tag:blogger.com,1999:blog-75790101049151939802024-03-13T05:32:08.055+01:00Gardens of HecateAna Polanscakhttp://www.blogger.com/profile/00475924332253440189noreply@blogger.comBlogger271125tag:blogger.com,1999:blog-7579010104915193980.post-86043137058836960152020-08-14T14:10:00.001+02:002020-08-14T14:10:13.262+02:00Gardens of Hecate Studio<div style="text-align: justify;"><b><span style="color: #f3f3f3; font-size: x-large;">D</span></b>ear readers,</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">You are looking at the final post of this blog. It's been going for more than eight years, and time has come for it to shut down... Because we're entering a brand new chapter: <b><span style="color: #f3f3f3;">Gardens of Hecate is moving</span></b> to its own new website!</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><a href="https://gardensofhecate.com"><img border="0" data-original-height="313" data-original-width="800" height="250" src="https://1.bp.blogspot.com/-ZyPbErWnS0M/XzQAHX0kSfI/AAAAAAAAHbI/OG-E6EB9nukqCTN0-N0bjwz1XVkT5dSeQCLcBGAsYHQ/w640-h250/roots%2Bnew2.jpg" width="640" /></a></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"> <a href="http://gardensofhecate.com" style="font-size: xx-large; text-align: center;">gardensofhecate.com</a></div><div style="text-align: center;"><br /></div><div style="text-align: center;"><br /></div><div style="text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-CjtQKzT1BAw/XzP_VvumHFI/AAAAAAAAHa8/yb8HeRXn0t8q7OyVKSofnjo256d7OpJ-wCLcBGAsYHQ/s800/blogpost%2Bweb%2Bnew1.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="576" data-original-width="800" height="461" src="https://1.bp.blogspot.com/-CjtQKzT1BAw/XzP_VvumHFI/AAAAAAAAHa8/yb8HeRXn0t8q7OyVKSofnjo256d7OpJ-wCLcBGAsYHQ/w640-h461/blogpost%2Bweb%2Bnew1.jpg" width="640" /></a></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">After jumping through a swarm of bureaucratic hoops since the end of 2019, I recently managed to establish a legitimate professional <b>miniature painting studio</b>. Hell of a year, 2020... </div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">What does this mean?</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">From now on, making miniatures is not only my hobby, but also my <b>full-time occupation</b>. Luckily, I’m more passionate about it than ever. </div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">I do not intend to stop blogging, and the type of content on the new blog will stay the same as it was here. I have upgraded my camera, computer and editing software, which will enable me to <b>elevate the quality</b> of my content to a higher level. I’m especially looking forward to being able to make nicer-looking <b>tutorials</b> and <b>battle reports.</b> There will be <b><span style="color: white;">no</span> paywalls</b>, it will stay freely available to everyone. Plan is to give videos a try at some point, but that’s still far off. </div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Apart from the blog, the new website contains a <b>gallery</b> of past projects, as well as a convenient contact form through which you can easily inquire about any <b>commission</b> ideas you may have. </div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">I will also continue to be present on <b><a href="https://www.facebook.com/GardensOfHecate/" target="_blank">Facebook</a></b> and <b><a href="https://www.instagram.com/gardensofhecate/">Instagram</a></b>, and you can follow and reach me through there as well.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">This <b>old blog is staying</b> right where it is. There are years and years of posts here, including useful tutorials, which I would hate to take down. So it will be retired, but still stand as an archive of my projects. I will, however, disable comments (starting a week from now). Regularly weeding out the spam is something I’m not ready to continue doing on an inactive blog. </div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b>Thank you all</b> for your attention and support over the years, and I hope you will follow Gardens of Hecate to its new home on <b>gardensofhecate.com</b>. If you like what I do, consider commissioning a little something for your collection. </div><div style="text-align: justify;"><br /></div> <div style="text-align: justify;"><br /></div><div style="text-align: justify;">Regards,</div><div style="text-align: justify;">Ana</div><p>
</p><p class="Normal"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-OJUI6fG02rA/XzP2fmOHL7I/AAAAAAAAHaw/G0dfgKaghrUge_-sDtKDbg7rk4IUIFuYQCLcBGAsYHQ/s1124/Hecate%2Bart.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1124" data-original-width="800" height="764" src="https://1.bp.blogspot.com/-OJUI6fG02rA/XzP2fmOHL7I/AAAAAAAAHaw/G0dfgKaghrUge_-sDtKDbg7rk4IUIFuYQCLcBGAsYHQ/w548-h764/Hecate%2Bart.jpg" width="548" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Hecate artwork by the amazing <a href="https://www.instagram.com/blackcrabart/" target="_blank">@blackcrabart</a></td></tr></tbody></table>Ana Polanscakhttp://www.blogger.com/profile/00475924332253440189noreply@blogger.com34tag:blogger.com,1999:blog-7579010104915193980.post-42838704853678604082020-07-30T15:34:00.000+02:002020-07-30T15:34:32.206+02:00CCLXX. St. Christopher, the Cynocephalus Mummy<div style="text-align: justify;"><b><span style="color: #660000; font-size: x-large;">T</span></b>his boxed saint is inspired by Eastern Orthodox representations of St. Christopher with the head of a dog. </div><div style="text-align: justify;"><br /></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-_tspRNre80Q/XyK-SR7TqYI/AAAAAAAAHZk/H4ee8r6VGXwCkZAjNI26tYJz-c8Hd3PpACLcBGAsYHQ/s965/christopher08.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="965" data-original-width="800" height="500" src="https://1.bp.blogspot.com/-_tspRNre80Q/XyK-SR7TqYI/AAAAAAAAHZk/H4ee8r6VGXwCkZAjNI26tYJz-c8Hd3PpACLcBGAsYHQ/w414-h500/christopher08.jpg" width="414" /></a></div><div><br /></div><div style="text-align: justify;">In other news, I've upgraded my camera. The trusty Olympus 'idiot' that served me for many years is now retired and replaced by a Canon EOS <span style="font-family: times;">250</span>D. I'm still getting used to the wealth of options this thing has. It's so, so, so nice to be able to take higher quality photos. </div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-0vn_fsMaizI/XyLLO4SD4TI/AAAAAAAAHZ8/jcyCadvJBegrg7ODvTjUFv7uVyDIec0NwCLcBGAsYHQ/s1567/christopher07.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1567" data-original-width="1526" height="500" src="https://1.bp.blogspot.com/-0vn_fsMaizI/XyLLO4SD4TI/AAAAAAAAHZ8/jcyCadvJBegrg7ODvTjUFv7uVyDIec0NwCLcBGAsYHQ/w488-h500/christopher07.jpg" width="488" /></a></div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-h9aTkP0ZB_c/XyLAOAQVhaI/AAAAAAAAHZs/piaN0oQ6n2oXQWE8lBzWQnvs0RDryWPSQCLcBGAsYHQ/s841/knight2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="841" data-original-width="800" height="500" src="https://1.bp.blogspot.com/-h9aTkP0ZB_c/XyLAOAQVhaI/AAAAAAAAHZs/piaN0oQ6n2oXQWE8lBzWQnvs0RDryWPSQCLcBGAsYHQ/w475-h500/knight2.jpg" width="475" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-s6FZyFEJxdA/XyLAOauOabI/AAAAAAAAHZw/ymutigwzghEvkkQIdSNhigrQLTl3LK_KwCLcBGAsYHQ/s1200/knights.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="862" data-original-width="1200" height="450" src="https://1.bp.blogspot.com/-s6FZyFEJxdA/XyLAOauOabI/AAAAAAAAHZw/ymutigwzghEvkkQIdSNhigrQLTl3LK_KwCLcBGAsYHQ/w625-h450/knights.jpg" width="625" /></a></div><div><br /></div><div style="text-align: center;"><span style="font-family: times; font-size: x-large;">* * *</span></div></div><div><br /></div><div style="text-align: justify;">Today is the last day you can enter the Miniatures Without Borders charity raffle. All money collected from the tickets is going directly to Doctors Without Borders. You can enter here: <a href="https://raffall.com/25876/enter-raffle-to-win-miniatures-without-borders-hosted-by-alexander-winberg?fbclid=IwAR17ufC_uRlIyofyXGJXmy7gPqDt8U_Vka3___2fdPl3C_X7mWKaHxIw8U0">LINK</a>, and the video below is a gallery of the prizes donated by artists from the Inq/AoS28 community.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.blogger.com/video.g?token=AD6v5dz7RPNCYXKMoUpfLWgnbdUoEabSVOZxf6q60Qk2l8R4j8MISm_vbCdSFM5CLL-ecsRvg_aS2oixj09hOduSWQ' class='b-hbp-video b-uploaded' frameborder='0'></iframe></div><div><br /></div>Ana Polanscakhttp://www.blogger.com/profile/00475924332253440189noreply@blogger.com10tag:blogger.com,1999:blog-7579010104915193980.post-66026876997214256332020-07-18T16:20:00.002+02:002020-09-07T20:38:24.682+02:00CCLXIX. AoS28: Sunhold Ghosts<div style="text-align: justify;">
<b><span style="color: #990000; font-size: large;">T</span></b>oday I have a whole bunch of ghostly figures to show off. Many of these waited for their turn since the time Soul Wars was released. The almost monochrome colour scheme I used is really simple to do. I can whip up a step-by-step tutorial if there's enough interest.</div>
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<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-GogF4UcTFn0/XxL8dPxdB7I/AAAAAAAAHYQ/9uurOl4Yx0ghPxjwqPytCKQNIPG3RCCUwCLcBGAsYHQ/s1600/Graveyard%2BSpirit.jpg" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="969" data-original-width="1000" height="620" src="https://1.bp.blogspot.com/-GogF4UcTFn0/XxL8dPxdB7I/AAAAAAAAHYQ/9uurOl4Yx0ghPxjwqPytCKQNIPG3RCCUwCLcBGAsYHQ/s640/Graveyard%2BSpirit.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">The Graveyard Spirit. <br />This model was built by <a href="https://www.instagram.com/p/B47oLjvIzcY/?utm_source=ig_web_copy_link">@ingrimmson</a>, and I liked it so much I bought it off him. </span></td></tr>
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<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-jWPraE3BOVM/XxL8dNaADCI/AAAAAAAAHYY/FOvOJYKcDsk_VEE0sSNWlr19U2KZL6D5QCLcBGAsYHQ/s1600/Executioner.jpg" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="757" data-original-width="800" height="603" src="https://1.bp.blogspot.com/-jWPraE3BOVM/XxL8dNaADCI/AAAAAAAAHYY/FOvOJYKcDsk_VEE0sSNWlr19U2KZL6D5QCLcBGAsYHQ/s640/Executioner.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">The Executioner. <br />Lord Executioner from the Souls Wars box. I only removed the jaws from the ghostly skulls, the rest is out of the box.</span></td></tr>
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<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-m8lWEJvX-7Y/XxL8dBNo2VI/AAAAAAAAHYU/jAJ5dVCind0M5tg5k4UOgCfD57p7tAKHgCLcBGAsYHQ/s1600/Jailor.jpg" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="779" data-original-width="800" height="623" src="https://1.bp.blogspot.com/-m8lWEJvX-7Y/XxL8dBNo2VI/AAAAAAAAHYU/jAJ5dVCind0M5tg5k4UOgCfD57p7tAKHgCLcBGAsYHQ/s640/Jailor.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">The Jailor.<br />Spirit Torment from the Souls Wars box. I replaced the original head with a Flagellant head, and removed the chain and keys originally trailing behind the figure.</span></td></tr>
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<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-dmTYobvEezk/XxL8d-I8ZMI/AAAAAAAAHYg/9wHzMSReQic9-HORGaGyey5yyxnhWvuBACLcBGAsYHQ/s1600/Spectres.jpg" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="585" data-original-width="800" height="468" src="https://1.bp.blogspot.com/-dmTYobvEezk/XxL8d-I8ZMI/AAAAAAAAHYg/9wHzMSReQic9-HORGaGyey5yyxnhWvuBACLcBGAsYHQ/s640/Spectres.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">A group of Spectres.<br />Converted Chainrasps from the Souls Wars box and the Thorns of the Briar Queen WHU warband. I got rid of all their faces to make them more eerie and mysterious. An empty nothing is scarier than a screaming skull, looks like. There were also some hand swaps.</span></td></tr>
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<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-sKoiCaEV0Xc/XxL8d1odfgI/AAAAAAAAHYc/N3x_0bOHPw886AKmfuOB7Ma7iJA3FxyHgCLcBGAsYHQ/s1600/Spectres%2B2.jpg" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="730" data-original-width="1000" height="466" src="https://1.bp.blogspot.com/-sKoiCaEV0Xc/XxL8d1odfgI/AAAAAAAAHYc/N3x_0bOHPw886AKmfuOB7Ma7iJA3FxyHgCLcBGAsYHQ/s640/Spectres%2B2.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">A bigger group of Spectres.</span></td></tr>
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<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-_wFvPzTzics/XxL8eBnDMlI/AAAAAAAAHYk/f-pakMSyWi42ROy2Fj2juY1Tt46_ea84wCLcBGAsYHQ/s1600/Tormented.jpg" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="722" data-original-width="800" height="576" src="https://1.bp.blogspot.com/-_wFvPzTzics/XxL8eBnDMlI/AAAAAAAAHYk/f-pakMSyWi42ROy2Fj2juY1Tt46_ea84wCLcBGAsYHQ/s640/Tormented.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">A few more Spectres. <br />These differ from the standard hooded head profile of the rest. They could be interesting from the narrative perspective. The models are originally from the Thorns of the Briar Queen set. I got rid of their weapons to make them look ambiguous in terms of their intentions - are they enemies or NPCs in need of help?</span></td></tr>
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<br />Ana Polanscakhttp://www.blogger.com/profile/00475924332253440189noreply@blogger.com20tag:blogger.com,1999:blog-7579010104915193980.post-49666188806771393792020-07-07T15:42:00.000+02:002020-07-07T15:42:10.427+02:00CCLXVIII. The Amfast Campaign vol.4<span style="font-size: large;"><span style="color: #660000;"><b>A</b></span></span>fter the last mission we put it up to a vote here and on Instagram what our next encounter would be: the Well or the Docks. The extremely close race was won by the Well. We played the mission at last, and here is how it went.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">The acolytes of Uras. They got a bit of a makeover since the previous game.</span></td></tr>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">Neither of us bought any upgrades between battles. Gordon decided to
save his <span style="font-family: Times, Times New Roman, serif;">20</span> for a more expensive upgrade later, and I was an idiot and thought
I only had <span style="font-family: Times, Times New Roman, serif;">14 </span>and not <span style="font-family: Times, Times New Roman, serif;">25</span>, and that I therefore couldn’t afford the upgrade I
wanted. I seriously have to pay better attention next time, because I really
could have used that Gunslinger upgrade…</span></div>
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<a href="https://1.bp.blogspot.com/-Vrr3X29fg4Y/XvpY2AkKFZI/AAAAAAAAHW0/aT_rju8i3Bw-FBRrZm-mVmhdGuX2f0sFgCPcBGAYYCw/s1600/The%2BWell%2B07.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="638" data-original-width="800" height="508" src="https://1.bp.blogspot.com/-Vrr3X29fg4Y/XvpY2AkKFZI/AAAAAAAAHW0/aT_rju8i3Bw-FBRrZm-mVmhdGuX2f0sFgCPcBGAYYCw/s640/The%2BWell%2B07.jpg" width="640" /></a><br />
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<span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">SETUP</span></h4>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;">A bit of
scouting, as well as interrogating the frightened populace in the vicinity of the
Stormcast camp, brought to our attention that the acolytes of Uras have
tampered with water in the city. In their effort to bring in more followers to
their foul deity, they used a curse: all water in the city has been made unsafe
to drink, and can be cleansed only if taken to a priest of Uras to be blessed.
