Last Sunday we gathered a few friends and gave a test run to the rules we wrote for the Sunhold event.
If you want to try out the rules as they currently stand, you can download them on this link:
FABULA.
If enough people show interest, I'm considering opening a FB group for
the Fabula rules system so folks can share their experiences, opinions,
house rules and stats.
I also put two other documents up for download: the Sunhold mood board (
LINK) and the brief intro to the setting (
LINK), since I got a few queries about those.
This week we've seen more WIPs from other Sunhold participants: @ingrimmson (
LINK) @shavigrad (
LINK), @frigidus_sanguis (
LINK) and @totally_not_panicking (
LINK).
Now about our first playtest. Ivan and I were GMs, and we had three players: Luka, Goran and Patrik (who also took photos of the game). Luka was the only one with experience in tabletop miniature gaming. We set up the board using our ruins and graveyard scenery, populated it with traps, loot and visible and secret monsters (Deadwalkers, Skeletons, Harpies, Crypt Ghouls, Deranged Cultists), and let the players pick their warbands. Luka played the
Iron Legs, Goran the
Templars of the Twin-Tailed Comet, and Patrik had
Avananta Stormsight with a single Templar henchman. Their main goal was to raid a particular crypt that contained a valuable artefact, but in order to get there they had to get through perilous ruins.

The players decided at some point to start viciously killing each other. That
ended in all PCs being wiped out before they even passed into the second
half of the map, where a boss was waiting for them, guarding their main
objective. The guys didn't take the game seriously in the slightest, but
since this was a playtest it didn't matter as much. We definitely confirmed that collaboration between warbands is highly beneficial for success in
this game.
We did get a bunch of feedback from our playtesters, some of which we immediately implemented in the first tweak of the rulebook. We intend to do several more playtest games to get a better idea what works and what doesn't.