Last night we played mission one of the Amfast Campaign. This is how it unfolded.
SETUP
Stormcast Eternals
Loriana Steelstorm and Gordon the Vigilant have been dispatched to the Chaos-infested
city Amfast. Their mission is to single-handedly liberate the place from forces
of Chaos. Upon landing, the pair saw the city was in ruins, as if hit by a natural
disaster of great proportions. Their first task was to secure a base of
operations inside the walls of Amfast. After a bit of scouting, our heroes
located a ruined bell tower that would serve the purpose well. The bell tower
has, however, already been claimed by a group of Chaos soldiers. They raised
rudimentary fortifications around the base of the tower, forming a secured encampment.
The first
mission of the campaign was to take control of the fortified bell tower. The Chaos encampment
was manned by three Chaos Infantrymen armed with rifles, a Chaos Pikeman, and an
Infantry Sergeant.
We played
on a 2'x3' board, using my collection of plastic ruins terrain.
We used the Planet 28
rules system by Nic Evans. I made stats for the models using guidelines from
the zine and some stuff I made up. Planet 28 rules are really simple and easy
to tinker with. They use the full poly
dice set, and surprisingly Nic opted for centimetres rather than inches for
measuring distances. I don’t recall playing a miniature game with the metric
scale since Rackham’s Confrontation.
Anyway, these are the stats
for all the models used in this mission:
THE GAME
Our plan
was to climb up the ruins to access a vantage point, and first take out the single
pikeman, who was patrolling the perimeter of the camp. We went for the ruins to
our right because they had stairs, and our full-plate-clad, heavy-weapon-lugging
arses are no good at scaling walls.
Upon spotting us, the Pikeman decided* to
approach us so he could engage us up close. We were still out of range of the
Infantrymen's rifles, but they positioned themselves near the spiked barricades
and waited for us to come closer.
After a few
rounds of shooting at the approaching Pikeman, we damaged him enough to break
his resolve and he fled the battlefield.
We proceeded
along the first floor of the ruined building to bring ourselves to a position
where the men in the camp were within range of our Heavy Arbalests. We shot at
them with mixed results. The Sergeant commanded his troops to exit the camp and
get us within range of their Chaos Rifles.
We
exchanged fire, and Gordon managed to hit two Infantrymen pretty hard. One of
them failed his break test and started fleeing the battlefield, but was shot by
his own commander. It was pretty ugly, he practically exploded in a cloud of blood
and viscera.
The other injured
one held his ground, and managed to do a bit of damage to Loriana. But he was
ultimately gunned down by Gordon.
The Sergeant
and his remaining Infantryman continued to fight. The latter was shot up by
Gordon and started fleeing, but was taken out by Loriana as he ran. Remaining
alone and taking some damage himself, the Sergeant finally elected to withdraw
from the scene.
Loriana and
Gordon emerged victorious, and now have a base within Amfast. For the God King!
*In order
to decide the behaviour of Chaos troops, we would come up with a selection of
logical choices they could make in their situation, and then roll dice to see
which one they have chosen.
AFTERMATH
I've written a simple campaign system for us, which will have us collect experience and earn divine rewards from Sigmar (which manifest as upgrades for ourselves, our arbalests and armour).
Characters earn Glory Points (GP) during
battles:
1 GP for each successful attack.
5 GP for each enemy killed.
The party also collectively receives 1 GP
for each gold piece worth of treasure captured. These are added up and split
equally between the characters.
Roll a D20 for each treasure chest
recovered during the game and consult the following table:
ROLL RESULT
|
CHEST
CONTENTS
|
1-3
|
1 gold piece
|
4-9
|
5 gold pieces
|
10-11
|
6 gold pieces
|
12-13
|
7 gold pieces
|
14-15
|
8 gold pieces
|
16-17
|
9 gold pieces
|
18
|
10 gold pieces
|
19-20
|
Healing Potion
|
Healing Potion is a
consumable item that can be used by a character during the battle. A character
takes 1 action to drink the potion. The potion is discarded and the character
recovers 1D6 Hit Points.
As a character collects
Glory Points, they can trade them for favours from Sigmar we call Upgrades. If
a character has enough GP to meet the price of an Upgrade, they can remove the
corresponding amount of GP from their roster and permanently add the wanted
Upgrade to their profile. Upgrades cannot be dropped, sold off, nor traded
between characters.
When a Stormcast
character dies, they lose 1D4 x 10 Glory Points. This can put their available
GP into negative value. The character does not lose any previously purchased
upgrades this way, though. It simply means they lost some of the God King's
favour and they will take longer to be able to purchase any further upgrades.
The Stormcast are reforged when they die, so the fallen character effectively
respawns before the next battle.
*
In this
battle Loriana earned six GP from successful hits and five GP for killing an
Infantryman. Gordon earned seven GP from shots and five more from a kill. We searched the
base for loot and recovered 16 gold pieces and one Healing Potion. Neither one
of us was taken out this game, so there is no loss of Glory. We haven't yet
decided what we will do with our Glory, but we will make sure to upgrade our
characters before the next fight. I'll give the full list of upgrades I assembled
in a future post.
After some
brainstorming sessions we now have an outline of the city, which I will turn into
a map. The next post about the campaign will bring backstory about Amfast and its
Chaos invaders.
Wow. Just wow. Everyhing is so inspirational!
ReplyDeleteThank you!
DeleteAre you going to have that sergeant come back with some extra lads, have his superiors summarily execute/mutate/&c him, or just have the antagonists be new sets of enemies each engagement?
ReplyDeleteYes, we'll be seeing him again. :)
DeleteI'm looking forward to the episode where your heroes have to face those dogs you made.
ReplyDeleteIf you mean the Gryph Hounds, they won't be fighting those. Those are on their side. :D
DeleteWhat a great game. I love the almost ritualistic set up of the dice table... adds so much to the ambience.
ReplyDeleteThank you!
DeleteI really like how you switch around & experiment with multiple rulesets in your games. The miniature gamers I know wouldn't even consider the idea, they're firmly wedded to one game (be that Warhammer, or Malifaux, or whatever).
ReplyDeleteThanks. For me it's about the miniatures and the background. The rules re just a tool that helps them move around the board.
DeleteHi Ana, some of your photos are not appearing on your blog this morning. I've had the same problem on my blog and seen it on a few others that I follow.
ReplyDeleteI'm not sure what's happened but it seems to be a problem with Blogger. I've tried deleting the pictures that weren't showing up on my blog and put them back on. It seems to work for now, hopefully.
Thanks for letting me know how to fix it. :)
DeleteThis was a very enjoyable report. Cool to see you trying out Planet 28! I like the notion of gaining Glory Points and the prospect of losing them when the Stormcast die. It adds a little bit of tension to the situation, as much of that is taken away since they can’t really die.
ReplyDelete