Tuesday 30 May 2017

CXXVIII. Lucanus cervus

 
A quick diorama project for the upcoming Black Queen painting competition here in Zagreb. There is a diorama/duel category, and the two stag beetle bucks I bought recently from Ral Partha seemed like a fun thing to do as a simple scene. I estimate the scale to be something like 1:2 or 1:3.
 
 
Took a few WIP photos:
The branch/log is DAS clay over a polystyrene core, with a few tree roots for the smaller twigs. The wooden base came from a hobby shop.
I carved the bark texture on the sides with a sculpting tool when the clay was dry. I used plaster to tidy up some parts - that's the white stuff you see in the photo.
I primed black and then white on top. The top part of each beetle was painted separately and glued on near the end of the process. The moss was added after painting the branch. It's flockage from Noch and dark moss tufts from Gamer's Grass.

Saturday 27 May 2017

CXXVII. Swampfiends: The Witch

I reached the stage of my club's Malifaux campaign when my crew can purchase a Master, so I got to work on a model to represent Zoraida herself.
The Witch is my Zoraida proxy. The original plastic model would have been passable, but as soon as I saw this released I knew I had to get it as a substitute. It's the Hag from the Guildball game. I had to convert a bit to change her from a sea hag into a swamp hag, but it was totally worth the effort. I like her so much better than the plastic Zoraida.
Instead of fishing gear she originally came with, I gave her a bundle of sticks. Them, the skull and the fish are motifs that make a connection between her and the monster characters in her crew.
The round buoy is now a crystal ball - and Zoraida actually has an upgrade called Crystal Ball. I added shrooms to her belt; they are made of pins and PVA.
Hex doll, shaped by the Witch from a clod of red clay. The doll is Zoraida's Totem, and an essential tool for her to work well in the game. I'm not too fond of the original Voodoo Doll model. It is huge, cartoony and the flawless patterned texture screams computer-sculpted. So I took a tiny doll left over from the Bad Juju sprue and painted it with Martian Ironearth. Being so minute, it would fit much better on a 25 or 20mm base. However, it must be 30mm to be playable in regular Malifaux games.
I had room for one more purchase this Campaign Week, so I panted a second Wisp. Now Zoraida and the Spawn Mother can each have one for herself.

 
 

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In other news, I attempted to sculpt a shield for the first time. The result could be better, but what's more important is that the process was educational. I'll be getting some new sculpting tools soon.

The yellowish one is the unpainted original, sculpted from Milliput. The three painted ones are plaster copies.

Friday 5 May 2017

CXXVI. Wolf Herdsman and Wolves + Basing Tutorial


I'm planning to DM a mini-campaign later this year set in my Gardens of Hecate world. Titled Monstrous Births, it will consist of three or four linked games, with the player taking control of the Countess and her spirit host. I have the key points planned out. It will take place in the woods, so I'm all set as far as scenery is concerned. But I do need to craft brand new characters/monsters for the Countess to fight. There is one that I won't reveal until the final game is played. The rest will be featured here as I make them. Today I present the first handful of them: 

Wolf herdsmen are hermits who live in the woods. Wolves gather around them and obey them. They can transform themselves and others into wolves using a magic hoop. Many of them were originally monks who secluded themselves in the forest as a part of their penance or in order to meditate, and mysteriously went feral in the process. They shun the company of fellow man.
I tried to give him the same yellow eyes the wolves have, but I fear it's not really visible due to his eyes being very small.
The pack was painted using mostly washes and glazes on top of a white undercoat. I looked at photographs of the real life animals and tried to imitate the colour patterns on their fur. There are only two poses among the six, but I think I managed to avoid the clone look. These minis can double as wolves for Frostgrave, which is great.

