Monstrous Births was a short campaign in the Gardens of Hecate setting. It consisted of three games with tabletop miniatures, which were played in January 2018. This is my presentation of the events of the campaign. To find out more about it, check the blog posts with the Monstrous Births label.
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ACT I
The
Countess is on a night-time outing with her spirit minions. She seeks
to gather rare widow cap mushrooms, and lichen known as the devil's
down. She knows these grow in a hidden cave in Volovska Weald, a forest
near Castle Waywode. She has visited that place several times before.
Creeping through the trees, the Countess spots what she was looking for:
a dried-up, abandoned well stands in a small clearing, illuminated by
cold, bright moonlight. The hidden cave should be nearby.
However, something is not right this time. The cave is no longer
uninhabited: a pack of wolves has made it their den since the Countess'
last visit. There seems to be a man with them. He is clad in rags, his
beard long and unkempt. He carries carved shepherd's crook and a large
hoop made of woven twigs. This all points to the strange man being one
of the fabled wolf herdsmen, hermits who live in the woods among wolves,
commaniding them and caring for them.
The pack caught the scent of the Countess and her spirit host. As she
approaches, the wolves, visibly agitated, block the path to the cave's
mouth.
The
Countess will have none of that. She bleeds herself, and from her blood
and a shard of her spirit an etheric projection forms right in front of
the herdsman. However, she will soon regret her overconfidance; instead
of cowering from it, the wolves throw themselves at the beast with the
Countess' face, and tear it apart.
The Countess decides to advance more cautiously, giving orders to her
etherial minions to draw out the pack and try to single them out. To
bolster her retinue's numbers, she bleeds herself yet again and summons a
second Crimson Sphynx from the spirit world.
One of the Custodians manages to provoke the pack to attack him. The
wolf herdsman himself gets into the fray. As he comes closer, the
Countess can observe his eyes are wild and inhuman; they look much like
the eyes of his animals. The other spirits circle the woods in an
attempt to flank the wolf pack.
The wolf herdsman suddenly throws his strange twig hoop around his own
neck, which starts a grotesque transformation into a large, snarling
wolf. Aided by his wolf brethren, he viciously attacks the surprised
Custodian and sends him back to the underworld. But then a Crimson
Sphynx gives him a start, landing behind him from the moonlit sky.
The encounter intensifies, wolves and ancient spirits fight furiously.
The first few wolves stain the forest floor wit their blood. From a safe
distance, the Countess makes her Beast materialise again. She is
beginning to feel weak; the summoning always takes a toll on her
physically. Attacking together with a Spynx, the Beast manages to open
the throat of the enraged shapeshifter hermit. The big bad wolf falls on
the carpet of dry leaves, never to get up again.
Then another strange thing captures the Countess' attention: from the
thicket to her left, a large figure emerges. Even in this weak light
she can notice features of a deer, but this animal has got way more legs
than a deer should. Only four of them are actually touching the ground;
the others are dangling from its sides uselessly.
The creature's slow-paced movements look painful and unsure. Its head is
hanging low under the weight of a mass of antlers, grown wildly
asymmetrical and coral-like. Then she notices another head hanging from a
crooked second neck. As the tormented beast shambles along, its second
head sends out a wail that is bloodcurdling and heart-wrenching at the
same time.
It breaks into a run. It is heading in the direction of the well.
The deformed creature pays no notice to the fighting going on around
the cave. However, a Ravenous Bloodfiend stands in its path. The deer
attempts to shove it aside with a prod from the overgrown antlers.
Angered, the spirit retaliates; but the deer creature is tough.
In the meantime, the skirmish with the wolves continues. The flanking
Sphynx ran into some resistance. It is slain, but the beasts are not
without casualties, either.
The misshapen deer manages to tear itself away from the enraged
Bloodfiend, and heads straight for the old well. The Contess watches in
disbelief as it deliberately hurls itself in, and hears it land with a
thud on the well's dry bottom.
By that time, the growls and yelps of the wolves and eerie shrieks of
the spirits have died down. The forest floor is littered with beasts'
mangled bodies. The last surviving wolf is pinned down by a Sphynx,
bleeding and struggling to break free from it grasp. The Countess is
victorious.
Custodians are sent into the cave to fetch the fungi their mistress
needs. After a narrow hallway sloped downwards, the cave opens into a
spacious room of irregular shape. The walls on the farther end are damp
and covered in places with amorphous red-coloured mass. Slender and pale
toadstools poke out of the ground in clusters. A strong musty fungal
scent is permeating the room, fighting for dominance with odours of
urine and rotting meat. There are gnawed bones scattered on the floor.