Only the heathen faithful may receive sustenance.<span style="mso-spacerun: yes;"> </span>Many have renounced Sigmar to survive, and
many of stronger resolve have fallen seriously ill.</span></div>
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<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-7xkbieXu6G0/XvpYzjyxvoI/AAAAAAAAHWw/ef2g5_JDo_cNsreo8NHQNbPCUldGrx_JQCPcBGAYYCw/s1600/The%2BWell%2B04.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="665" data-original-width="800" height="532" src="https://1.bp.blogspot.com/-7xkbieXu6G0/XvpYzjyxvoI/AAAAAAAAHWw/ef2g5_JDo_cNsreo8NHQNbPCUldGrx_JQCPcBGAYYCw/s640/The%2BWell%2B04.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">Our objective: the main well. It's made mostly of plaster, with a few GW plastic bits. </span></td></tr>
</tbody></table>
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"></span><br />
<div style="text-align: justify;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><span lang="EN-GB" style="mso-ansi-language: EN-GB;">The curse’s
origin is said to be in the main well, and our mission this time is to reclaim
it from the clutches of Chaos. </span>The well
was in the centre of the <span style="font-family: Times, Times New Roman, serif;">2</span>’x<span style="font-family: Times, Times New Roman, serif;">4</span>’ board, surrounded by ruins and guarded by three
Chaos Infantrymen, their Sergeant, two Chaos Pikemen, a Chaos Warrior and a
Chaos Chosen. There was an NPC in this game: a sister of Sigmar’s faith, who was
being mistreated by the Chaos Warrior next to the well.</span></div>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Since we
learned a bit about how the system works from the first two fights, we’ve made
some changes on the unit profiles of our enemies. We also implemented some
rules from </span><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><i><span style="font-family: Times, Times New Roman, serif;">Planet 28: Death on
the Periphery</span></i>, the solo&co-op expansion for Planet <span style="font-family: Times, Times New Roman, serif;">28</span>.</span><span lang="EN-GB" style="mso-ansi-language: EN-GB;"></span></div>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span>
<a href="https://1.bp.blogspot.com/-3XdE4IE-hpg/XvpYuAJwyGI/AAAAAAAAHWs/pFVfrAQYvJYTl-hVxOnUhO1dpBxI1c5nQCPcBGAYYCw/s1600/The%2BWell%2B02.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="653" data-original-width="800" height="522" src="https://1.bp.blogspot.com/-3XdE4IE-hpg/XvpYuAJwyGI/AAAAAAAAHWs/pFVfrAQYvJYTl-hVxOnUhO1dpBxI1c5nQCPcBGAYYCw/s640/The%2BWell%2B02.jpg" width="640" /></a><span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span><br />
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span>
<h4 style="text-align: center;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">THE GAME</span></h4>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Gordon and
Loriana started the game on one of the <span style="font-family: Times, Times New Roman, serif;">2</span>’ board edges. Our plan was to advance and shoot, hopefully taking out or at least seriously injuring the melee enemies before they get to us. Since Loriana was still crap in close combat, she took the high ground on the ruins next to the well and fired at the nearby enemies. I had really atrocious rolls, missing almost all my shots in the first few turns. Gordon stayed on the ground since he can shoot in melee. </span></div>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span></div>
<div style="text-align: justify;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">At some point the Chaos Warrior next to the well threw his nun prisoner into the water to drown, and joined the carnage. He was successful in climbing up to Loriana's position and distrupting her shooting, to which she jumped down with intention to escape him and rush to the nun's rescue. There was a firing squad of Chaos Infantrymen in her way, sadly. Gordon dispatched the Pikemen and was fighting in melee with the Chaos Chosen at the time. He took some serious damage, and unlucky Loriana failed in her attempts to offer support fire.</span></div>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span></div>
<a href="https://1.bp.blogspot.com/-xr0wPa4bFyk/XvpYzvcECsI/AAAAAAAAHWs/AGrt85VcgJUgrTlZS_qA0lKLGHAOZezCACPcBGAYYCw/s1600/The%2BWell%2B05.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="539" data-original-width="700" height="492" src="https://1.bp.blogspot.com/-xr0wPa4bFyk/XvpYzvcECsI/AAAAAAAAHWs/AGrt85VcgJUgrTlZS_qA0lKLGHAOZezCACPcBGAYYCw/s640/The%2BWell%2B05.jpg" width="640" /></a><span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span><br />
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<div style="text-align: justify;">
By the end some enemies routed, most were killed. Since we took our sweet time, we were not able to save the drowning nun, and she died on our hands. But she did reveal useful information with her last breath. The curse on the Amfast water supply comes from the demon-possessed body bound in the well. It is the Mother Superior of the Sisters of Sigmar. There is hope that the holy relic kept in their convent will help us exorcise her. Gordon and Loriana fished the unfortunate woman out of the well, thus removing the curse Uras put on the water. They took her with them to the base. </div>
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<a href="https://1.bp.blogspot.com/-Vc-FHQkhcjQ/XvpYys6ndqI/AAAAAAAAHWo/CBnYFXngEz4BpysW7Ef9zRwqRa6AHJRTwCPcBGAYYCw/s1600/The%2BWell%2B06.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="610" data-original-width="700" height="556" src="https://1.bp.blogspot.com/-Vc-FHQkhcjQ/XvpYys6ndqI/AAAAAAAAHWo/CBnYFXngEz4BpysW7Ef9zRwqRa6AHJRTwCPcBGAYYCw/s640/The%2BWell%2B06.jpg" width="640" /></a></div>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span>
<h4 style="text-align: center;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">AFTERMATH </span></h4>
<div style="text-align: justify;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span></div>
<div style="text-align: justify;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">In this
battle Loriana earned <span style="font-family: Times, Times New Roman, serif;">14</span> GP from from her shots and kills. This means her GP
total goes up to <span style="font-family: Times, Times New Roman, serif;">39</span>. Gordon outperformed her greatly, earning over twice as
much: <span style="font-family: Times, Times New Roman, serif;">30</span> GP. Combined with his old Glory, he now has <span style="font-family: Times, Times New Roman, serif;">50</span>GP and is able to
purchase even the most expensive upgrades from the list.<span style="mso-spacerun: yes;"> </span>Neither one of us was taken out this game, so
there is no loss of Glory.</span></div>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span></div>
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<span lang="EN-GB" style="font-family: Times, Times New Roman, serif; font-size: large; mso-ansi-language: EN-GB;">*</span></div>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span></div>
<div style="text-align: justify;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Now for a
bit of audience participation again. Once more, we have two options for our
next mission and you can vote to decide which one we will do. </span></div>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;">There are
two locations we can visit next: the Docks and the Convent. We can go to the
Docks to destroy the shipment of weaponry that has arrived to the city to equip
the growing Chaos army, or we can go retrieve the relic of St. Beatrice from the
desecrated convent of Sisters of Sigmar. Which one would you like to see next?
The Docks or the Convent? Give us your vote in the comments. I will keep it
open until Friday. Then I will start working on the special terrain features
required for the location with more votes, so we can play the mission.</span></div>
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</div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-aMBgA0sgZX4/XvpYu9bpGMI/AAAAAAAAHWw/8V0TyYDgs2MiDy5MUYMO7mC4l567D2RpQCPcBGAYYCw/s1600/The%2BWell%2B03.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="683" data-original-width="600" src="https://1.bp.blogspot.com/-aMBgA0sgZX4/XvpYu9bpGMI/AAAAAAAAHWw/8V0TyYDgs2MiDy5MUYMO7mC4l567D2RpQCPcBGAYYCw/s1600/The%2BWell%2B03.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">Sister of Sigmar. The model was built using bits from Frostgrave female wizards kit.</span></td></tr>
</tbody></table>
Ana Polanscakhttp://www.blogger.com/profile/00475924332253440189noreply@blogger.com24tag:blogger.com,1999:blog-7579010104915193980.post-47491676320773580032020-06-30T21:54:00.003+02:002020-06-30T21:54:14.725+02:00CCLXII. Turnip28: 13th Royal Horseradish Regiment<div style="text-align: justify;">
<span style="font-size: large;"><span style="color: #660000;"><b>T</b></span></span>urnip28 is all the rage now, looks like. It's a tabletop miniatures game currently in development by artist Max FitzGerald. The setting is a combo of postapoc and napoleonic, and it's "about turnips". What I think makes it so appealing is the aesthetic (conveyed from the start through the author's own captivating concept art) and the fact all you need to get onboard are a couple of sprues of plastic napoleonic and HYW minis. </div>
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We don't know much about the rules yet; they're still being written. If you want to support the project you can do it on Patreon:<a href="https://www.patreon.com/Turnip28"> LINK</a>. On Instagram, <a href="https://www.instagram.com/explore/tags/turnip28/">#turnip28</a> gets more and more posts each day, as folks show off their interpretations of the core concept of bascinet-wearing, weary, muddy fusiliers. I'm overjoyed to witness a non-Warhammer project get such enthusiastic reception in the circles I inhabit as a creator.</div>
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<a href="https://1.bp.blogspot.com/-SSnVoYeXJxE/Xvttjw4KDBI/AAAAAAAAHXA/rWU3sVVdBFMd9R1l1l1U-8G5c1Jo3eVAQCLcBGAsYHQ/s1600/turnip28%2Bhorseradish1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="716" data-original-width="800" height="572" src="https://1.bp.blogspot.com/-SSnVoYeXJxE/Xvttjw4KDBI/AAAAAAAAHXA/rWU3sVVdBFMd9R1l1l1U-8G5c1Jo3eVAQCLcBGAsYHQ/s640/turnip28%2Bhorseradish1.jpg" width="640" /></a></div>
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I've cooked up my own regiment, the <span style="font-family: Times, "Times New Roman", serif;">13</span>th Royal Horseradish. Had all the bits at home, so it was even more convenient... </div>
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<a href="https://1.bp.blogspot.com/-F01PO-g9Qpc/Xvttj1Ew39I/AAAAAAAAHW8/nl41GIYiZloWG2Rv7yvkKdysJ4WDXTYmwCLcBGAsYHQ/s1600/turnip28%2Bhorseradish2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a><a href="https://1.bp.blogspot.com/-F01PO-g9Qpc/Xvttj1Ew39I/AAAAAAAAHW8/nl41GIYiZloWG2Rv7yvkKdysJ4WDXTYmwCLcBGAsYHQ/s1600/turnip28%2Bhorseradish2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="704" data-original-width="800" height="562" src="https://1.bp.blogspot.com/-F01PO-g9Qpc/Xvttj1Ew39I/AAAAAAAAHW8/nl41GIYiZloWG2Rv7yvkKdysJ4WDXTYmwCLcBGAsYHQ/s640/turnip28%2Bhorseradish2.jpg" width="640" /></a></div>
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<span style="font-family: Times, "Times New Roman", serif;">13</span>th Royal Horseradish was formerly a cavalry regiment. They brought shame to their name by eating their own mounts to save themselves from starvation. Now they must walk through cold mud, haunted on every step by the spectre of their disgrace.</div>
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<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-bBljUws1nj4/XvttjzHjTNI/AAAAAAAAHW4/DlqsNOot1cIIZ6ZuM-CaIvuW43AsrswtgCLcBGAsYHQ/s1600/turnip28%2Bhorseradish3.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="710" data-original-width="800" height="568" src="https://1.bp.blogspot.com/-bBljUws1nj4/XvttjzHjTNI/AAAAAAAAHW4/DlqsNOot1cIIZ6ZuM-CaIvuW43AsrswtgCLcBGAsYHQ/s640/turnip28%2Bhorseradish3.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">The soldiers were converted using Perry plastic HYW infantry and knights, and Victrix napoleonic French. The skull on the banner is from GW Nighthaunt and the flag itself is made of paper.</span></td></tr>
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<a href="https://1.bp.blogspot.com/-cSbkkX-EueQ/XvttnFWMtdI/AAAAAAAAHXE/OxxzrzIwjH4n_ZNdZ2FBI_HM0BKRrcZ9QCLcBGAsYHQ/s1600/turnip28%2Bhorseradish4.jpg" imageanchor="1"><img border="0" data-original-height="988" data-original-width="988" height="400" src="https://1.bp.blogspot.com/-cSbkkX-EueQ/XvttnFWMtdI/AAAAAAAAHXE/OxxzrzIwjH4n_ZNdZ2FBI_HM0BKRrcZ9QCLcBGAsYHQ/s400/turnip28%2Bhorseradish4.jpg" width="400" /></a></div>
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<div style="text-align: justify;">
<span style="font-size: small;">The Ghost, the Horseradish Spirit, the Spectral Root.
