Sunday, 4 January 2015

LXXIX. The Assistant Mk II - Painted

All done.

A drop of Secret Weapon Scenics Realistic Water on the lamp's "eye"makes it look like glass.
All that digging inevitably puts mud on one's clothes.
There is a red cross patch on the Assistant's right shoulder- this symbol appears on several minis throughout the crew.

I've read a bit about body snatching while working on this fellow. The practice was widespread during 18th and 19th centuries, when fresh corpses were on high demand by medical schools of the Western world. The schools, who needed the bodies for dissection and anatomy lessons, could legally get them only from convicted and executed criminals. However, while the number and size of medical schools increased with the progress of medical science, the number of people condemned to death decreased as the laws became more lenient and people were no longer hanged for trifles. As a result, there were simply not enough cadavers to meet the growing demand. This saw the emergence of the resurrectionist profession. 
The resurrection-men operated in small groups. First, a suitable grave needed to be found. They often had gravediggers, undertakers, etc. on their payroll, who would tip them off. Working under cover of darkness, they would dig a hole down to the end of the coffin at the head of the grave. Using crowbars or hooks they would then lift the lid on that end, remaining earth on the coffin providing a counterweight which would snap the wood of the lid. The deceased could then be pulled out, stripped naked (stealing possessions of the dead brought a more severe punishment than stealing a corpse) and put into a sack for transport. Good rezzers could do all this in under half an hour.  
The punishment for taking a body from a grave was a fine or time in prison. However, if a body-snatching gang was caught in the act by outraged locals, they would sometimes take law into their own hands. Lynch mobs are nasty. 
People developed various methods to protect the remains of their dearly departed. There were cemetary patrols, watchdogs, watchtowers, mortsafes (metal cages encasing the coffin), mort houses (where bodies were safely stored until they decomposed far enough to be useless for dissection)... 

All in all, it's a fairly morbid, but interesting topic.

Friday, 2 January 2015

LXXVIII. The Assistant Mk II

Happy New Year, everyone!

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I'll open 2015 with a new version of the Plague Doctor's Assistant. The old mini is not bad and I'm fond of it, but the modern-looking bone saw he wields is a tad too high-tech to belong in the setting. Besides giving the new version a more suitable weapon, I wanted to achieve a more outdoor look, with garments and equipment the Assistant would wear if he were sent to fetch a fresh corpse from the cemetery for one of the Doctor's experiments. When developing the concept, I drew reference from Jeremiah Crow (one of my favourite Smog 1888 minis) and old Space Skaven concept art by Jess Goodwin.

Here is the final concept sketch.

Like a proper resurrectionist, the Assistant carries his trusty shovel and a lamp for lighting his way around dark graveyards. There's also a pistol and a knife, as means of defence from anyone or anything that might interrupt his morbid midnight work. 


Although he first sketches had him wearing a plague doctor's mask like the original Assistant, he ended up with just a pair of goggles. I saw Nordic's Nomad over at Ammobunker, and really liked the way he turned the Empire Wizard's tall pointy cap into a hat by adding a plasticard brim. I wanted to incorporate that detail, but in the end left the cap as it was - as you will see on the mini itself. 




The bits used come from lots of sources. The torso comes from an Empire Huntsman. The robe underneath that, as well as his upper arms are green stuff. The gloved hands came from a 40K Chaos Cultist and the lamp from the WHFB Dwarf Miner kit (though modified to a certin extent). The head is that of a plastic Empire Wizard, but with added goggles, green stuff moustache and extra chins (the wizard's face was way too skinny). The pouches, goggles and shovel come from Victoria Miniatures. The pistol is from Freebooter Miniatures...

Now I just need to slap some paint on the fellow. I expect his clothing will mostly be in different shades of brown, but I'll work it out as I go along.
 
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Also, last week I more-or-less finished all the 13s of the second Fate Deck. These have the most elaborate artwork, and I even covered their shields in shiny gold foil. Now I'm just a pair of Jokers away from a finished deck.

Bone.

Flesh.

Spirit.


Blood.



Thursday, 18 December 2014

LXXVII. The Bell-Ringers Revisited

As promised, here are the updated and re-based cattle-headed revenants:

It all started with the fellow pictured below. He was the last Bell-ringer I had made (that was back in January), and different from the others in that he had Horror arms instead of Plaguebearer ones. I found that the longer arms suited the Plaguebearer body better; they made the creature's proportions somehow more pleasing to my eye.  That is why I decided to replace the arms on the rest of them.

LEFT: before; RIGHT: after. The only change here is the addition of a small bell.


Besides arms, all Bell-ringer bar that one got brand new faces. These masks give the group a more coherent look.

