Friday, 10 November 2017

CXLV. Abhorrant Ghoul Queen's Court: Varghulf Courtier

Arpad the Depraved, Prince of Folda; Queen Ligia's vicious feral child. A monster, feared both by his enemies and his mother's pathetic ghoul subjects.



Arpad was a foreign knight, trapped and converted by Ligia. During decades of undeath, his body gradually morphed into its current horrifying form. 


I. BACKGROUND




Varghulf Courtiers are huge vampires that have gone completely feral.

"Within every Vampire lurks a predatory creature, driven to feed on blood time and again. There are a few Vampires who embrace their thirst, who allow the bestial hunter within to take over. These are the Varghulfs - blood-mad killers that exist only to feed. A Varghulf's main weapon is a wide mouth filled with dagger-like fangs capable of puncturing armour and crushing bone. They use their immense claws to strip flesh from bones, the better to suck at the marrow of their prey."

"The varghulfs are entirely devoted to their liege, and so are more trusted to enact his vision upon the Mortal Realms than any of the other courtiers. Varghulfs drink long and deep from their master’s veins, and so theirconnection with the court’s sovereign is strong."
W:AoS Death Battletome: Flesh-eater Courts 



II. OFFICIAL MODEL


The mini dates back to the Vampire Counts release in 2008. I came across the issue of White Dwarf where the redesign of the faction was discussed. The Varghulf creature, which had not existed in the fluff before that time, was based on one of John Blanche's sketches. The rules and background for it were invented after the concept sketch. This was pre-Finecast days, so originally the mini was metal. I actually like everything about it except the pose...

Source: games-workshop.com


III. WHAT I DID, HOW, AND WHY


Since I made Ligia out of a Techpriest Dominus, I knew I had to make something from Belisarius Cawl. Looking at the available options within the faction, I elected to turn the model into a Varghulf Courtier. Prince Arpad is much more feral-looking than the Queen, with fur, long claws, and his snarling wolf head (the name suggests a wolf-like creature to me, rather than a bat). I veered away from the official background when I chose to make my Varghulf flightless; and I intend to play him ignoring the Fly ability on his warscroll. Also, there's those extra legs - but I think that goes well with that 10'' Move stat.    

Belisarius Cawl comes with a mass of characterful bits and pieces, making him a very busy model (which works in his case). I left off all of those extras and assembled only the core of the model. Many details still needed to be sanded away, and the numerous mechanical limbs under the robe had to be replaced with organic ones. I used Bloodletter and Kroot feet, and a left hand of a Poxwalker.
That's actually a deer head underneath the green stuff. Only the eyes were left untouched.
There were many little details to work out all over the model. My biggest concern was sculpting the head and hands right.
I liked the mechanical hands' pose, so I used that as a skeleton on which I built flesh and skin with green stuff. The clay shapers I got recently were absolutely essential for this task.
 *
Arpad posing with his mother.

Saturday, 4 November 2017

CXLIV. November



So, Gardens of Hecate rolls into its sixth year. 

Looking back on year five, it can be said it was a productive one. Back in January I listed my plans for it, and I'm happy to say I was successful at accomplishing these goals. I've built and painted a Swampfiend Malifaux crew with accompanying gaming aids, the Cult of Vvolos warband for use in AoS skirmish and Frostgrave, started another AoS28 band - the Flesh-eater Court of Folda, a few display pieces, then there were minis for Tor Megiddo and Monstrous Births. Sharing my work on Facebook, which is something I didn't use to do before, connected me to more people (but I stil very, very much prefer to publish on a blog). I took part in several local painting competitions and tournaments, did more hobby skill teaching at UMS "Agram", won an RPG writing contest in Poland with Witold, travelled to Finland to fight in a desert... A very good year, hobbywise. Hoping this one will be at least as good. :)

*   *   *

The fifth and final Misshapen Deer is finished. Monstrous Births is one small terrain piece away from being played.
 
This one has a parasitic twin and abnormal antlers.
 

Finally got the tools I needed, so my experimentation with sculpting can move further.


Back to work now. That Ex Profundis monster contest entry is not going to convert itself...