This is a manifestation of the regiment's shame, which haunts the men
and follows wherever they go. The model is converted from a Bloodfiend,
one of my sculpts released by Harwood Hobbies.</span></div>
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<a href="https://1.bp.blogspot.com/-OpIvHc3DhfM/XvttnCGYI8I/AAAAAAAAHXI/zOMZVlevyhkJCkHx38hh0iuQbu4S_zCzgCLcBGAsYHQ/s1600/turnip28%2Bhorseradish5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="727" data-original-width="700" height="400" src="https://1.bp.blogspot.com/-OpIvHc3DhfM/XvttnCGYI8I/AAAAAAAAHXI/zOMZVlevyhkJCkHx38hh0iuQbu4S_zCzgCLcBGAsYHQ/s400/turnip28%2Bhorseradish5.jpg" width="385" /></a></div>
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Next week I will finally have the report of the third game in the Amfast Campaign. Been weeks since we played it, but somehow I struggled to find the time and motivation to put together the post. </div>
Ana Polanscakhttp://www.blogger.com/profile/00475924332253440189noreply@blogger.com14tag:blogger.com,1999:blog-7579010104915193980.post-33747822233690812922020-06-24T17:06:00.001+02:002020-06-24T17:06:53.162+02:00CCLXVI. St. Tuberosa; + Miniatures Without Borders<div style="text-align: justify;">
<b><span style="color: #990000; font-size: large;">B</span></b>oxed saint, St. Tuberosa. Like Talula, she belongs to an order of travelling death monks/nuns. Tuberosa peddled apotropaic beads and cured curses. Died of old age. Invoked against the evil eye.</div>
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<a href="https://1.bp.blogspot.com/-JCa7vgsC4Qg/XvNg2C9hPAI/AAAAAAAAHVM/7OiQNA1NRJUn_BO8-OBhYFGtxSnrgeR_QCLcBGAsYHQ/s1600/saint%2BTuberosa%2B06.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="790" data-original-width="700" height="400" src="https://1.bp.blogspot.com/-JCa7vgsC4Qg/XvNg2C9hPAI/AAAAAAAAHVM/7OiQNA1NRJUn_BO8-OBhYFGtxSnrgeR_QCLcBGAsYHQ/s400/saint%2BTuberosa%2B06.jpg" width="353" /></a></div>
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<a href="https://1.bp.blogspot.com/-IvZiUKjD6XQ/XvNg1zl0J5I/AAAAAAAAHVI/-XPxKvJR6ngPe_L5BO2sc-NOC3_BwX7hQCLcBGAsYHQ/s1600/saint%2BTuberosa%2B05.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="663" data-original-width="700" height="378" src="https://1.bp.blogspot.com/-IvZiUKjD6XQ/XvNg1zl0J5I/AAAAAAAAHVI/-XPxKvJR6ngPe_L5BO2sc-NOC3_BwX7hQCLcBGAsYHQ/s400/saint%2BTuberosa%2B05.jpg" width="400" /></a></div>
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<span style="font-family: inherit; font-size: large;">Miniatures Without Borders</span></div>
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At the same time I took old Ambros II, king of Folda, and installed him into a box of his own. It's preparation for his eventual departure towards one of the winners of the <a href="https://raffall.com/25876/enter-raffle-to-win-miniatures-without-borders-hosted-by-alexander-winberg?fbclid=IwAR17ufC_uRlIyofyXGJXmy7gPqDt8U_Vka3___2fdPl3C_X7mWKaHxIw8U0"><b>Miniatures Without Borders</b></a> charity raffle. </div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-wx3aGIjC28U/XvNp4I6WCxI/AAAAAAAAHVY/Q_FtWw9ZAXQlOsO290OH4hH_CGJ0ET9BACLcBGAsYHQ/s1600/ambros%2B2nd%2B02.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="795" data-original-width="700" height="400" src="https://1.bp.blogspot.com/-wx3aGIjC28U/XvNp4I6WCxI/AAAAAAAAHVY/Q_FtWw9ZAXQlOsO290OH4hH_CGJ0ET9BACLcBGAsYHQ/s400/ambros%2B2nd%2B02.jpg" width="351" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">You can win Ambros in the charity raffle!</td></tr>
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<span style="font-family: "Helvetica Neue", Arial, Helvetica, sans-serif;"><br />"2020 has not been an easy year for anyone and it feels like the bad news just keep coming.</span> </div>
</blockquote>
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<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><div style="text-align: justify;">
We decided we needed to do something, provide a positive message and try to bring together people around a noble goal. We hope to show just how amazing this community is and what we can do when we set our mind to it. </div>
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<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><div style="text-align: justify;">
This is why we have launched Miniatures Without Borders, a charity raffle for Doctors Without Borders. All the money we raise will go directly to DWB so the more tickets you buy the more you help. </div>
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<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><div style="text-align: justify;">
As an added incentive we have put up a whole host of miniatures as prizes! There are close to 30 prizes provided by members of our incredibly community and you could be the lucky winner! </div>
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<span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif;"><div style="text-align: justify;">
Please join us on this journey to help out a truly deserving organization, it is worth it."</div>
</span></blockquote>
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The raffle was started by Alexander Winberg of Echoes of Imperium, and it's gathered some outstanding miniature artists to donate their minis. There are <span style="font-family: Times, Times New Roman, serif;">27</span> prizes, from single models, to warbands and display pieces. If you want to see all the prizes and list of contributors follow this <a href="https://raffall.com/25876/enter-raffle-to-win-miniatures-without-borders-hosted-by-alexander-winberg?fbclid=IwAR17ufC_uRlIyofyXGJXmy7gPqDt8U_Vka3___2fdPl3C_X7mWKaHxIw8U0">LINK</a>. The full gallery of prizes is in the video on the raffle page, and you have a list with details below that. </div>
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Buy a ticket or two, help a good cause, and perhaps win yourself a lovely prize!</div>
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Ana Polanscakhttp://www.blogger.com/profile/00475924332253440189noreply@blogger.com0tag:blogger.com,1999:blog-7579010104915193980.post-16765054999585485832020-06-20T12:22:00.001+02:002020-06-24T17:07:09.280+02:00CCLXV. Kill Team: Necron Flayed One and Bone Trees<div style="text-align: justify;">
<span style="font-size: large;"><span style="color: #990000;"><b>B</b></span></span>ack in <span style="font-family: "times" , "times new roman" , serif;">2018</span> I did a converted Necron Kill Team warband. With new Necron models coming in with the next edition of <span style="font-family: "times" , "times new roman" , serif;">Warhammer 40</span>k, it's time to revisit that project!</div>
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Flayed One</h4>
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The core Kill Team rulebook has four unit types for Necrons: Warriors, Deathmarks, Immortals and Flayed Ones. The latter was the only one I hadn't made for my original kill team, even though I had the design figured out. But here it is now, my interpretation of a Flayed One:</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-DRWAddIMY4Q/Xu3do3XpW3I/AAAAAAAAHU8/fX_rtnVJt7wTs4Z1CxwMOrh45_NY9p8CwCPcBGAYYCw/s1600/gardens%2Bof%2Bhecate%2Bnecrons%2B04.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="753" data-original-width="700" height="400" src="https://1.bp.blogspot.com/-DRWAddIMY4Q/Xu3do3XpW3I/AAAAAAAAHU8/fX_rtnVJt7wTs4Z1CxwMOrh45_NY9p8CwCPcBGAYYCw/s400/gardens%2Bof%2Bhecate%2Bnecrons%2B04.jpg" width="371" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">The red legs and arms come from Admech Ruststalkers, the torso is from Victrix Gallic Naked Fanatics, and the head is a GW skull.</span></td></tr>
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<a href="https://1.bp.blogspot.com/-7VLSX1ZS0KI/Xu3doWAF1YI/AAAAAAAAHU8/OWH0rjxCrQUiD1rCzuChLad4BDaUHW7dQCPcBGAYYCw/s1600/gardens%2Bof%2Bhecate%2Bnecrons%2B03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="781" data-original-width="700" height="400" src="https://1.bp.blogspot.com/-7VLSX1ZS0KI/Xu3doWAF1YI/AAAAAAAAHU8/OWH0rjxCrQUiD1rCzuChLad4BDaUHW7dQCPcBGAYYCw/s400/gardens%2Bof%2Bhecate%2Bnecrons%2B03.jpg" width="357" /></a></div>
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<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-4eQbjG63OE4/Xu3doWHKvGI/AAAAAAAAHU4/RBmVf80hLsgXZt0mdjb5Gz2If7jo2TrXwCPcBGAYYCw/s1600/gardens%2Bof%2Bhecate%2Bnecrons%2B01.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="602" data-original-width="800" height="480" src="https://1.bp.blogspot.com/-4eQbjG63OE4/Xu3doWHKvGI/AAAAAAAAHU4/RBmVf80hLsgXZt0mdjb5Gz2If7jo2TrXwCPcBGAYYCw/s640/gardens%2Bof%2Bhecate%2Bnecrons%2B01.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">Warrior, Flayed One, Immortal.</span></td></tr>
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Bone Trees </h4>
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<a href="https://1.bp.blogspot.com/-fmUjLpBosFM/Xu3dpPZYmlI/AAAAAAAAHUw/QNbB3y9jDm0oPml-51Ia1C3XFgYVdlFaQCLcBGAsYHQ/s1600/gardens%2Bof%2Bhecate%2Bnecrons%2B05.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="699" data-original-width="800" height="558" src="https://1.bp.blogspot.com/-fmUjLpBosFM/Xu3dpPZYmlI/AAAAAAAAHUw/QNbB3y9jDm0oPml-51Ia1C3XFgYVdlFaQCLcBGAsYHQ/s640/gardens%2Bof%2Bhecate%2Bnecrons%2B05.jpg" width="640" /></a></div>
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Produced by the awesome Wilhelminiatures, these resin scenery pieces fit so well with my Beksiniskiesque Necrons. You can get them on Etsy: <a href="https://www.etsy.com/shop/WilhelMiniatures">LINK</a>.</div>
<br />Ana Polanscakhttp://www.blogger.com/profile/00475924332253440189noreply@blogger.com5tag:blogger.com,1999:blog-7579010104915193980.post-3026377119361594402020-06-06T11:22:00.000+02:002020-06-06T11:22:25.288+02:00CCLXIV. Mortal Remains of Jerome the Hag<span style="font-size: large;"><span style="color: #660000;"><b>O</b></span></span>ne more flayed mummy in a box commission. Wild hair, piercing gaze, toothless grin...<br />
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<a href="https://1.bp.blogspot.com/-zs68rxmpUaE/XttetBhOTMI/AAAAAAAAHSM/xCroxpxmaBskdCY9R6Ot-3p6MTzWfH-yQCLcBGAsYHQ/s1600/hag%2Bmummy%2B05.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="853" data-original-width="800" height="400" src="https://1.bp.blogspot.com/-zs68rxmpUaE/XttetBhOTMI/AAAAAAAAHSM/xCroxpxmaBskdCY9R6Ot-3p6MTzWfH-yQCLcBGAsYHQ/s400/hag%2Bmummy%2B05.jpg" width="375" /></a></div>
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<a href="https://1.bp.blogspot.com/-0CDQ84ro2M0/XttetPjUjLI/AAAAAAAAHSU/3tOrCz0BotQ919paq7DvOddkHnt90aFwQCLcBGAsYHQ/s1600/hag%2Bmummy%2B01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="879" data-original-width="800" height="400" src="https://1.bp.blogspot.com/-0CDQ84ro2M0/XttetPjUjLI/AAAAAAAAHSU/3tOrCz0BotQ919paq7DvOddkHnt90aFwQCLcBGAsYHQ/s400/hag%2Bmummy%2B01.jpg" width="363" /></a></div>
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<a href="https://1.bp.blogspot.com/-cTS_Z1wqewY/XttetEAbSRI/AAAAAAAAHSQ/b7eLO5xi0oM8ghXYnrXgAT1H84zF7CBtQCLcBGAsYHQ/s1600/hag%2Bmummy%2B03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="731" data-original-width="650" height="400" src="https://1.bp.blogspot.com/-cTS_Z1wqewY/XttetEAbSRI/AAAAAAAAHSQ/b7eLO5xi0oM8ghXYnrXgAT1H84zF7CBtQCLcBGAsYHQ/s400/hag%2Bmummy%2B03.jpg" width="355" /></a></div>
<br />Ana Polanscakhttp://www.blogger.com/profile/00475924332253440189noreply@blogger.com7tag:blogger.com,1999:blog-7579010104915193980.post-55818018420461680922020-05-24T12:07:00.001+02:002020-05-24T12:07:56.355+02:00CCLXIII. Bone Gheist and Deadwalkers<span style="font-size: large;"><span style="color: #660000;"><b>A</b></span></span> few more additions to the ranks of common enemies in the city of Sunhold.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-c2Qs2KhzsC0/XspBErelzGI/AAAAAAAAHQ0/VHf4iJfiDmYXJerSj4ZTD0JAiYtm9wbNQCLcBGAsYHQ/s1600/aos28%2Bsunhold%2Bdeadwalkers%2B03.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="567" data-original-width="700" height="323" src="https://1.bp.blogspot.com/-c2Qs2KhzsC0/XspBErelzGI/AAAAAAAAHQ0/VHf4iJfiDmYXJerSj4ZTD0JAiYtm9wbNQCLcBGAsYHQ/s400/aos28%2Bsunhold%2Bdeadwalkers%2B03.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">Bone Gheists. These eerie levitating craniums were built using <a href="https://alienlab.store/big-skulls-1">Alien Lab Miniatures large skulls</a>, paperclips and PVA glue.</span></td></tr>
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<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-mWgmljVqcdY/XspBFoQHejI/AAAAAAAAHQ4/YLHwXAKmJS4SiuNXCePOKkgIv5yJ04P2ACLcBGAsYHQ/s1600/aos28%2Bsunhold%2Bdeadwalkers%2B04.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="477" data-original-width="800" height="380" src="https://1.bp.blogspot.com/-mWgmljVqcdY/XspBFoQHejI/AAAAAAAAHQ4/YLHwXAKmJS4SiuNXCePOKkgIv5yJ04P2ACLcBGAsYHQ/s640/aos28%2Bsunhold%2Bdeadwalkers%2B04.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">Added four more Deadwalkers vulgaris to the crowd, bringing their numbers up to nine. The newcomers were converted from a mix of Mantic Ghoul and Zombie parts.</span></td></tr>
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<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-JOwuCvCE0hY/XspBFyxd-PI/AAAAAAAAHQ8/IbZTBcqgSdEh-J9D5jJOnEWQ5pf6OycQACLcBGAsYHQ/s1600/aos28%2Bsunhold%2Bdeadwalkers%2B05.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="621" data-original-width="700" height="353" src="https://1.bp.blogspot.com/-JOwuCvCE0hY/XspBFyxd-PI/AAAAAAAAHQ8/IbZTBcqgSdEh-J9D5jJOnEWQ5pf6OycQACLcBGAsYHQ/s400/aos28%2Bsunhold%2Bdeadwalkers%2B05.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">Two more Deadwalker Crossbowmen. Converted from Perry HYW plastics, just like the original one.</span></td></tr>
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<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-I-3yqzXr9wI/XspBEk5r75I/AAAAAAAAHQw/Z2EzBEl6SB8jPeoIwg57Yc165zj34JjzACLcBGAsYHQ/s1600/aos28%2Bsunhold%2Bdeadwalkers%2B02.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="593" data-original-width="700" height="338" src="https://1.bp.blogspot.com/-I-3yqzXr9wI/XspBEk5r75I/AAAAAAAAHQw/Z2EzBEl6SB8jPeoIwg57Yc165zj34JjzACLcBGAsYHQ/s400/aos28%2Bsunhold%2Bdeadwalkers%2B02.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">Two more Deadwalker Footsoldiers. Same thing; converted from Perry medieval plastics.</span></td></tr>