Inspiration


The idea for this came once more from folklore. In northern Croatia and neighbouring Slovenia, vučji pastir/volčji pastir is a person who is the master of all wolves in an area. He appears as an old man in rags or in the shape of a wolf. He organises pack gatherings where he assigns each wolf his prey for the upcoming season. Vučji pastir can transform into a wolf by jumping through a hoop or by rolling on the ground. Legends usually speak of poachers or shepherds who eavesdrop on a pack gathering from on top a tree, which ends in them getting spotted and transformed into a wolf for a number of years as punishment. Similar figures exist in folklore of many other European peoples, Slavic and otherwise.
Wolf herdsman artwork by Bulgarian artist (Viktor Paunov).
The wolf herdsman has the body of a Skaven Plague Priest from the Plague Furnace kit, head and wolf tail decoration from a Space Wolf, arms from The Hobbit Goblins, carved head on the tip of his staff is from some dwarf's helmet (originally a dragon head, I believe). The staff's shaft is a length of brass rod. The six wolf miniatures are Young wolves from Ral Partha.

Design choices


At first I meant to dress the character in dirty and torn civilian clothes, but he ended up in a frayed monk's habit when I discovered that Skaven body in my bits box. He needed to have a bushy beard, so I picked this Space Wolf head. It also sports a hairstyle that looks a lot like the tonsure, which is associated with Catholic monks. The props that were a must include on the figure are the staff and the hoop. The staff was meant to be a shepherd's crook, but I went in a different direction after I decided to add a wolf's tail on it to visually tie him in with his wolves better. After that I thought I might as well put a carved wolf head on the top. For the hoop I went with the simplest possible look. 

For variety's sake the pack will in the future be joined by a few more wolves which will be different sculpts.

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Wilderness basing- how I do it


MarK asked me in the comments about my recent basing style and I promised a tutorial. So here it is for all of you.


STEP I: If my composition requires it, I first build up some height with DAS clay. When you do this make sure to put some PVA underneath to help it stick to the base. When it cures it should be durable enough (has always been for me). This can also be done with Milliput if you are afraid DAS is not strong enough.
I sculpted a rock for the wolfherd to stand on. DAS comes in white and terracotta. The colour is irrelevant because it gets painted over anyway.
STEP II: After priming I paint the entire thing dark brown.
STEP III: When the paint is dry I cover everyting that won't be a visible rock in PVA and dip it in Noch flockage.
STEP IV: Next step is making a PVA and water mix and covering the flock with it. The flock will soak it in and when it's dry it will become more durable. While this is still wet I take watered down green paint and wash patches of flock that colour. This adds some variation. Or if you have more than one colour of flock you can just use more than one colour in step III and skip the paint.
STEP V: When step IV is completely dry I take an old brush and stipple the flocked areas with Zandri Dust. These highlights give the base more depth.
STEP VI: The rocks. Dawnstone layered with Celestra Grey.
STEP VII: Black wash and brown wash on the rocks.
STEP VIII: I add highlights here and there with light grey, almost white. And finally paint specks of moss and lichen.
STEP IX: After this I usually finish off with some tufts and leaves. Handled with tweezers and glued with PVA. Just a tip: don't forget that grass tufts can be shaded with washes and highlighted with a brush, too.
There are tons of basing products out there. One can play around and experiment. Not necessarily use all of it on one base - less is more. This is a part of my current basing arsenal:

  1. NOCH static grass. Different lengths and shades. I used this a lot on my Wilderness scenery.
  2. NOCH flock. Versatile stuff. Used in the above tutorial.
  3. Flowers from Kellerkind Miniaturen.
  4. Citadel static grass.
  5. Pablo el Marques static grass. Great thing about this brand, apart from a wide palette of available colours, is that they sell grass in packs as small as two grams. Most convenient.
  6. Mini dry leaves. Come from birch seed pods. Can be bought or collected from nature.
  7. Aetztech etched brass ferns.
  8. Gamer'sGrass tufts. I use them a lot. Variety of colours, tuft sizes and fibre lengths to choose from. There are moss patches and flowers, too.
  9. Ivy and tree leaves from Mini Natur. There is also a pack of their moss tufts in that pile of blisters.
  10. Natural tree roots I harvested myself.
All these things are good for bases as well as scenery and dioramas. And there are still many things I want to try out but haven't got round to purchasing yet. What do you guys use for your bases?