Wednesday 15 April 2020

CCLVII. The Amfast Campaign vol.2


Last night we played mission one of the Amfast Campaign. This is how it unfolded.


 SETUP

 

Stormcast Eternals Loriana Steelstorm and Gordon the Vigilant have been dispatched to the Chaos-infested city Amfast. Their mission is to single-handedly liberate the place from forces of Chaos. Upon landing, the pair saw the city was in ruins, as if hit by a natural disaster of great proportions. Their first task was to secure a base of operations inside the walls of Amfast. After a bit of scouting, our heroes located a ruined bell tower that would serve the purpose well. The bell tower has, however, already been claimed by a group of Chaos soldiers. They raised rudimentary fortifications around the base of the tower, forming a secured encampment.


The first mission of the campaign was to take control of the fortified bell tower. The Chaos encampment was manned by three Chaos Infantrymen armed with rifles, a Chaos Pikeman, and an Infantry Sergeant.



We played on a 2'x3' board, using my collection of plastic ruins terrain.


We used the Planet 28 rules system by Nic Evans. I made stats for the models using guidelines from the zine and some stuff I made up. Planet 28 rules are really simple and easy to tinker with.  They use the full poly dice set, and surprisingly Nic opted for centimetres rather than inches for measuring distances. I don’t recall playing a miniature game with the metric scale since Rackham’s Confrontation.
Anyway, these are the stats for all the models used in this mission:






THE GAME

 

Our plan was to climb up the ruins to access a vantage point, and first take out the single pikeman, who was patrolling the perimeter of the camp. We went for the ruins to our right because they had stairs, and our full-plate-clad, heavy-weapon-lugging arses are no good at scaling walls. 



Upon spotting us, the Pikeman decided* to approach us so he could engage us up close. We were still out of range of the Infantrymen's rifles, but they positioned themselves near the spiked barricades and waited for us to come closer. 


After a few rounds of shooting at the approaching Pikeman, we damaged him enough to break his resolve and he fled the battlefield.


We proceeded along the first floor of the ruined building to bring ourselves to a position where the men in the camp were within range of our Heavy Arbalests. We shot at them with mixed results. The Sergeant commanded his troops to exit the camp and get us within range of their Chaos Rifles.
We exchanged fire, and Gordon managed to hit two Infantrymen pretty hard. One of them failed his break test and started fleeing the battlefield, but was shot by his own commander. It was pretty ugly, he practically exploded in a cloud of blood and viscera.
The other injured one held his ground, and managed to do a bit of damage to Loriana. But he was ultimately gunned down by Gordon.



The Sergeant and his remaining Infantryman continued to fight. The latter was shot up by Gordon and started fleeing, but was taken out by Loriana as he ran. Remaining alone and taking some damage himself, the Sergeant finally elected to withdraw from the scene.
Loriana and Gordon emerged victorious, and now have a base within Amfast. For the God King!


*In order to decide the behaviour of Chaos troops, we would come up with a selection of logical choices they could make in their situation, and then roll dice to see which one they have chosen.  


AFTERMATH


I've written a simple campaign system for us, which will have us collect experience and earn divine rewards from Sigmar (which manifest as upgrades for ourselves, our arbalests and armour).

Characters earn Glory Points (GP) during battles:



1 GP for each successful attack.

5 GP for each enemy killed.


The party also collectively receives 1 GP for each gold piece worth of treasure captured. These are added up and split equally between the characters.

Roll a D20 for each treasure chest recovered during the game and consult the following table:


ROLL RESULT
CHEST CONTENTS
1-3
1 gold piece
4-9
5 gold pieces
10-11
6 gold pieces
12-13
7 gold pieces
14-15
8 gold pieces
16-17
9 gold pieces
18
10 gold pieces
19-20
Healing Potion


Healing Potion is a consumable item that can be used by a character during the battle. A character takes 1 action to drink the potion. The potion is discarded and the character recovers 1D6 Hit Points.

As a character collects Glory Points, they can trade them for favours from Sigmar we call Upgrades. If a character has enough GP to meet the price of an Upgrade, they can remove the corresponding amount of GP from their roster and permanently add the wanted Upgrade to their profile. Upgrades cannot be dropped, sold off, nor traded between characters.

When a Stormcast character dies, they lose 1D4 x 10 Glory Points. This can put their available GP into negative value. The character does not lose any previously purchased upgrades this way, though. It simply means they lost some of the God King's favour and they will take longer to be able to purchase any further upgrades. The Stormcast are reforged when they die, so the fallen character effectively respawns before the next battle.


*


In this battle Loriana earned six GP from successful hits and five GP for killing an Infantryman. Gordon earned seven GP from shots and five more from a kill. We searched the base for loot and recovered 16 gold pieces and one Healing Potion. Neither one of us was taken out this game, so there is no loss of Glory. We haven't yet decided what we will do with our Glory, but we will make sure to upgrade our characters before the next fight. I'll give the full list of upgrades I assembled in a future post.
After some brainstorming sessions we now have an outline of the city, which I will turn into a map. The next post about the campaign will bring backstory about Amfast and its Chaos invaders.

13 comments:

  1. Wow. Just wow. Everyhing is so inspirational!

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  2. Are you going to have that sergeant come back with some extra lads, have his superiors summarily execute/mutate/&c him, or just have the antagonists be new sets of enemies each engagement?

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  3. I'm looking forward to the episode where your heroes have to face those dogs you made.

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    1. If you mean the Gryph Hounds, they won't be fighting those. Those are on their side. :D

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  4. What a great game. I love the almost ritualistic set up of the dice table... adds so much to the ambience.

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  5. I really like how you switch around & experiment with multiple rulesets in your games. The miniature gamers I know wouldn't even consider the idea, they're firmly wedded to one game (be that Warhammer, or Malifaux, or whatever).

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    1. Thanks. For me it's about the miniatures and the background. The rules re just a tool that helps them move around the board.

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  6. Hi Ana, some of your photos are not appearing on your blog this morning. I've had the same problem on my blog and seen it on a few others that I follow.

    I'm not sure what's happened but it seems to be a problem with Blogger. I've tried deleting the pictures that weren't showing up on my blog and put them back on. It seems to work for now, hopefully.

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    Replies
    1. Thanks for letting me know how to fix it. :)

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  7. This was a very enjoyable report. Cool to see you trying out Planet 28! I like the notion of gaining Glory Points and the prospect of losing them when the Stormcast die. It adds a little bit of tension to the situation, as much of that is taken away since they can’t really die.

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