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<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-sMq4nhBa4xU/XspBEvBI6pI/AAAAAAAAHQs/PEsyRoF3AQ460pmBQnrwDNJoGr7Ypkx_gCLcBGAsYHQ/s1600/aos28%2Bsunhold%2Bdeadwalkers%2B01.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="598" data-original-width="700" height="341" src="https://1.bp.blogspot.com/-sMq4nhBa4xU/XspBEvBI6pI/AAAAAAAAHQs/PEsyRoF3AQ460pmBQnrwDNJoGr7Ypkx_gCLcBGAsYHQ/s400/aos28%2Bsunhold%2Bdeadwalkers%2B01.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">And one more Deadwalker Knight, here with the earlier two.</span></td></tr>
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Ana Polanscakhttp://www.blogger.com/profile/00475924332253440189noreply@blogger.com12tag:blogger.com,1999:blog-7579010104915193980.post-27565307779035875332020-05-12T10:34:00.000+02:002020-05-12T10:34:09.698+02:00CCLXII. St. Bartholomaeus<div style="text-align: justify;">
<span style="font-size: large;"><span style="color: #660000;"><b>B</b></span></span>een a while since my last mummy in a box. This one was a commission; the client asked for one based on St. Bartholomew, a martyr who was flayed.</div>
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<a href="https://1.bp.blogspot.com/-LogK1IxxMyI/XrpfBnnGqnI/AAAAAAAAHPk/VNCf8fwNQhA4czTGe8W26cUdmAU_UmP9ACLcBGAsYHQ/s1600/batholomeos%2B02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="876" data-original-width="800" height="400" src="https://1.bp.blogspot.com/-LogK1IxxMyI/XrpfBnnGqnI/AAAAAAAAHPk/VNCf8fwNQhA4czTGe8W26cUdmAU_UmP9ACLcBGAsYHQ/s400/batholomeos%2B02.jpg" width="365" /></a></div>
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Ana Polanscakhttp://www.blogger.com/profile/00475924332253440189noreply@blogger.com5tag:blogger.com,1999:blog-7579010104915193980.post-8676441992682674342020-05-09T14:45:00.000+02:002020-05-09T14:45:15.061+02:00CCLXI. AoS28: Sunhold Chaos Cultists<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-vQQbq0P1JvM/XrZ7-sz_1RI/AAAAAAAAHME/PiicQT5Yej8Q2o4DLa2ZHy6TbM4raEpOgCLcBGAsYHQ/s1600/aos28%2Bsunhold%2Bcultist%2Bfamily.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="691" data-original-width="800" height="345" src="https://1.bp.blogspot.com/-vQQbq0P1JvM/XrZ7-sz_1RI/AAAAAAAAHME/PiicQT5Yej8Q2o4DLa2ZHy6TbM4raEpOgCLcBGAsYHQ/s400/aos28%2Bsunhold%2Bcultist%2Bfamily.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">A happy family...</span></td></tr>
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<span style="font-size: large;"><span style="color: #660000;"><b>Y</b></span></span>ou will recognise models from my Mordheim MMXIX warband. They have now been rebased and repurposed for the future, and I added
two new minis which will open interesting narrative opportunities.</div>
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The new arrivals are this mother and child cultists. They were both converted from <a href="https://heresyminiatures.com/shop/index.php?main_page=product_info&cPath=1_11_27&products_id=29">Heresy Miniatures ghouls</a>.</div>
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Deranged Cultists with sticks.</div>
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Deranged Cultists with stones.</div>
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The Possessed. A cultist possessed by a Daemon, given superhuman strength, speed and ferocity.</div>
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A Madman. A cultist who believes they are possessed by a Daemon.</div>
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Chaos Cultist Priest. Chanting and blood sacrifice galore.</div>
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Feral Mongrel. There are packs of these roaming the ruins.</div>
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They are all enemies commonly encountered in Sunhold, and we made them Fabula profiles so we can use them in our games:</div>
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Even though the Sunhold: the First Triumvirate event had to be postponed indefinitely due to the overall plague and the earthquakes that devastated Zagreb in March, participants are still creating amazing stuff. Check the newest updates from @vmkuriljov (<a href="https://www.instagram.com/p/B_uHg0znt2_/">dwarf warband sculpted from scratch</a>), @totally_not_panicking (<a href="https://www.instagram.com/p/B_xey1MnXqR/">the Princeling's adventuring party</a>) and @lazaraie (<a href="https://www.instagram.com/p/B-47ZhdHT_-/">bell ringer</a>). </div>
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<span style="font-family: Times, "Times New Roman", serif;"><span style="font-size: large;">* * *</span></span></div>
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<span style="font-family: inherit;"><span style="font-size: large;"><span style="font-size: small;">As for the Amfast Campaign, the votes have been counted here and on Instagram. The next place Loriana and Gordon are liberating is... the well. Thanks to everyone who voted. It was an extremely close race. I am currently making the required scenery piece, and I'm hoping we will play our next game next week.</span></span></span></div>
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<span style="font-family: Times, "Times New Roman", serif;"><span style="font-size: large;"><span style="font-family: inherit;"><span style="font-size: small;"> </span></span> </span></span></div>
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<span style="font-family: Times, "Times New Roman", serif;"><span style="font-size: large;"> </span></span><span style="font-family: Times, "Times New Roman", serif;"><span style="font-size: large;">* * *</span></span></div>
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<div style="text-align: justify;">
In other news, I was the guest artist in the online Warhammer-themed comic <a href="https://www.instagram.com/mortel_realms/">Mortel Realms</a> run by my friend Pierre.</div>
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That's all for this week. Run along.</div>
Ana Polanscakhttp://www.blogger.com/profile/00475924332253440189noreply@blogger.com6tag:blogger.com,1999:blog-7579010104915193980.post-86166393767073335942020-04-29T22:18:00.001+02:002020-04-29T22:18:59.175+02:00CCLX. The Amfast Campaign vol.3<!--[if gte mso 9]><xml>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="font-size: large;"><span style="color: #660000;"><b>T</b></span></span>he second mission of the Amfast Campaign, where our Stormcast were ambushed
by Chaos troops led by the Sergeant who escaped us in the first game.</span></div>
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<a href="https://1.bp.blogspot.com/-BhqhKVmAXzY/Xqnfxye-meI/AAAAAAAAHKk/AKvygVOrhg8kS150uVMpH0OAyg5TtkBjQCLcBGAsYHQ/s1600/Aos28%2BAmfast%2B2%2BAmbush%2B01.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="684" data-original-width="1000" height="436" src="https://1.bp.blogspot.com/-BhqhKVmAXzY/Xqnfxye-meI/AAAAAAAAHKk/AKvygVOrhg8kS150uVMpH0OAyg5TtkBjQCLcBGAsYHQ/s640/Aos28%2BAmfast%2B2%2BAmbush%2B01.jpg" width="640" /></a></div>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">First, we spent some of the Glory Points we earned in game one. This is
the list of available upgrades I concocted for the campaign, using the Planet <span style="font-family: Times, "Times New Roman", serif;">28</span>
core rulebook:</span></div>
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<ul>
<li><span style="font-family: Times, "Times New Roman", serif;">Blessed by the God King (When making a skill roll this character may roll 2D10 and keep the Lowest score.) +30GP </span></li>
<li><span style="font-family: Times, "Times New Roman", serif;">Bulwark (Enemies receive no bonus when charging this character. ) +10GP </span></li>
<li><span style="font-family: Times, "Times New Roman", serif;">Inspiring zeal (A single friendly character within line of sight receives +1D10 to their skills during their next turn, distributed as you like. Once per game.) +15GP </span></li>
<li><span style="font-family: Times, "Times New Roman", serif;">Radiant aura (This character projects a radiant aura - enemy characters receive +1 damage for each turn they spend in base contact with this character. ) +15GP </span></li>
<li><span style="font-family: Times, "Times New Roman", serif;">Fear (This character inspires terror in all who see them - enemy characters wishing to charge them must first make a break test.) +15GP </span></li>
<li><span style="font-family: Times, "Times New Roman", serif;">Heal (This character may heal 1D6 hit points to any character in base contact. ) +20GP </span></li>
<li><span style="font-family: Times, "Times New Roman", serif;">Throw (This character may throw any character in base contact 1D12 cm in a direction of their choosing. Characters thrown off of ledges must take fall damage. ) +15GP </span></li>
<li><span style="font-family: Times, "Times New Roman", serif;">Arcana (This character has access to a range of magical or psychic powers. ) +30GP </span></li>
<li><span style="font-family: Times, "Times New Roman", serif;">Explosive Bolts (Characters within 5cm of any character hit by this weapon take D6 damage. ) +20GP </span></li>
<li><span style="font-family: Times, "Times New Roman", serif;">Antimaterial Bolts (When hit by this weapon, target characters armour is reduced by one D for the rest of the game. ) +30GP </span></li>
<li><span style="font-family: Times, "Times New Roman", serif;">Knock back Bolts (Targets hit by this weapon are thrown backwards 1D12cm. ) +20GP </span></li>
<li><span style="font-family: Times, "Times New Roman", serif;">Sniper (This character may re-roll any failed skill rolls when shooting. )+20GP </span></li>
<li><span style="font-family: Times, "Times New Roman", serif;">Gunslinger (This character may make shoot actions when locked in combat.)+20GP </span></li>
<li><span style="font-family: Times, "Times New Roman", serif;">Celestial Silver Armour (2D10+5. +1 Agility. +5 HP. ) +50GP </span></li>
<li><span style="font-family: Times, "Times New Roman", serif;">Spiked Armour (Whenever an enemy makes a successful melee attack against this character they take D4 damage.) +25GP </span></li>
<li><span style="font-family: Times, "Times New Roman", serif;">Reinforced Armour (This character may make an additional 1D4 armour roll whenever they take damage. ) +8GP </span></li>
<li><span style="font-family: Times, "Times New Roman", serif;">Winged Greaves (This character receives +1D6 to their movement speed.) +6GP</span></li>
</ul>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">Loriana expended <span style="font-family: Times, "Times New Roman", serif;">8</span> of her <span style="font-family: Times, "Times New Roman", serif;">19</span> GP to procure Reinforced Armour. Gordon
spent his entire <span style="font-family: Times, "Times New Roman", serif;">20</span>GP to receive the Gunslinger upgrade.</span></div>
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<h4 class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: center;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">SETUP</span></h4>
<h4 class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: center;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"> </span></h4>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">After they
captured a Chaos camp in Mission <span style="font-family: Times, "Times New Roman", serif;">1</span>, Loriana and Gordon go out to inspect the
neighbourhood. While they are creeping through the ruined city streets, they are
surprised by a group of Chaos soldiers.</span></div>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;">The mission
is to retreat back where we came from (cross the table edge way behind our
characters’ backs). We are surrounded by three Chaos Infantrymen who shoot at
us with rifles, their Sergeant, and a pair of Pikemen who cut off our escape
route.</span></div>
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<br /></div>
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<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-G3D6DmGjhFk/Xqnfk0PzcEI/AAAAAAAAHKg/MdlLZjuzHPMqtMFyum0agNFQv3l_85o7QCLcBGAsYHQ/s1600/Aos28%2BAmfast%2B2%2BAmbush%2B07.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="567" data-original-width="1000" height="362" src="https://1.bp.blogspot.com/-G3D6DmGjhFk/Xqnfk0PzcEI/AAAAAAAAHKg/MdlLZjuzHPMqtMFyum0agNFQv3l_85o7QCLcBGAsYHQ/s640/Aos28%2BAmfast%2B2%2BAmbush%2B07.jpg" width="640" /></a></div>
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<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">We played
on a <span style="font-family: Times, "Times New Roman", serif;">2'x4' </span>board, using my collection of plastic ruins terrain.</span></div>
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<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Once again,
we </span><span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">used the Planet<span style="font-family: Times, "Times New Roman", serif;"> 28</span> rules system. Now that
we’ve played it a bit more we have a better understanding of the system. We
noticed that we made a few design mistakes in creating some of our enemies,
which we will make sure to correct for future games. Nic released solo &
co-op rules for the system (<a href="https://www.wargamevault.com/product/311013/Death-on-the-periphery--Solo-rules-for-Planet-28">Planet <span style="font-family: Times, "Times New Roman", serif;">28</span>: Death on the Periphery</a>), but they landed
after we played this game. We will definitely take a look at the new rules before
the next one, though. </span></div>
<h4 class="MsoNormal" style="text-align: center;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">THE GAME</span></h4>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;"> </span></h4>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-9OWMZo_utTw/Xqnf79xSDLI/AAAAAAAAHKs/5HAWa9B9qA8_20go8BALOV5_F8an-ggLQCLcBGAsYHQ/s1600/Aos28%2BAmfast%2B2%2BAmbush%2B02.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="872" data-original-width="1000" height="556" src="https://1.bp.blogspot.com/-9OWMZo_utTw/Xqnf79xSDLI/AAAAAAAAHKs/5HAWa9B9qA8_20go8BALOV5_F8an-ggLQCLcBGAsYHQ/s640/Aos28%2BAmfast%2B2%2BAmbush%2B02.jpg" width="640" /></a></div>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Gordon and
Loriana started the game surrounded. We were confident enough in our firepower
and armour, so we elected not to start retreating right away. The Sergeant who
escaped us was right in front of us, shouting taunts and curses. And shooting lead.