Concealed in one of the nooks there lies a litter of five wolf pups, a
few weeks old by the looks of it. Three appear to be gone but two are
clearly alive. Each of the pups is grotesquely misshapen in a unique
way.
The Custodians report their discovery to the Countess. 'Curious. So this
is what the wolves were guarding... Similar to that deer-thing', she
mutters to hersef while examining a two-headed pup. 'Can it be a
coincidence? What could it be?'
Intrigued, and mildly concerned, she decides to take the surviving wolf pups back to the castle.
Castle Waywode |
* * *
ACT II
In the days
after the encounter at the cave, the Countess learns of more cases of monstrous
wildlife. Not just that; a rumour gets to her that in villages
and farms neighbouring Volovska Weald, there has been an alarming amount of
monstrous births among livestock in the past month. The horror does not end
there, either. She visits some peasants with her men, and talks to the
pastor and local woodsmen. The Countess learns that not only have the farm animals
and wild game been birthing monstrous young, but several women, too. And people say their
pregnancies are unbelievably short, lasting no more than a few weeks. Many were
stillborn, but even those that survived were quietly disposed of by the family
out of fear or shame or mercy.
With great difficulty the Countess manages to
find a girl who gave birth to a deformed child and is willing to talk to her.
She tells her that she went to the woods one day to gather herbs and she
believes she was assaulted there by some kind monster. She has no memory of the
event itself, but she knows where it occurred and gives that information to the
Countess. The peasants are growing increasingly scared and irritable, and wild
theories abound of the cause of all this. Eager to solve this unnatural problem
in her domain, the Countess decides to investigate further.
The village Volovo. |
The
Beast and her henchmen arrive to the spot in Volovska Weald where the
heinous assault had occurred. Fortune is on their side, they have the
cover of thick autumn fog to conceal them. On the other hand, it makes
it more difficult to search the area. The spirits begin spreading out to
cover more ground.
There
is movement in the distance. A large shape bolts across a fairy ring
and disappears into the trees and the mist. Might just be a common deer,
but that recent experience puts the crew on alert.
A Crimson Sphynx first spots something on the ground a distance away, and stalks towards it...
...
but it is surprised by a monstrous deer. As grotesque and sad as the
one we saw lunge down a well the other day. Unfortunately for the
Sphynx, this one is much more aggressive in nature.
The
deer rams into the Sphynx and then immediately charges at the nearest
Custodian, who was examining a set of tracks on the forest floor. Before
the Sphynx can react, another misshapen deer appears from the fog
behind it.
A bloody battle starts. Not much of those tracks will remain if the ground gets trampled by the fighters...
A bit further off, a Bloodfiend sniffed out something interesting, but it too is jumped by a monstrosity.
The
Countess is getting more and more irate. She summons some backup for
her spirit host, and the Beast gets full on into the fray. But just as
one deer is killed or driven away, another appears from the woods...
Eventually they stop coming. The ground is littered with bodies of deer. Mounds of tortured flesh, tangles of crooked legs and overgrown antlers...
Four
potential clues are discovered by the crew. There are tracks on the
forest ground. On several bushes there are
clumps of hair. A decaying corpse of a boar lies by a tree. Several
piles of animal droppings can be seen on the leaf-covered ground. The
Countess examines them one by one through the Beast's eyes.
The prints do not look like deer tracks, but more like unshod horse hoofs. The
hair is pale and fine, and feels like it came from a tail or a mane. The boar is a male, and
was lanced a few days ago with some kind of piercing weapon, judging by the mortal wound. Some of the
droppings indicate a larger herbivore, but, interestingly, contain bone fragments.
The
spirits' mission is complete, and they are dismissed. The Countess now
has a pretty good idea of what this attacker can be. And an even better
idea for what to do with it...
* * *
In Castle Waywode, the Countess is standing behind a reading desk. She is poring over her tomes and thinking again about the evidence she has found, while rain drums on the glass panes of the Count's library.
So, she is looking for something (or some things), with hoofs like a horse, long and light-coloured hair, that is an omnivore, and can kill a boar, leaving a stab wound... She remembers the first misshapen deer she saw in the woods - how it sought death in the abandoned well. That was unusual, to say the least. She had seen this symptom before... On people riddled with fairy taint. The Countess sinks onto a chair.
'If I'm right about this, and I'm pretty sure I am, then I have a problem. That thing cannot stay here, terrorising my county. And what it does... absolutely appalling. No female creature would be safe. And someone from the other side could well be here, looking for their lost pet. The vile beast must die. But... why not have some fun first? Yes, we will capture him in Volovska Weald. And then organize a spectacular, bloody hunt for the others! Imagine that... His head will look great on my wall.'
The Countess stands up again, and promptly leaves the library. She must commune with the spirits.