LEFT: before; RIGHT: after. A visible difference on this one. The bells on his left arm come from the Blightkings kit.
I made each of the black masks out of bits of plasticard, carved with a hobby knife and put together with superglue. For reference I looked at photographs of real wooden carnival masks from Međimurje, such as these:

Photo by Davor Rostuhar; published in National Geographic HR

The musician got a bit rearranged. This walking bagpipe's chanter now sticks from the base of his neck, while before this intervention it used to be a transformed mouth. 

LEFT: before; RIGHT: after. The bell got relocated to his back, as it would have been obscured by the new arm had it remained around his neck.
You will notice that some have a ring or a disc between their horns, which reminds me of portrayals of Egyptian gods. I can't really explain the logic behind this detail, but it feels right. Does it look out of place to you?

LEFT: before; RIGHT: after. This guy got his old club replaced by a new one, put together from  a brass rod, a plastic bead and green stuff. The weapon's red colour adds a splash of interest in the crew's otherwise monotonous colour scheme.
LEFT: before; RIGHT: after. The first bell-ringer I ever made, this poor fellow has been through many transformations. I wish I could promise this was the last.
As for the Devil (not pictured in this post, but THIS is the mini I'm talking about), I can't seem to make his new look work. All attempts to fix him have failed (which is a bit frustrating), so I decided to put him away in a box for the time being. In my experience, that is the right course of action when a mini refuses to cooperate. There are plenty of others in need of my attention. :D

This is it. What do you think? Was the makeover successful, or do you feel they were better before?

Tuesday, 9 December 2014

LXXVI. Merchant's Shop

Last month I finally got my hands on one of Tabletop World's resin houses. It was the lovely Merchant's Shop.


I painted it for a step-by-step tutorial published in last month's Figure Painter Magazine. You can purchase Issue19 if you follow this LINK. It was fun, even though I had to paint fast to meet the deadline. It will be a welcome addition to my terrain collection. The only problem is that it makes my own scratchbuilt houses look quite poorly made in comparison. I guess I'll have to up my game when it comes to terrain making. Or fill my table with Tabletop World stuff. Spaking of which, the newly released Mansion is a real beauty. But that price tag...




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I recently bought another blister of Reaper Dire Wolves, so the Plague Doctor got two more cheap minions. The newcomers are at the front, and the two old ones are at the back.

The undead pack.
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Another thing I did in November was a redesign of the Bell-ringers. I wanted them to look more visually coherent, and more reminiscent of the source material. Before setting off I made some sketches:

The faces got an overhaul.

The Devil gets a new head. Also, possible new types of units are here. The stag and hounds belong to the Hunter Horse-man, though- whose crew is planned for a distant future.

The Plaguebearer arms are replaced by the longer Horror arms. They wield new clubs as well.

The big, Blightking-based fellow I haven't started yet; the Devil again, and the musician got a change of concept.
The next post will feature before and after pictures of the six minis that went through the makeover, as well as inspiration, design and execution notes.

Sunday, 2 November 2014

LXXV. And Another November


Another year flies by. Yesterday, on November 1st, was the second birthday of Gardens of Hecate. This year was a productive one, though not nearly as much as wish it had been. The number of painted miniatures has  doubled at least, and so has my terrain collection (however, I wish I had made more houses). I added two new factions, while the old ones gained some more minitures. Made a Fate Deck and started on another one. Gardens minis were exhibited in my club's annual exhibition in February. I've started working on the rules and scenarios some time in March. And I still haven't played a single game. :D But it might happen this year, who knows...

I'm glad to say the number of followers has doubled as well. Thanks again to all folks who read the blog and comment on the posts. Your interest helps my motivation, and more than once you've directed me to amazing sources of inspiration (art, books, films, tutorials, as well as your own work). :)

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Putrid Blightkings are all the rage nowadays among creative converters. So my brother went and surprised me with a box, as an early birthday+Christmas gift. How very thoughtful of him.


The kit is awesome. I'd already thought of a couple characters I could build before I even had the box.


As soon as I received it I started to cut things off the sprues. For now, I've just put bits together with blu-tack. As I still don't have much time, the progress on these will be very slow. 

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In the end I'll just leave you with this eerie scene I shot from my bedroom window just this morning. The atmosphere out there was terrific.

I think I'll call it: "Some Poor Corvids Freezing Their Feathers Off in a Thick November Fog"... 

Wednesday, 29 October 2014

LXXIV. The Jacks


 
The work on the second custom Fate Deck continues. I've already written about it in LXVII. Another Fate Deck (WIP), where I showed the twelves of the deck and explained the idea behind the designs. You can see and read about the first deck in XLIV. Fate Deck. Now I have proceeded to make another batch of face cards: the elevens. And this time I'll say a bit on how I go about painting the cards.