We were happy to be reunited with an old friend, and proceeded to greet him
back. Gordon quickly scored the kill.</span></div>
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<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-pUCBrLp82HQ/XqngC2HuZWI/AAAAAAAAHK0/96MyVA2ziJ4czTokComDLIjrJ1v3zdPugCLcBGAsYHQ/s1600/Aos28%2BAmfast%2B2%2BAmbush%2B03.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="811" data-original-width="800" height="640" src="https://1.bp.blogspot.com/-pUCBrLp82HQ/XqngC2HuZWI/AAAAAAAAHK0/96MyVA2ziJ4czTokComDLIjrJ1v3zdPugCLcBGAsYHQ/s640/Aos28%2BAmfast%2B2%2BAmbush%2B03.jpg" width="628" /></a></div>
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<br /></div>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;">The Pikemen
revealed themselves, blocking our fastest escape route and slowly advancing
with their pikes ready. We exchanged shots with the Infantrymen, taking out one
each and making the third one flee in terror. </span></div>
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<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-c2hlXllTOqs/XqngDCOq3VI/AAAAAAAAHK4/EanzepaNuf8E4brZ1XGZzzlcCrPyEAIyACLcBGAsYHQ/s1600/Aos28%2BAmfast%2B2%2BAmbush%2B04.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="757" data-original-width="800" height="603" src="https://1.bp.blogspot.com/-c2hlXllTOqs/XqngDCOq3VI/AAAAAAAAHK4/EanzepaNuf8E4brZ1XGZzzlcCrPyEAIyACLcBGAsYHQ/s640/Aos28%2BAmfast%2B2%2BAmbush%2B04.jpg" width="640" /></a></div>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;">The Pikemen
proved much tougher to take out due to their strong armour. Loriana took a fine
amount of damage from their pikes, so much she used up her Healing Potion, and eventually
decided to withdraw. Gordon was on top of a building at the time, trying to
shoot them from there as they pursued Loriana in her retreat. </span></div>
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<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-HpCJN3Cy53A/XqngDRsnkxI/AAAAAAAAHK8/Ss8-ysOIkSslewYVfO7Z2xamhW0jiCzzgCLcBGAsYHQ/s1600/Aos28%2BAmfast%2B2%2BAmbush%2B05.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="936" data-original-width="1000" height="598" src="https://1.bp.blogspot.com/-HpCJN3Cy53A/XqngDRsnkxI/AAAAAAAAHK8/Ss8-ysOIkSslewYVfO7Z2xamhW0jiCzzgCLcBGAsYHQ/s640/Aos28%2BAmfast%2B2%2BAmbush%2B05.jpg" width="640" /></a></div>
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<br /></div>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;">She managed
to get away, and Gordon stayed concealed until the Pikemen left the scene. Then
he withdrew back to the camp as well.</span></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-20oBL-DV3js/XqngD0MpnVI/AAAAAAAAHLA/syzvSMz60Qc6iUuaGKx34OeZBnpzw6LwQCLcBGAsYHQ/s1600/Aos28%2BAmfast%2B2%2BAmbush%2B06.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="750" data-original-width="1000" height="480" src="https://1.bp.blogspot.com/-20oBL-DV3js/XqngD0MpnVI/AAAAAAAAHLA/syzvSMz60Qc6iUuaGKx34OeZBnpzw6LwQCLcBGAsYHQ/s640/Aos28%2BAmfast%2B2%2BAmbush%2B06.jpg" width="640" /></a></div>
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<h4 class="MsoNormal" style="text-align: center;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">AFTERMATH</span></h4>
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<br /></div>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;">In this
battle Loriana earned <span style="font-family: Times, "Times New Roman", serif;">9</span> GP from successful hits and <span style="font-family: Times, "Times New Roman", serif;">5</span>GP for her one kill. This
means her GP total is now <span style="font-family: Times, "Times New Roman", serif;">25</span>. Gordon earned <span style="font-family: Times, "Times New Roman", serif;">10</span> GP from shots and<span style="font-family: Times, "Times New Roman", serif;"> 10</span> from taking
out an Infantryman and the Sergeant. He is once again at <span style="font-family: Times, "Times New Roman", serif;">20</span>GP. Since we retreated
from the battlefield and didn’t loot the single treasure chest that was on the board,
we earned<span style="font-family: Times, "Times New Roman", serif;"> 0 </span>GP from securing treasure. Neither one of us was taken out this
game (though we were worried for Loriana at a point), so there is no loss of
Glory.</span></div>
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<br /></div>
<div align="center" class="MsoNormal" style="text-align: center;">
<span style="font-family: Times, "Times New Roman", serif;"><span style="font-size: large;"><span lang="EN-GB">*</span></span></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Now for a
bit of audience participation. We’ve settled in the city, showed we are not to
be trifled with. It’s time to begin purging Amfast from the corrupting influence
of Uras. We have two options for our next mission, and you can help us decide
which one we will do. If you will direct your gaze to our campaign map:</span></div>
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<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-FyzxBKb9Qjs/XqngdZOH8iI/AAAAAAAAHLU/aMY3SBEOwWUMXBqvG2S3ar7OPeZK7gSzQCLcBGAsYHQ/s1600/Amfast%2Bmap%2Bq%2B00.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="667" data-original-width="883" height="482" src="https://1.bp.blogspot.com/-FyzxBKb9Qjs/XqngdZOH8iI/AAAAAAAAHLU/aMY3SBEOwWUMXBqvG2S3ar7OPeZK7gSzQCLcBGAsYHQ/s640/Amfast%2Bmap%2Bq%2B00.jpg" width="640" /></a></div>
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<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">There are
two locations we can visit next: the Well and the Docks. The Amfast water supply
has been corrupted by Uras. We can go inspect the main well to see what is
happening there and try to fix it. Or, we can go to the Docks to destroy the
shipment of weaponry that has arrived to the city to equip the growing Chaos
army. Which one would you like to see next? The Well or the Docks? Give us your
vote in the comments. I will keep it open until Friday. Then I will start
working on the special terrain features required for the location with more
votes, so we can play the mission.</span></div>
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<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">The
campaign map was created by splicing together a number of old woodcuts I
downloaded from Wikimedia Commons. It was all printed out, and the paper was aged
with coffee. Then we put wax seals on it for extra pizzazz. </span></div>
Ana Polanscakhttp://www.blogger.com/profile/00475924332253440189noreply@blogger.com17tag:blogger.com,1999:blog-7579010104915193980.post-64793538018688467412020-04-29T22:03:00.000+02:002020-04-29T22:03:40.585+02:00CCLIX. The Sigil<!--[if gte mso 9]><xml>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of authorities"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="macro"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="toa heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">Gardens of Hecate has a shiny new sigil!</span></div>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">A sign of new things to come…</span></div>
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<a href="https://1.bp.blogspot.com/-a7hnHmgqhv0/XqlkA03gFeI/AAAAAAAAHJc/K82QJb_c15cEAmT8p_bM5cL9nhJCgth2gCLcBGAsYHQ/s1600/title%2Bblog%2B2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="500" data-original-width="542" height="368" src="https://1.bp.blogspot.com/-a7hnHmgqhv0/XqlkA03gFeI/AAAAAAAAHJc/K82QJb_c15cEAmT8p_bM5cL9nhJCgth2gCLcBGAsYHQ/s400/title%2Bblog%2B2.jpg" width="400" /></a></div>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">Courtesy of Alexei Vella (thesigilist.com).</span></div>
Ana Polanscakhttp://www.blogger.com/profile/00475924332253440189noreply@blogger.com7tag:blogger.com,1999:blog-7579010104915193980.post-53982760216545023382020-04-22T19:57:00.002+02:002020-04-29T22:03:23.784+02:00CCLVIII. Daemons of Uras, Chaos God of Pride<!--[if gte mso 9]><xml>
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<div class="MsoNormal" style="text-align: justify;">
<span style="font-size: large;"><b><span style="color: #660000;">T</span></b></span>he Amfast camoaign happens to coincide with the second #<span style="font-family: "times" , "times new roman" , serif;">28</span>magchallenge,
which is all about creating new gods for the Warhammer Chaos pantheon. Seemed
like a good idea to combine the two and make up a deity whose followers will be
our adversaries in the campaign. Thus Uras came into being.</div>
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<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-ZletLYcPuxY/XqB_pS5kW_I/AAAAAAAAHIQ/M5FEWyzXXZYTPBevQeB7aFg2IwLcU0QnACLcBGAsYHQ/s1600/aos28%2B%252328magchallenge%2BUras%2B01.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="804" data-original-width="800" height="640" src="https://1.bp.blogspot.com/-ZletLYcPuxY/XqB_pS5kW_I/AAAAAAAAHIQ/M5FEWyzXXZYTPBevQeB7aFg2IwLcU0QnACLcBGAsYHQ/s640/aos28%2B%252328magchallenge%2BUras%2B01.jpg" width="635" /></a></div>
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<div class="MsoNormal" style="text-align: justify;">
Uras is the Chaos god of pride. Pride is interesting,
it can be regarded both as a positive and a negative quality in a person. For instance, Christian
doctrine names pride as one of the Seven Deadly Sins, while Aristotle considers it a virtue. This
felt like a good match as the theme of our new god, since in my opinion Chaos
gods are supposed to be attractive to people, offering something they desire in
order to lead them to their ultimate corruption and damnation of their souls.
Uras corrupts through flattery and encouragement, subtle manipulation and
shame. He preys on the ambitious and on the vainglorious, but also on those of shattered
self-worth, those who have been looked down on their whole lives.</div>
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I made the sigil of Uras, so I could mark his troops with
it. The <a href="https://www.instagram.com/thesigilist/">Sigilist</a> then made this lovely version of it:</div>
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<br />
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<a href="https://1.bp.blogspot.com/-hjnMEKJTesU/XqCIpb-LMCI/AAAAAAAAHJE/FmLxrGyEV0Ih7V5X-9dxz4fKRpnxxqV2QCLcBGAsYHQ/s1600/uras%2Bsigil.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="424" data-original-width="300" src="https://1.bp.blogspot.com/-hjnMEKJTesU/XqCIpb-LMCI/AAAAAAAAHJE/FmLxrGyEV0Ih7V5X-9dxz4fKRpnxxqV2QCLcBGAsYHQ/s1600/uras%2Bsigil.jpg" /></a></div>
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<h4 class="MsoNormal" style="text-align: center;">
Monolith of Uras</h4>
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<br /></div>
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A small piece of thematic terrain we will use in the campaign.
The base is made of carved polystyrene, the stone itself from carved plaster, and the alien growths are tree roots sprayed red.</div>
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<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-cKnsIZUktTc/XqB_rGOoDHI/AAAAAAAAHJA/UpJL5sRpiGAqml-LPYS6sG2XqgMLaquKgCEwYBhgL/s1600/aos28%2Bmonolith%2Bof%2Buras%2B1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="725" data-original-width="700" height="400" src="https://1.bp.blogspot.com/-cKnsIZUktTc/XqB_rGOoDHI/AAAAAAAAHJA/UpJL5sRpiGAqml-LPYS6sG2XqgMLaquKgCEwYBhgL/s400/aos28%2Bmonolith%2Bof%2Buras%2B1.jpg" width="385" /></a></div>
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Soraan the Vainglorious, Daemon Prince of Uras </h4>
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Soraan the Magnificent to his followers, Soraan the Vainglorious
to his enemies. In his mortal life he was a general whose single goal in life
was to advance his military career by any means necessary. He found a patron in
the Chaos god Uras and became his Champion. Eventually, his deeds earned him the
gift of immortality and he ascended to daemonhood as a Daemon Prince of Uras.</div>
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Soraan manifests as an immense floating visage and has the
power to shoot beams of destructive focused light from his obsidian eyes – a common
gift of Uras to his worthy acolytes.</div>
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Soraan is the big baddie Gordon and Loriana will face at the
end of the Amfast Campaign. </div>
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The model is a part of a destroyed Sigmar statue from the
Warcry starter kit scenery set. I had to do some subtle modifications on it, but
that is essentially it. </div>
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Daemons of Uras</h4>
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These demons are also big heads, floating above ground: symbolic
of Uras' theme of pride. And they as well attack by shooting terrifying eye
lasers. Anybody have an idea what to call these demons? Khorne has
Bloodletters, Nurgle has Plaguebearers, Tzeentch Horrors and Slaanesh Daemonettes.
What would be a good name for these buggers?</div>
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To make the models I sculpted a suitably creepy face and
then made copies using Oyumaru press moulds. </div>
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The City of Amfast and what happened to it</h4>
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The city was prosperous and wealthy. The patricians wished
to show off by building the largest and most magnificent cathedral to Sigmar on
top of a large hill in Amfast. They grew more and more reckless, even going as far as to dismantle parts of the city walls to use the stone for their megalomaniac project. Seeing how prideful the city was, Uras turned
his gaze towards it, and began working his schemes. The cathedral grew larger and
larger as time passed, until one day the city was hit by an earthquake of great
magnitude. The fateful building of titanic proportions came down, parts of its fallen walls
rolling down the hill in all directions, flattening many houses and townsfolk in
their path. In the end, once glorious Amfast was in ruins. This is when Uras'
followers revealed themselves and took control of the reeling city in the name
of their god. Chaos reigns supreme.</div>
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The destruction of the city is, of course, thematically
connected to the ruinous powers that have now taken root within its walls. </div>
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Ana Polanscakhttp://www.blogger.com/profile/00475924332253440189noreply@blogger.com28tag:blogger.com,1999:blog-7579010104915193980.post-61388577316454343602020-04-15T19:49:00.000+02:002020-04-22T19:26:48.270+02:00CCLVII. The Amfast Campaign vol.2<!--[if gte mso 9]><xml>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="font-size: large;"><span style="color: #660000;"><b>L</b></span></span>ast night we played mission one of the Amfast Campaign. This is how it unfolded.</span></div>
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</div>
<div class="separator" style="clear: both; text-align: center;">
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<h4 class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: center;">
<span style="font-size: small;"><span lang="EN-GB"> SETUP</span></span></h4>
<h4 class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: center;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"> </span></h4>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Stormcast Eternals
Loriana Steelstorm and Gordon the Vigilant have been dispatched to the Chaos-infested
city Amfast. Their mission is to single-handedly liberate the place from forces
of Chaos. Upon landing, the pair saw the city was in ruins, as if hit by a natural
disaster of great proportions. Their first task was to secure a base of
operations inside the walls of Amfast. After a bit of scouting, our heroes
located a ruined bell tower that would serve the purpose well. The bell tower
has, however, already been claimed by a group of Chaos soldiers. They raised
rudimentary fortifications around the base of the tower, forming a secured encampment.
