsoldiers. Same thing; converted from Perry medieval plastics.

And one more Deadwalker Knight, here with the earlier two.

Tuesday, 12 May 2020

CCLXII. St. Bartholomaeus

Been a while since my last mummy in a box. This one was a commission; the client asked for one based on St. Bartholomew, a martyr who was flayed.



Saturday, 9 May 2020

CCLXI. AoS28: Sunhold Chaos Cultists

A happy family...

You will recognise models from my Mordheim MMXIX warband. They have now been rebased and repurposed for the future, and I added two new minis which will open interesting narrative opportunities.


 The new arrivals are this mother and child cultists. They were both converted from Heresy Miniatures ghouls.


 Deranged Cultists with sticks.


  Deranged Cultists with stones.


 The Possessed. A cultist possessed by a Daemon, given superhuman strength, speed and ferocity.


 A Madman. A cultist who believes they are possessed by a Daemon.


Chaos Cultist Priest. Chanting and blood sacrifice galore.

 Feral Mongrel. There are packs of these roaming the ruins.

They are all enemies commonly encountered in Sunhold, and we made them Fabula profiles so we can use them in our games:







Even though the Sunhold: the First Triumvirate event had to be postponed indefinitely due to the overall plague and the earthquakes that devastated Zagreb in March, participants are still creating amazing stuff. Check the newest updates from @vmkuriljov (dwarf warband sculpted from scratch), @totally_not_panicking (the Princeling's adventuring party) and @lazaraie (bell ringer).

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As for the Amfast Campaign, the votes have been counted here and on Instagram. The next place Loriana and Gordon are liberating is... the well. Thanks to everyone who voted. It was an extremely close race. I am currently making the required scenery piece, and I'm hoping we will play our next game next week.
 
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In other news, I was the guest artist in the online Warhammer-themed comic Mortel Realms run by my friend Pierre.


That's all for this week. Run along.

Wednesday, 29 April 2020

CCLX. The Amfast Campaign vol.3


The second mission of the Amfast Campaign, where our Stormcast were ambushed by Chaos troops led by the Sergeant who escaped us in the first game.




First, we spent some of the Glory Points we earned in game one. This is the list of available upgrades I concocted for the campaign, using the Planet 28 core rulebook:

  • Blessed by the God King (When making a skill roll this character may roll 2D10 and keep the Lowest score.) +30GP
  • Bulwark (Enemies receive no bonus when charging this character. ) +10GP
  • Inspiring zeal (A single friendly character within line of sight receives +1D10 to their skills during their next turn, distributed as you like. Once per game.) +15GP
  • Radiant aura (This character projects a radiant aura - enemy characters receive +1 damage for each turn they spend in base contact with this character. ) +15GP
  • Fear (This character inspires terror in all who see them - enemy characters wishing to charge them must first make a break test.) +15GP
  • Heal (This character may heal 1D6 hit points to any character in base contact. ) +20GP
  • Throw (This character may throw any character in base contact 1D12 cm in a direction of their choosing. Characters thrown off of ledges must take fall damage. ) +15GP
  • Arcana (This character has access to a range of magical or psychic powers. ) +30GP
  • Explosive Bolts (Characters within 5cm of any character hit by this weapon take D6 damage. ) +20GP
  • Antimaterial Bolts (When hit by this weapon, target characters armour is reduced by one D for the rest of the game. ) +30GP
  • Knock back Bolts (Targets hit by this weapon are thrown backwards 1D12cm. ) +20GP
  • Sniper (This character may re-roll any failed skill rolls when shooting. )+20GP
  • Gunslinger (This character may make shoot actions when locked in combat.)+20GP
  • Celestial Silver Armour (2D10+5. +1 Agility. +5 HP. ) +50GP
  • Spiked Armour (Whenever an enemy makes a successful melee attack against this character they take D4 damage.) +25GP
  • Reinforced Armour (This character may make an additional 1D4 armour roll whenever they take damage. ) +8GP
  • Winged Greaves (This character receives +1D6 to their movement speed.) +6GP

Loriana expended 8 of her 19 GP to procure Reinforced Armour. Gordon spent his entire 20GP to receive the Gunslinger upgrade.

SETUP

 

After they captured a Chaos camp in Mission 1, Loriana and Gordon go out to inspect the neighbourhood. While they are creeping through the ruined city streets, they are surprised by a group of Chaos soldiers.

The mission is to retreat back where we came from (cross the table edge way behind our characters’ backs). We are surrounded by three Chaos Infantrymen who shoot at us with rifles, their Sergeant, and a pair of Pikemen who cut off our escape route.




We played on a 2'x4' board, using my collection of plastic ruins terrain.

Once again, we used the Planet 28 rules system. Now that we’ve played it a bit more we have a better understanding of the system. We noticed that we made a few design mistakes in creating some of our enemies, which we will make sure to correct for future games. Nic released solo & co-op rules for the system (Planet 28: Death on the Periphery), but they landed after we played this game. We will definitely take a look at the new rules before the next one, though.

THE GAME

 

Gordon and Loriana started the game surrounded. We were confident enough in our firepower and armour, so we elected not to start retreating right away. The Sergeant who escaped us was right in front of us, shouting taunts and curses. And shooting lead. We were happy to be reunited with an old friend, and proceeded to greet him back. Gordon quickly scored the kill.




The Pikemen revealed themselves, blocking our fastest escape route and slowly advancing with their pikes ready. We exchanged shots with the Infantrymen, taking out one each and making the third one flee in terror. 



The Pikemen proved much tougher to take out due to their strong armour. Loriana took a fine amount of damage from their pikes, so much she used up her Healing Potion, and eventually decided to withdraw. Gordon was on top of a building at the time, trying to shoot them from there as they pursued Loriana in her retreat. 


She managed to get away, and Gordon stayed concealed until the Pikemen left the scene. Then he withdrew back to the camp as well.


AFTERMATH


In this battle Loriana earned 9 GP from successful hits and 5GP for her one kill. This means her GP total is now 25. Gordon earned 10 GP from shots and 10 from taking out an Infantryman and the Sergeant. He is once again at 20GP. Since we retreated from the battlefield and didn’t loot the single treasure chest that was on the board, we earned 0 GP from securing treasure. Neither one of us was taken out this game (though we were worried for Loriana at a point), so there is no loss of Glory.

*
Now for a bit of audience participation. We’ve settled in the city, showed we are not to be trifled with. It’s time to begin purging Amfast from the corrupting influence of Uras. We have two options for our next mission, and you can help us decide which one we will do. If you will direct your gaze to our campaign map:


There are two locations we can visit next: the Well and the Docks. The Amfast water supply has been corrupted by Uras. We can go inspect the main well to see what is happening there and try to fix it. Or, we can go to the Docks to destroy the shipment of weaponry that has arrived to the city to equip the growing Chaos army. Which one would you like to see next? The Well or the Docks? Give us your vote in the comments. I will keep it open until Friday. Then I will start working on the special terrain features required for the location with more votes, so we can play the mission.

The campaign map was created by splicing together a number of old woodcuts I downloaded from Wikimedia Commons. It was all printed out, and the paper was aged with coffee. Then we put wax seals on it for extra pizzazz.

CCLIX. The Sigil




Gardens of Hecate has a shiny new sigil!
A sign of new things to come…





Courtesy of Alexei Vella (thesigilist.com).