ACT III
In Castle Waywode, the Countess is standing behind a reading desk. She is poring over her tomes and thinking again about the evidence she has found, while rain drums on the glass panes of the Count's library.
So, she is looking for something (or some things), with hoofs like a horse, long and light-coloured hair, that is an omnivore, and can kill a boar, leaving a stab wound... She remembers the first misshapen deer she saw in the woods - how it sought death in the abandoned well. That was unusual, to say the least. She had seen this symptom before... On people riddled with fairy taint. The Countess sinks onto a chair.
'If I'm right about this, and I'm pretty sure I am, then I have a problem. That thing cannot stay here, terrorising my county. And what it does... absolutely appalling. No female creature would be safe. And someone from the other side could well be here, looking for their lost pet. The vile beast must die. But... why not have some fun first? Yes, we will capture him in Volovska Weald. And then organize a spectacular, bloody hunt for the others! Imagine that... His head will look great on my wall.'
The Countess stands up again, and promptly leaves the library. She must commune with the spirits.
That very afternoon, the Countess sets off into the cold rain, her henchmen in tow. A-hunting the fiend of Volovska Weald.
This
ancient ruined arch could be where he came through to the domain of
man. The Countess will start from there. Washed by the rain, the spirits
and their mistress search the woods for a while. And then they hear a
loud, deep, animal roar.
There
he is, the fae abomination, with his unfortunate children. The Countess
was right. And he won't be easy to capture... The spirits ready
themselves for the attack.
The
Unicorn wastes no time. He charges straight at the Countess, his
bloodshot eyes flashing with violent madness characteristic for his
kind. How fast the creature can move... The Countess can't help but
retreat a few steps back, even though she knows a sheath of Gheists will
shield her from the attack. The monster is stopped in his tracks,
confused by the turn of events. Other spirits fly forward to stop the
group of abominable deer from interfering.
The
Unicorn launches an assault at the Countess once more, but the Gheists
won't let him through. Soon, he gets completely surrounded by snapping
Bloodfiends. The trap is working!
But
the deer are beginning to come through! The Bloodfiends must break
their line to stop them. The outnumbered Unicorn realises the Countess'
plan is to take his freedom, and decides to make a run for it. One of
the Custodians is still tightly latched onto him.
But the beast is strong, and somehow he still breaks free from the spirit's grip and gallops towards the trees!
The Countess thinks fast; tries to summon a spirit to appear in the unicorn's path. But no spirit comes.
The
Countess screams in frustration. The monstrous deer are all lying on
the ground extinguished by now. But their father has escaped...
The rain is dying down.
*
EPILOGUE
After the encounter in Volovska Weald that
ended in failure to capture the Unicorn, the Countess tried to find him
again. But without success... It has been a week now without new
monstrous births reports. It seems the nightmare is gone. Perhaps he
somehow found his way home. Perhaps the Fae came for him.
The
Countess makes sure all the aggressive deformed woodland animals are
hunted out of the Weald by the Wayvodes' men, and their corpses burned.
The farm animals are destroyed by fire as well. If they are children of a
Unicorn, they will spread fairy taint, and that cannot be allowed. The
Countess tells the peasants it was all a disease epidemic spread by
forest animals, but by her hand it is now stopped. She is still in a
foul mood, though she tries her best to hide that. Eventually everything
calms back down and life goes on, the land a little bit more scarred
than before.
Just read the whole history. Simply amazing. O.O
ReplyDeleteThanks! :)
Deletegreat story really good work loving your creative world
ReplyDeleteThanks!
DeleteThis is really good. What ruleset are you using ?
ReplyDeleteThanks! For this campaign I used the Malifaux rules system with some modifications and custom stats. You can read more 'behind the scenes' info about the campaign in these posts I wrote at the time: https://gardensofhecate.blogspot.com/search/label/Monstrous%20Births
DeleteOh I didn't see that ! Thanks a lot !
DeleteHi Ana, just discovered your blog and am astounded by your work, it has really inspired me to get back into current fantasy gaming and take a look at GW and Malifaux figures. Many thanks. I particularly like the way you provide the MUSIC you used for the game... what a great idea. I'm sure you have seen this composer, but if not
ReplyDeletehttps://www.youtube.com/watch?v=fskpfRzBQPU
enjoy. Many thanks again. Mike.
ps. Ever thought of publishing your blog as an actual book? I think it would go down a storm.
Hi Mike. Thanks! I think the experience of playing a game has more components than just what's happening on the table, and music can definitely enhance it. I'm familiar with the music you linked, but thanks for the recommendation all the same. :)
DeleteI often think of writing books, but I haven't finished one to date. Maybe some day I will. Maybe it will be about my projects.