</span></div>
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<br /></div>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;"> </span></div>
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<br /></div>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;">The first
mission of the campaign was to take control of the fortified bell tower.</span><span lang="EN-GB" style="mso-ansi-language: EN-GB;"> The Chaos encampment
was manned by three Chaos Infantrymen armed with rifles, a Chaos Pikeman, and an
Infantry Sergeant.</span>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;"></span></div>
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<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">We played
on a <span style="font-family: "times" , "times new roman" , serif;">2'x3'</span> board, using my collection of plastic ruins terrain.</span></div>
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<br /></div>
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<a href="https://1.bp.blogspot.com/-Uzg7Eyqphm8/XpdDzpDzvwI/AAAAAAAAHHE/zp5OE6ZvbqYHALrgwfH-3k9K-q_58VNOwCPcBGAYYCw/s1600/amfast%2Bmission%2B1%2B04.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="623" data-original-width="568" height="400" src="https://1.bp.blogspot.com/-Uzg7Eyqphm8/XpdDzpDzvwI/AAAAAAAAHHE/zp5OE6ZvbqYHALrgwfH-3k9K-q_58VNOwCPcBGAYYCw/s400/amfast%2Bmission%2B1%2B04.jpg" width="363" /></a></div>
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<br /></div>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">We used the Planet <span style="font-family: "times" , "times new roman" , serif;">28</span>
rules system by Nic Evans. I made stats for the models using guidelines from
the zine and some stuff I made up. Planet <span style="font-family: "times" , "times new roman" , serif;">28</span> rules are really simple and easy
to tinker with. <span style="mso-spacerun: yes;"> </span>They use the full poly
dice set, and surprisingly Nic opted for centimetres rather than inches for
measuring distances. I don’t recall playing a miniature game with the metric
scale since Rackham’s Confrontation.</span></div>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB; mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">Anyway, these are the stats
for all the models used in this mission:</span><span lang="EN-GB" style="mso-ansi-language: EN-GB;"></span></div>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span></div>
<h4 class="MsoNormal" style="text-align: center;">
<span style="font-size: small;"><span lang="EN-GB">THE GAME</span></span></h4>
<h4 class="MsoNormal" style="text-align: center;">
<span style="font-size: small;"><span lang="EN-GB"> </span></span></h4>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Our plan
was to climb up the ruins to access a vantage point, and first take out the single
pikeman, who was patrolling the perimeter of the camp. We went for the ruins to
our right because they had stairs, and our full-plate-clad, heavy-weapon-lugging
arses are no good at scaling walls. </span></div>
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<br /></div>
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<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Upon spotting us, the Pikeman decided* to
approach us so he could engage us up close. We were still out of range of the
Infantrymen's rifles, but they positioned themselves near the spiked barricades
and waited for us to come closer. </span></div>
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<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"></span></div>
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<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">After a few
rounds of shooting at the approaching Pikeman, we damaged him enough to break
his resolve and he fled the battlefield.</span></div>
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<br /></div>
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<a href="https://1.bp.blogspot.com/-jkXI_IMA5fU/XpdD08Jp-MI/AAAAAAAAHHA/7gjROlOcuesOXE4zmkJYagnisxPGd1mzgCPcBGAYYCw/s1600/amfast%2Bmission%2B1%2B06.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="622" data-original-width="800" height="496" src="https://1.bp.blogspot.com/-jkXI_IMA5fU/XpdD08Jp-MI/AAAAAAAAHHA/7gjROlOcuesOXE4zmkJYagnisxPGd1mzgCPcBGAYYCw/s640/amfast%2Bmission%2B1%2B06.jpg" width="640" /></a></div>
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<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">We proceeded
along the first floor of the ruined building to bring ourselves to a position
where the men in the camp were within range of our Heavy Arbalests. We shot at
them with mixed results. The Sergeant commanded his troops to exit the camp and
get us within range of their Chaos Rifles. </span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">We
exchanged fire, and Gordon managed to hit two Infantrymen pretty hard. One of
them failed his break test and started fleeing the battlefield, but was shot by
his own commander. It was pretty ugly, he practically exploded in a cloud of blood
and viscera. </span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">The other injured
one held his ground, and managed to do a bit of damage to Loriana. But he was
ultimately gunned down by Gordon.</span></div>
<div class="MsoNormal" style="text-align: justify;">
<br /></div>
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<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">The Sergeant
and his remaining Infantryman continued to fight. The latter was shot up by
Gordon and started fleeing, but was taken out by Loriana as he ran. Remaining
alone and taking some damage himself, the Sergeant finally elected to withdraw
from the scene. </span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Loriana and
Gordon emerged victorious, and now have a base within Amfast. For the God King!</span></div>
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<br /></div>
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<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">*In order
to decide the behaviour of Chaos troops, we would come up with a selection of
logical choices they could make in their situation, and then roll dice to see
which one they have chosen. <span style="mso-spacerun: yes;"> </span></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
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<h4 class="MsoNormal" style="text-align: center;">
<span style="font-size: small;"><span lang="EN-GB">AFTERMATH </span></span></h4>
<div class="MsoNormal" style="text-align: justify;">
<br />
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">I've
written a simple campaign system for us, which will have us collect experience
and earn divine rewards from Sigmar (which manifest as upgrades for ourselves,
our arbalests and armour). </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: inherit;">Characters earn Glory Points (GP) during
battles:</span></div>
<span style="font-family: inherit;">
</span><br />
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<span style="font-family: inherit;">
</span><br />
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: inherit;"><span style="font-family: "times" , "times new roman" , serif;">1</span> GP for each successful attack.</span></div>
<span style="font-family: inherit;">
</span><br />
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: inherit;"><span style="font-family: "times" , "times new roman" , serif;">5</span> GP for each enemy killed.</span><br />
</div>
<span style="font-family: inherit;">
</span><br />
<span style="font-family: inherit;">
</span><br />
<div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;">
<span style="font-family: inherit;">The party also collectively receives <span style="font-family: "times" , "times new roman" , serif;">1</span> GP
for each gold piece worth of treasure captured. These are added up and split
equally between the characters. </span></div>
<div style="text-align: justify;">
<span style="font-family: inherit;">
</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<span style="font-family: inherit;">
</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;">
<span style="font-family: inherit;">Roll a <span style="font-family: "times" , "times new roman" , serif;">D20</span> for each treasure chest
recovered during the game and consult the following table:</span></div>
<div style="text-align: justify;">
<span style="font-family: inherit;">
</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;">
<br /></div>
<span style="font-family: inherit;">
</span><br />
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; margin-left: -.25pt; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184;">
<tbody>
<tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td style="border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 44.25pt;" valign="top" width="59"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<span style="font-family: inherit;">ROLL RESULT</span></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 83.1pt;" valign="top" width="111"><div align="center" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-layout-grid-align: none; text-align: center; text-autospace: none;">
<span style="font-family: inherit;">CHEST
CONTENTS</span></div>
</td>
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<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 44.25pt;" valign="top" width="59"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "times" , "times new roman" , serif;">1-3</span></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 83.1pt;" valign="top" width="111"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-layout-grid-align: none; text-autospace: none;">
<span style="font-family: "times" , "times new roman" , serif;">1 gold piece</span></div>
</td>
</tr>
<tr style="mso-yfti-irow: 2;">
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<span style="font-family: "times" , "times new roman" , serif;">4-9</span></div>
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<span style="font-family: "times" , "times new roman" , serif;">5 gold pieces</span></div>
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<span style="font-family: "times" , "times new roman" , serif;">10-11</span></div>
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<span style="font-family: "times" , "times new roman" , serif;">6 gold pieces</span></div>
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<span style="font-family: "times" , "times new roman" , serif;">12-13</span></div>
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<span style="font-family: "times" , "times new roman" , serif;">7 gold pieces</span></div>
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<span style="font-family: "times" , "times new roman" , serif;">14-15</span></div>
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<span style="font-family: "times" , "times new roman" , serif;">8 gold pieces</span></div>
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<span style="font-family: "times" , "times new roman" , serif;">16-17</span></div>
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<span style="font-family: "times" , "times new roman" , serif;">9 gold pieces</span></div>
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<span style="font-family: "times" , "times new roman" , serif;">18</span></div>
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<span style="font-family: "times" , "times new roman" , serif;">10 gold pieces</span></div>
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<span style="font-family: "times" , "times new roman" , serif;">19-20</span></div>
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<span style="font-family: "times" , "times new roman" , serif;">Healing Potion</span></div>
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</span><br />
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<br /></div>
<div style="text-align: justify;">
<span style="font-family: inherit;"></span><span style="font-family: inherit;">Healing Potion is a
consumable item that can be used by a character during the battle. A character
takes 1 action to drink the potion. The potion is discarded and the character
recovers <span style="font-family: "times" , "times new roman" , serif;">1D6</span> Hit Points. </span><span style="font-family: inherit;"></span><span style="font-family: inherit;">
</span></div>
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<br /></div>
<div style="text-align: justify;">
<span style="font-family: inherit;"></span><span style="font-family: inherit;">As a character collects
Glory Points, they can trade them for favours from Sigmar we call Upgrades. If
a character has enough GP to meet the price of an Upgrade, they can remove the
corresponding amount of GP from their roster and permanently add the wanted
Upgrade to their profile. Upgrades cannot be dropped, sold off, nor traded
between characters.</span><span style="font-family: inherit;"></span><span style="font-family: inherit;">
</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt; text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<span style="font-family: inherit;"></span><span style="font-family: inherit;">When a Stormcast
character dies, they lose <span style="font-family: "times" , "times new roman" , serif;">1D4 x 10</span> Glory Points. This can put their available
GP into negative value. The character does not lose any previously purchased
upgrades this way, though. It simply means they lost some of the God King's
favour and they will take longer to be able to purchase any further upgrades.
The Stormcast are reforged when they die, so the fallen character effectively
respawns before the next battle.</span><span style="font-family: inherit;"></span><span style="font-family: inherit;">
</span></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: inherit;">
</span><br />
<div class="MsoNormal" style="text-align: center;">
<span style="font-size: large;"><span style="font-family: "times" , "times new roman" , serif;"><span lang="EN-GB">*</span></span></span></div>
<span style="font-family: inherit;">
</span><br />
<div class="MsoNormal">
<br /></div>
<div style="text-align: justify;">
<span style="font-family: inherit;">
</span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-family: inherit;"><span lang="EN-GB" style="mso-ansi-language: EN-GB;">In this
battle Loriana earned six GP from successful hits and five GP for killing an
Infantryman. Gordon earned seven GP from shots and five more from a kill. We searched the
base for loot and recovered <span style="font-family: "times" , "times new roman" , serif;">16</span> gold pieces and one Healing Potion. Neither one
of us was taken out this game, so there is no loss of Glory. We haven't yet
decided what we will do with our Glory, but we will make sure to upgrade our
characters before the next fight. I'll give the full list of upgrades I assembled
in a future post. </span></span></div>
<div style="text-align: justify;">
<span style="font-family: inherit;">
</span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-family: inherit;"><span lang="EN-GB" style="mso-ansi-language: EN-GB;">After some
brainstorming sessions we now have an outline of the city, which I will turn into
a map. The next post about the campaign will bring backstory about Amfast and its
Chaos invaders.</span></span></div>
Ana Polanscakhttp://www.blogger.com/profile/00475924332253440189noreply@blogger.com13tag:blogger.com,1999:blog-7579010104915193980.post-28219395889781656792020-04-11T20:47:00.000+02:002020-04-11T20:47:34.041+02:00CCLVI. Gryph Hounds and Trench Pilgrim<!--[if gte mso 9]><xml>
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<span style="font-family: inherit;"><span style="color: #660000;"><span style="font-size: large;"><b></b></span></span></span></div>
<div class="separator" style="clear: both; text-align: center;">
<span style="font-size: large;"><b><a href="https://1.bp.blogspot.com/--nhveI5Nfb4/XpIN0Pakh5I/AAAAAAAAHE8/cq2iKu0Cxq4thOpp2wWnEgSd7mN26WVFwCLcBGAsYHQ/s1600/aos28%2Bsunhold%2Bgryph%2Bhounds04.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="450" data-original-width="900" height="320" src="https://1.bp.blogspot.com/--nhveI5Nfb4/XpIN0Pakh5I/AAAAAAAAHE8/cq2iKu0Cxq4thOpp2wWnEgSd7mN26WVFwCLcBGAsYHQ/s640/aos28%2Bsunhold%2Bgryph%2Bhounds04.jpg" width="640" /></a></b></span></div>
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<span style="font-family: inherit;"><span style="color: #660000;"><span style="font-size: large;"><b>B</b></span></span>loodhound and Warhound are the final two Companion types
that were missing for me to complete the entire Companion list from the Rangers
of Shadow Deep core rulebook. They will get Fabula profiles, too, of course. </span></div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-_XtCMVrZf2o/XpINzJm4w_I/AAAAAAAAHE0/3iDLuNDUVv4oNtfJep4bnR0MIVJInjx8ACLcBGAsYHQ/s1600/aos28%2Bsunhold%2Bgryph%2Bhounds03.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="689" data-original-width="800" height="343" src="https://1.bp.blogspot.com/-_XtCMVrZf2o/XpINzJm4w_I/AAAAAAAAHE0/3iDLuNDUVv4oNtfJep4bnR0MIVJInjx8ACLcBGAsYHQ/s400/aos28%2Bsunhold%2Bgryph%2Bhounds03.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;"><span style="font-family: inherit;">Gryph Bloodhounds. Warlord Games hounds with heads sculpted
from scratch. I wanted them to evoke trained falcons, hence the hoods.</span></span></td></tr>
</tbody></table>
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<span style="font-family: inherit;"><br /></span></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-VNmg2AA1Zj4/XpINzNMrNGI/AAAAAAAAHE4/08sNdDt3MfsmUofmiWuERsozTpDIzGdQACLcBGAsYHQ/s1600/aos28%2Bsunhold%2Bgryph%2Bhounds02.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="648" data-original-width="800" height="323" src="https://1.bp.blogspot.com/-VNmg2AA1Zj4/XpINzNMrNGI/AAAAAAAAHE4/08sNdDt3MfsmUofmiWuERsozTpDIzGdQACLcBGAsYHQ/s400/aos28%2Bsunhold%2Bgryph%2Bhounds02.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><div class="MsoNormal" style="text-align: justify;">
<span style="font-size: small;"><span style="font-family: inherit;">Gryph Warhounds. Warlor Games mastiffs with heads from GW
Aetherwings. </span></span></div>
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</td></tr>
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<span style="font-family: inherit;"></span><div class="MsoNormal" style="text-align: justify;">
<span style="font-family: inherit;">The huge Celestial Gryph Hound is a model that will debut in
the Amfast campaign as a pet for Gordon and Loriana. </span></div>
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<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-9wMesMwkwcI/XpINzBcluKI/AAAAAAAAHEw/4T6MGRcx_2IIGYwtnmwICVJW3ufHLU35gCLcBGAsYHQ/s1600/aos28%2Bsunhold%2Bgryph%2Bhounds01.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="701" data-original-width="800" height="350" src="https://1.bp.blogspot.com/-9wMesMwkwcI/XpINzBcluKI/AAAAAAAAHEw/4T6MGRcx_2IIGYwtnmwICVJW3ufHLU35gCLcBGAsYHQ/s400/aos28%2Bsunhold%2Bgryph%2Bhounds01.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;"><span style="font-family: inherit;">Celestial Gryph Hound. Reaper Direwolf with a GW Gryph Hound
head.</span></span></td></tr>
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<span style="font-family: inherit;">
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<span style="font-family: inherit;"><br /></span></div>
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<span style="font-family: Times, "Times New Roman", serif;"><span style="font-size: large;">* * *</span></span></div>
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<span style="font-family: inherit;"> </span></div>
<span style="font-family: inherit;">
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<span style="font-family: inherit;">The Trench Pilgrim is a commission based on a <a href="https://www.artstation.com/artwork/l623O">concept art by Mike Franchina.</a> The model was built using plastic Perry and Victrix bits, as
well as a fair amount of puttywork. Franchina's atmospheric artwork was
fantastic to work from, as the aesthetic is right up my alley. Check out the
rest of his stuff if you haven't already; plenty of delicious inspiration to be
found in his gallery.</span></div>
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Ana Polanscakhttp://www.blogger.com/profile/00475924332253440189noreply@blogger.com15tag:blogger.com,1999:blog-7579010104915193980.post-58979720888406163322020-03-30T12:38:00.000+02:002020-03-30T12:38:13.757+02:00CCLV. The Amfast Campaign vol.1<!--[if gte mso 9]><xml>
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<span style="font-size: large;"><span style="color: #660000;"><b>T</b></span></span>he Amfast Campaign is a joint effort with my boyfriend,
whom I'm still introducing to miniature wargaming. We'll play it to keep our
spirits up while sequestered due to the ongoing pandemic. Amfast is a small
city in ruins, and we'll be liberating it from Chaos scum; it's a totally basic
setup, just something to do together. We'll make battle reports for each game
and keep you all posted on our progress.