Rough sketches- the first transfers of the designs from my head onto paper. Useful for many different reasons.
It begins with sketches. I carry a notebook and a pen with me wherever I go, which I use to store any ideas I come up with for later use. At this point I also search my books and the Internet for reference pictures. Once I'm happy with my design I start drawing on an actual blank card.

Blank cards. I cut them to size myself and lightly stained them with coffee. I usually make enough of these for a whole deck at once, to avoid too much difference in tint.


I learnt long ago that use of reference when drawing/sculpting/etc. is pretty much mandatory. The results are better beyond comparison. I have a fine number of various illustrated books at home, and I keep a folder on my computer packed with pictures of interesting things I find in the vastness of the Internet. For these particular illustrations I dug up as many pictures as I could find of ancient Greek black-figure pottery (for everything, but the satyr especially), plate armour and bascinet type helmets (for the man-at-arms), medieval depictions of wildmen (for the woodwose),  Danse Macabre (for the revenant)...

The sketches of the four Jacks/elevens on the cards themselves. Left to right: Bone, Flesh, Blood, Spirit.

When the drawings were done I scanned them. Not just to show them here, but also because some of the small details get lost under the base layers of paint as I work. The scans help me know where everything needs to be.

Colouring the sketch. These are the same paints and brushes I use for my miniatures.

The card value, in this case 'XI', is written in black ballpoint pen.

For the suit symbols I use improvized tools- plastic tubes of different diameters that leave neat rings when dipped in paint and pressed on paper. You can see them left of the card. One is a part of a broken pen and the other two came from brush packaging. This way I know all suit symbols are the same size and regular shape. The larger suit symbols in the corners require some extra work with a brush.

And that's it. The following picture shows all face cards I've finished so far. Comments and critique are very welcome. :)




Saturday, 11 October 2014

LXXIII. Orderly

A big commission is taking up most of my hobby-time, which resulted in this long period of no updates. Over the course of last five weeks I've managed to slowly convert and paint the first Orderly.


As the aforementioned commission consists of painting rank upon rank of brightly coloured, nearly identical High Elves, working on this fellow helped me preserve my sanity. :P

The red cross on the poison thrower marks him as a member of the Plague Doctor's retinue.


Skull and crossbones on the tank's side warn of its toxic contents.

The rules. Orderlies are pretty slow, with a low Walk and no Charge value. Their purpose is dealing out poison with the Poison Thrower attack. To keep them from being completely useless in close combat, they carry a knife as well. I'd have represented it on the miniature, but I simply had nowhere to put it.



Below you can see the finished conversion next to the base model: a WH40K Chaos Cultist.

The bits used: Chaos Cultist, Skaven Warpfire Thrower, Empire Millitia left arm, Victoria Miniatures round goggles.
Fitting all those bits together without gaps and awkward angles required filing, sanding and subtle green stuff work. Skaven runes on the Warpfire thrower bits had to go. The cultist was (surprisingly) free of chaos insignia to begin with.
The hideous proportions of Citadel humans usually keep me from using them, as they look terrible next to my more elegant Wyrd and Rackham people. This one, however, is wearing many layers of protective clothing, so he could work. I just needed to hide his stunty legs and enormus feet by extending his coat into a robe.


Tuesday, 2 September 2014

LXXII. The Beast

The Beast arrives to take the White Harpy's place in the crew. 

The body comes from a metal GW Chaos Warhound, the "crown" from a Tomb Kings banner, and the face from a Slaanesh Daemonette; the elongated neck and the pointy breasts are my own sculpting.

Before priming.

The Countess is able to use a spell which severs a part of her soul and releases it from her body for a limited time. The soul fragment manifests as the Beast. The creature is an ethereal monstrosity, a potent ally in battle. This practice is not entirely without risk, because if the Beast is harmed then so is the Countess. 

Painted. I'm pretty sure she could look better if I were to experiment a bit with the colour scheme, but I'll leave her like this for the time being. Until Inspiration strikes.


I've also been doing some work on converting the rules lately. The Doctor's and the Countess' crews have their stat cards ready. The Troglodytes too, pretty much. What I haven't touched yet are Upgrades and Reaper Horseman's retinue of bell ringers and hobby horses. I've even converted the Malifaux 2E rulebook, and the M1.5E campaign rules. The scenarios of the first campaign have been outlined, but not yet written. 


Since I last showed the stat cards in LVI. The Rules, besides the slight rules changes I have now added proper symbols for card suits, pulses, blasts, auras, attack types and fate modifiers. The stat cards are now easier to read.




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The next mini-project will be a brand new minion type for the Plague Doctor's crew: the Orderly. Actually, I'll be making a pair of Orderlies. They will both be wielding cumbersome poison throwers, which spew toxic vapours at the enemy.

The core bits: Skaven Warpfire Throwers, masked Chaos Cultists, Victoria Miniatures round goggles.