</div>
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<br /></div>
<div class="MsoNormal" style="text-align: justify;">
As for our choice of rules, we'll give the new Planet<span style="font-family: Times, "Times New Roman", serif;"> 28</span> system
a try. I backed <a href="https://www.kickstarter.com/projects/446474328/planet-28-simple-sci-fi-skirmish-rules">Nic's Kickstarter</a> for the zine. It won't reach me anytime soon
because of the current situation, but the rulebook was recently released for
free in PDF form: <a href="https://www.wargamevault.com/product/307469/Planet-28--Simple-narrative-skirmish-rules">LINK</a>.</div>
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<br /></div>
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Since <a href="https://28-mag.com/2020/03/21/the-28-challenge-is-here/">#<span style="font-family: Times, "Times New Roman", serif;">28</span>magchallenge</a> is going on at the moment, this was a
good excuse to come up with a custom lesser chaos god. We created Uras, the god
of Pride. We'll talk more about him in future updates.</div>
<div class="MsoNormal" style="text-align: justify;">
The mag is now on Patreon, btw, so if you want to support <span style="mso-spacerun: yes;"> </span><span style="font-family: Times, "Times New Roman", serif;">28</span> you can donate here: <a href="https://www.patreon.com/28_magazine">LINK</a>.</div>
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<br /></div>
<br />
<h4 class="MsoNormal" style="text-align: center;">
<span style="font-size: small;">Army of Soraan the Vainglorious, Champion of Uras</span></h4>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
Servants of the Ruinous Powers occupying Amfast. I made the
minis last week, quickly knocked them together from various plastic historicals
and speed painted them. The aesthetic is a bit different from what I'm doing in
Sunhold. This is a nice break and opportunity to do some things that would not
fit there. Since Planet<span style="font-family: Times, "Times New Roman", serif;"> 28</span> is meant as a futuristic system I put some rifles in
there, and picked ranged Stormcast for our PCs. We'll see how it plays soon. More
enemies will be coming as the campaign progresses, including the big baddie
Soraan himself (my entry for the <span style="font-family: Times, "Times New Roman", serif;">28</span>mag challenge). </div>
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<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-TzOjQ72q7Ks/XoHIXHEKEeI/AAAAAAAAHEI/8K0gRuSjLXEX8_CAbB8BCIbU5Z5ZD5uLACLcBGAsYHQ/s1600/AoS28%2BChaos%2BWarriors.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="689" data-original-width="700" height="392" src="https://1.bp.blogspot.com/-TzOjQ72q7Ks/XoHIXHEKEeI/AAAAAAAAHEI/8K0gRuSjLXEX8_CAbB8BCIbU5Z5ZD5uLACLcBGAsYHQ/s400/AoS28%2BChaos%2BWarriors.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">Chaos Warrior and Chaos Chosen</span></td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-u63EKvdsxu0/XoHIWNEe33I/AAAAAAAAHEA/KiMAdLj4-bcuUFs_QLAvNMqh4_DC7ez9gCLcBGAsYHQ/s1600/AoS28%2BChaos%2BInfantrymen.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="622" data-original-width="721" height="345" src="https://1.bp.blogspot.com/-u63EKvdsxu0/XoHIWNEe33I/AAAAAAAAHEA/KiMAdLj4-bcuUFs_QLAvNMqh4_DC7ez9gCLcBGAsYHQ/s400/AoS28%2BChaos%2BInfantrymen.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><div class="MsoNormal">
<span style="font-size: small;">Chaos Infantrymen and Chaos Infantryman Sargeant</span></div>
</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-mtpy9r1n6a4/XoHIW_Yv9qI/AAAAAAAAHEE/oATPP-52PGUbPVm1zsBy7nbtpW7luASWgCLcBGAsYHQ/s1600/AoS28%2BChaos%2BPikemen.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="775" data-original-width="700" height="400" src="https://1.bp.blogspot.com/-mtpy9r1n6a4/XoHIW_Yv9qI/AAAAAAAAHEE/oATPP-52PGUbPVm1zsBy7nbtpW7luASWgCLcBGAsYHQ/s400/AoS28%2BChaos%2BPikemen.JPG" width="361" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">Chaos Pikemen</span></td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-F-88ZocZruE/XoHIWEISyWI/AAAAAAAAHD8/ApAH0xWpbWU8KbUBwBjeKzMl5DV0I9pWQCLcBGAsYHQ/s1600/AoS28%2BChaos%2BKnight%2B02.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="789" data-original-width="700" height="400" src="https://1.bp.blogspot.com/-F-88ZocZruE/XoHIWEISyWI/AAAAAAAAHD8/ApAH0xWpbWU8KbUBwBjeKzMl5DV0I9pWQCLcBGAsYHQ/s400/AoS28%2BChaos%2BKnight%2B02.JPG" width="353" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">Chaos Knight</span></td></tr>
</tbody></table>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-m7YNeph1zD8/XoHIWHIYkDI/AAAAAAAAHD4/lwOey5iNklIINbZtWm_q_pKz69at_227wCLcBGAsYHQ/s1600/AoS28%2BChaos%2BKnight%2B01.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="747" data-original-width="700" height="400" src="https://1.bp.blogspot.com/-m7YNeph1zD8/XoHIWHIYkDI/AAAAAAAAHD4/lwOey5iNklIINbZtWm_q_pKz69at_227wCLcBGAsYHQ/s400/AoS28%2BChaos%2BKnight%2B01.JPG" width="373" /></a></div>
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<br />
<h4 class="MsoNormal" style="text-align: center;">
Stormcast Castigators </h4>
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<br /></div>
<div class="MsoNormal">
I created these two as player characters for us. In life, they were heroes from opposing armies, who happened
to kill each other in battle. Now they have been reforged and serve Sigmar
together as Stormcast Eternals.</div>
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<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-vmOJJz58nQw/XoHHhvsVrjI/AAAAAAAAHDc/DCAqIKfYOJI_FqhuWJI6pABMl26AwVOYgCLcBGAsYHQ/s1600/AoS28%2BCastigator%2B01.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="703" data-original-width="700" height="400" src="https://1.bp.blogspot.com/-vmOJJz58nQw/XoHHhvsVrjI/AAAAAAAAHDc/DCAqIKfYOJI_FqhuWJI6pABMl26AwVOYgCLcBGAsYHQ/s400/AoS28%2BCastigator%2B01.JPG" width="397" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">Loriana Steelstorm, Templar of the Celestial Virtues</span></td></tr>
</tbody></table>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-02VQEE5SbCM/XoHHiAcUL9I/AAAAAAAAHDk/FfUKv_aX5S4fNed5jgJhWTPd_MUBPETQgCLcBGAsYHQ/s1600/AoS28%2BCastigator%2B04.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="706" data-original-width="700" height="400" src="https://1.bp.blogspot.com/-02VQEE5SbCM/XoHHiAcUL9I/AAAAAAAAHDk/FfUKv_aX5S4fNed5jgJhWTPd_MUBPETQgCLcBGAsYHQ/s400/AoS28%2BCastigator%2B04.JPG" width="396" /></a></div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-5a8UowXCkEQ/XoHHhho-ohI/AAAAAAAAHDY/qhlQTiBge0MAcIacidH0u7is_gtwEux_QCLcBGAsYHQ/s1600/AoS28%2BCastigator%2B02.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="688" data-original-width="700" height="392" src="https://1.bp.blogspot.com/-5a8UowXCkEQ/XoHHhho-ohI/AAAAAAAAHDY/qhlQTiBge0MAcIacidH0u7is_gtwEux_QCLcBGAsYHQ/s400/AoS28%2BCastigator%2B02.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">Gordon the Vigilant, Redeemer of the Great Cities</span></td></tr>
</tbody></table>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-jslRe8HTZII/XoHHhsVxbdI/AAAAAAAAHDg/GpT75QcQe_88JiY4s3dmp9ACjOswoXYgwCLcBGAsYHQ/s1600/AoS28%2BCastigator%2B03.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="709" data-original-width="700" height="400" src="https://1.bp.blogspot.com/-jslRe8HTZII/XoHHhsVxbdI/AAAAAAAAHDg/GpT75QcQe_88JiY4s3dmp9ACjOswoXYgwCLcBGAsYHQ/s400/AoS28%2BCastigator%2B03.JPG" width="393" /></a></div>
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I hope you are all safe and doing OK in these <i><span style="font-family: Times, "Times New Roman", serif;">interesting
</span></i>times. </div>
Ana Polanscakhttp://www.blogger.com/profile/00475924332253440189noreply@blogger.com22tag:blogger.com,1999:blog-7579010104915193980.post-82808213560602419722020-03-18T13:46:00.003+01:002020-03-18T13:46:41.119+01:00CCLIV. AoS28: Deadwalker Paragons and Hounds<div style="text-align: justify;">
</div>
<h4 style="text-align: center;">
Deadwalker Paragons</h4>
<div style="text-align: justify;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-uIX5FLioahE/XnHM9GrXyUI/AAAAAAAAHCI/7aHx5QmRIoERq8vDNVTYvmDfFOnTYR2uwCLcBGAsYHQ/s1600/aos28%2Bdeadwalker%2Bparagons%2Bsunhold%2B2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="604" data-original-width="700" height="552" src="https://1.bp.blogspot.com/-uIX5FLioahE/XnHM9GrXyUI/AAAAAAAAHCI/7aHx5QmRIoERq8vDNVTYvmDfFOnTYR2uwCLcBGAsYHQ/s640/aos28%2Bdeadwalker%2Bparagons%2Bsunhold%2B2.jpg" width="640" /></a></div>
<div style="text-align: justify;">
<span style="font-size: large;"><span style="color: #660000;"><b>D</b></span></span>eadwalker Paragons are reanimated remains of great heroes from Sunhold's history.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<span style="font-family: "times" , "times new roman" , serif;">The models are 40</span>mm resin knights from <a href="https://vminiatures.com/40-mm/knights-40mm/">V&V Miniatures</a>. They're fantastic sculpts and casts; I will surely be purchasing more models from them in the future. In my usual fashion, I converted the minis: most notably replaced their original heads with death's head helmets sculpted from scratch. </div>
<div style="text-align: justify;">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-E6wk9QJ3Wpo/XnHNCkN-xVI/AAAAAAAAHCM/iNRwGz958TwBPkz4lBjibIY0xNcqI8INwCLcBGAsYHQ/s1600/aos28%2Bdeadwalker%2Bparagons%2Bsunhold%2B1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="648" data-original-width="700" height="370" src="https://1.bp.blogspot.com/-E6wk9QJ3Wpo/XnHNCkN-xVI/AAAAAAAAHCM/iNRwGz958TwBPkz4lBjibIY0xNcqI8INwCLcBGAsYHQ/s400/aos28%2Bdeadwalker%2Bparagons%2Bsunhold%2B1.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">Paragons tower over lesser men.</span></td></tr>
</tbody></table>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-T9SurcRE-n8/XnHNCnIfelI/AAAAAAAAHCQ/onlT4P85rN0-6TdMcCe9upGzgu0AHj7sACLcBGAsYHQ/s1600/aos28%2Bdeadwalker%2Bparagons%2Bsunhold%2B3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="641" data-original-width="700" height="366" src="https://1.bp.blogspot.com/-T9SurcRE-n8/XnHNCnIfelI/AAAAAAAAHCQ/onlT4P85rN0-6TdMcCe9upGzgu0AHj7sACLcBGAsYHQ/s400/aos28%2Bdeadwalker%2Bparagons%2Bsunhold%2B3.jpg" width="400" /></a></div>
<div style="text-align: justify;">
<br /></div>
<h4 style="text-align: center;">
Deadwalker Hounds</h4>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Warlord Games and North Star doggos. Drilled out their eye holes and gave them an appropriately filthy, dusty paintjob.</div>
<div style="text-align: justify;">
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-RYiXbMbHPr8/XnHNLjpU4KI/AAAAAAAAHCU/dhD8-2isnSEOPW1W8CGWPxbha-ND93JOACLcBGAsYHQ/s1600/aos28%2Bdeadwalker%2Bhounds%2Bsunhold.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="498" data-original-width="700" height="452" src="https://1.bp.blogspot.com/-RYiXbMbHPr8/XnHNLjpU4KI/AAAAAAAAHCU/dhD8-2isnSEOPW1W8CGWPxbha-ND93JOACLcBGAsYHQ/s640/aos28%2Bdeadwalker%2Bhounds%2Bsunhold.jpg" width="640" /></a></div>
And here are their Fabula profiles:</div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-j9TxpJxjis0/XnIXrqTODHI/AAAAAAAAHCo/w6doog2BVJwQEOOl8qBHxRPizpGlhwgyQCLcBGAsYHQ/s1600/Deadwalker%2BParagon%2Bcopy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1132" data-original-width="1600" height="282" src="https://1.bp.blogspot.com/-j9TxpJxjis0/XnIXrqTODHI/AAAAAAAAHCo/w6doog2BVJwQEOOl8qBHxRPizpGlhwgyQCLcBGAsYHQ/s400/Deadwalker%2BParagon%2Bcopy.jpg" width="400" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-5zDwkEafCwA/XnIXrmDOrcI/AAAAAAAAHCs/RIp0_u0RTWcPYR1mbzlSTvrewD0xbDZpgCLcBGAsYHQ/s1600/Deadwalker%2BParagon%2Bw%2Bshield%2Bcopy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1132" data-original-width="1600" height="282" src="https://1.bp.blogspot.com/-5zDwkEafCwA/XnIXrmDOrcI/AAAAAAAAHCs/RIp0_u0RTWcPYR1mbzlSTvrewD0xbDZpgCLcBGAsYHQ/s400/Deadwalker%2BParagon%2Bw%2Bshield%2Bcopy.jpg" width="400" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-TsZ2H2pdSEI/XnIXrMCdeXI/AAAAAAAAHCk/sEHVtTMEqKYl4zX9S55X6kN1ZXwnKyK6QCLcBGAsYHQ/s1600/Deadwalker%2BHound%2Bcopy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1132" data-original-width="1600" height="282" src="https://1.bp.blogspot.com/-TsZ2H2pdSEI/XnIXrMCdeXI/AAAAAAAAHCk/sEHVtTMEqKYl4zX9S55X6kN1ZXwnKyK6QCLcBGAsYHQ/s400/Deadwalker%2BHound%2Bcopy.jpg" width="400" /></a></div>
<br />
Take care, everyone.Ana Polanscakhttp://www.blogger.com/profile/00475924332253440189noreply@blogger.com13tag:blogger.com,1999:blog-7579010104915193980.post-81317292432000914732020-03-11T23:36:00.000+01:002020-03-11T23:36:07.067+01:00CCLIII. AoS28: Ogre Mercenaries and Deadwalker Knights<span style="font-size: large;"><span style="color: #660000;"><b>A</b></span></span> few more models for AoS28 this week.<br />
<h4 style="text-align: center;">
<span style="font-size: small;">Ogre Mercenaries</span></h4>
<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-JpYw0Vm-elU/XmjaYb7U5zI/AAAAAAAAHBA/w0sgkD2wOaArFVfiABq_D07xSa8gTFA_wCLcBGAsYHQ/s1600/aos28%2Bogres%2B04.JPG" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="630" data-original-width="800" height="504" src="https://1.bp.blogspot.com/-JpYw0Vm-elU/XmjaYb7U5zI/AAAAAAAAHBA/w0sgkD2wOaArFVfiABq_D07xSa8gTFA_wCLcBGAsYHQ/s640/aos28%2Bogres%2B04.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">Till and Kazmer, Ogre Mercenaries in Sunhold.</span></td></tr>
</tbody></table>
<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-fKo9F4GAOA0/XmjaYdKAPbI/AAAAAAAAHA4/JzsO4hjm_vE5whW1OoYTEscS36yugItzACLcBGAsYHQ/s1600/aos28%2Bogres%2B05.JPG" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="626" data-original-width="800" height="500" src="https://1.bp.blogspot.com/-fKo9F4GAOA0/XmjaYdKAPbI/AAAAAAAAHA4/JzsO4hjm_vE5whW1OoYTEscS36yugItzACLcBGAsYHQ/s640/aos28%2Bogres%2B05.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">Till is a converted Gulgoch from the Beastgrave Wurmspat box (I love all three of those models), and Kazmer is a repurposed and reworked old mini of mine (a Lord of Blights conversion).</span></td></tr>
</tbody></table>
<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-LpbEe9bm1Ko/XmjaYR0k2XI/AAAAAAAAHA8/bPjNu2MT44IBFoWumrtkE0X07nTiWWubwCLcBGAsYHQ/s1600/aos28%2Bogres%2B06.JPG" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="680" data-original-width="800" height="544" src="https://1.bp.blogspot.com/-LpbEe9bm1Ko/XmjaYR0k2XI/AAAAAAAAHA8/bPjNu2MT44IBFoWumrtkE0X07nTiWWubwCLcBGAsYHQ/s640/aos28%2Bogres%2B06.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">Size comparison with a human soldier.</span></td></tr>
</tbody></table>
<div style="text-align: justify;">
These are downsized ogres, converted from Blightkings. I harbour a dislike towards Warhammer Ogor minis. Their proportions, especially the size ratio
between their heads and bodies, makes them look less brutal
and more goofy. The poses are stiff and wooden, and the models are a pain to convert into new poses. I used to have an Ogre army back when they first came
out as a faction in WHFB, and I liked the artwork I found in the Armybook. Always wished the minis would reflect that artwork better. I wanted to take a step in that direction with my new Ogre Mercs.</div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-IfKbfjc919k/XmjcjN77nXI/AAAAAAAAHBU/d-BZzMzBn6QAOFcIfMC_UtgFNrPOKeb4gCLcBGAsYHQ/s1600/aos28%2Bogres%2B07.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="872" data-original-width="600" height="640" src="https://1.bp.blogspot.com/-IfKbfjc919k/XmjcjN77nXI/AAAAAAAAHBU/d-BZzMzBn6QAOFcIfMC_UtgFNrPOKeb4gCLcBGAsYHQ/s640/aos28%2Bogres%2B07.JPG" width="440" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">Cover of the first WHFB Ogre Kingdoms Armybook. </span></td></tr>
</tbody></table>
<br />
<h4 style="text-align: center;">
<span style="font-size: small;">Deadwalker Knights</span></h4>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-BiFW8GKxVto/XmjaZQ2JiyI/AAAAAAAAHBE/xamDClIB6I8MLhsDNAHC9cpMcPWTcbFuACLcBGAsYHQ/s1600/aos28%2Bsunhold%2Bdeadwalker%2Bknights.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="610" data-original-width="800" height="488" src="https://1.bp.blogspot.com/-BiFW8GKxVto/XmjaZQ2JiyI/AAAAAAAAHBE/xamDClIB6I8MLhsDNAHC9cpMcPWTcbFuACLcBGAsYHQ/s640/aos28%2Bsunhold%2Bdeadwalker%2Bknights.jpg" width="640" /></a></div>
<br />
<br />
<div style="text-align: justify;">
Expanding my Deadwalker roster with some stronger troops. These guys are hard to take down, but are painfully slow. Probably better avoided or distracted than engaged into melee. The models are once again Perry medieval knights with resculpted faces and shambling poses.</div>
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As with the last batch, Ivan and I made Fabula profiles for them right away:<br />
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<a href="https://1.bp.blogspot.com/-TOp9WbirBb0/XmkXa2biZlI/AAAAAAAAHBk/q8pg_HJBaAspSIM8RxyTi9W6KxaRpvhPACLcBGAsYHQ/s1600/Sunhold%2BDeadwalker%2Bknight%2Bgreat%2Bweapon%2Bcopy.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1132" data-original-width="1600" height="452" src="https://1.bp.blogspot.com/-TOp9WbirBb0/XmkXa2biZlI/AAAAAAAAHBk/q8pg_HJBaAspSIM8RxyTi9W6KxaRpvhPACLcBGAsYHQ/s640/Sunhold%2BDeadwalker%2Bknight%2Bgreat%2Bweapon%2Bcopy.jpg" width="640" /></a></div>
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<br />Ana Polanscakhttp://www.blogger.com/profile/00475924332253440189noreply@blogger.com9tag:blogger.com,1999:blog-7579010104915193980.post-85578260498736093112020-02-27T19:55:00.002+01:002020-02-27T19:55:22.512+01:00CCLII. AoS28: Sunhold Deadwalkers and Netopyr<div style="text-align: justify;">
<span style="font-size: large;"><span style="color: #660000;"><b>A</b></span></span>t last found a bit of time for my personal projects, so I made a few figures real quick. </div>
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<h4 style="text-align: center;">
Sunhold Deadwalkers</h4>
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I'm trying to settle for a definitive look for my undead in the Sunhold setting. Reanimated denizens of the city's past will be a commonly encountered enemy. I want them based on partly skeletonised/partly mummified remains, like the ones in Sicilian Capuchin crypts. Converted both these Deadwalker soldiers using plastic historicals - same as for many of my living humans. These required a bit more work with the scalpel, drill and putty, though.</div>
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<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-6sVPJIhmvZs/XlgD3o9GgqI/AAAAAAAAG_8/yYprdfB7msU_BIgtvLzd3NsAa_84pvHTwCLcBGAsYHQ/s1600/AoS28%2Bdeadwalkers%2Bundead%2B27_02_20-02.JPG" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="675" data-original-width="800" height="539" src="https://1.bp.blogspot.com/-6sVPJIhmvZs/XlgD3o9GgqI/AAAAAAAAG_8/yYprdfB7msU_BIgtvLzd3NsAa_84pvHTwCLcBGAsYHQ/s640/AoS28%2Bdeadwalkers%2Bundead%2B27_02_20-02.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">Deadwalker Footsoldier and Deadwalker Crossbowman.</span></td></tr>
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<a href="https://1.bp.blogspot.com/-CVLE6b7FvsE/XlgD3sc2xoI/AAAAAAAAG_4/2iBbvt25ezEuxHY6bzrCHoIeO7fRGeHyQCLcBGAsYHQ/s1600/AoS28%2Bdeadwalkers%2Bundead%2B27_02_20-01.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="672" data-original-width="800" height="536" src="https://1.bp.blogspot.com/-CVLE6b7FvsE/XlgD3sc2xoI/AAAAAAAAG_4/2iBbvt25ezEuxHY6bzrCHoIeO7fRGeHyQCLcBGAsYHQ/s640/AoS28%2Bdeadwalkers%2Bundead%2B27_02_20-01.JPG" width="640" /></a></div>
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<span style="font-family: Times, "Times New Roman", serif;"><span style="font-size: large;"> *</span></span></div>
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Netopyr</h4>
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These giant bats came from the <a href="https://www.games-workshop.com/en-EU/WHU-The-Grymwatch-EN-2019">Grymwatch</a> kit. They were originally chained together, and I managed to cut them apart and base them separately. I changed their faces and feet as well, to make them look less cartoony. They will join the ranks of the feral Vampires and their ghoul servants. </div>
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<a href="https://1.bp.blogspot.com/-iN_4ekzMZOY/XlgD3sQZDtI/AAAAAAAAHAA/BvDDHYooursbQdFGDHyGg7P5cGnpK5LWgCEwYBhgL/s1600/AoS28%2Bflesh%2Beaters%2Bbats%2B27_02_20-01.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="571" data-original-width="800" height="456" src="https://1.bp.blogspot.com/-iN_4ekzMZOY/XlgD3sQZDtI/AAAAAAAAHAA/BvDDHYooursbQdFGDHyGg7P5cGnpK5LWgCEwYBhgL/s640/AoS28%2Bflesh%2Beaters%2Bbats%2B27_02_20-01.JPG" width="640" /></a></div>
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While I was at it, they got <a href="http://gardensofhecate.blogspot.com/2020/02/ccli-fabula-rules-system-for-narrative.html">Fabula</a> profiles. Here they are:</div>
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<a href="https://1.bp.blogspot.com/-H0wuIP53Hm4/XlgPdbthASI/AAAAAAAAHAQ/Rfs4IoZ4izwtqLDHk1PZBmMBsVx8JDugACLcBGAsYHQ/s1600/Deadwalker%2Bfootsoldier%2Bcopy.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1132" data-original-width="1600" height="451" src="https://1.bp.blogspot.com/-H0wuIP53Hm4/XlgPdbthASI/AAAAAAAAHAQ/Rfs4IoZ4izwtqLDHk1PZBmMBsVx8JDugACLcBGAsYHQ/s640/Deadwalker%2Bfootsoldier%2Bcopy.jpg" width="640" /></a></div>
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<a href="https://1.bp.blogspot.com/-MeMdcfYQJ2Y/XlgPdrc3roI/AAAAAAAAHAU/j3B_sjC7blcuM1h04m-qUqu1cF4a5dF9gCLcBGAsYHQ/s1600/Netopyr%2Bcopy.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1132" data-original-width="1600" height="451" src="https://1.bp.blogspot.com/-MeMdcfYQJ2Y/XlgPdrc3roI/AAAAAAAAHAU/j3B_sjC7blcuM1h04m-qUqu1cF4a5dF9gCLcBGAsYHQ/s640/Netopyr%2Bcopy.jpg" width="640" /></a></div>
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That's it, back to work...</div>
Ana Polanscakhttp://www.blogger.com/profile/00475924332253440189noreply@blogger.com9tag:blogger.com,1999:blog-7579010104915193980.post-27934493115204190532020-02-13T19:23:00.001+01:002020-02-13T19:23:55.886+01:00CCLI. Fabula: Rules System for Narrative Tabletop Skirmish V1.2.<div style="text-align: justify;">
<span style="color: #660000;"><b><span style="font-size: large;">Y</span></b></span>ou can now download the updated version of the rules here: <a href="https://www.dropbox.com/s/rwife1r0ka3yg5u/Fabula%20Rulebook%20V1.2.pdf?dl=0">Fabula V<span style="font-family: Times, "Times New Roman", serif;">1.2. </span></a>The updates since V<span style="font-family: Times, "Times New Roman", serif;">1.1. </span>include alternating activation mode and an
appendix with a guide for deciding TNs for Checks. Also, page numbers
were messed up in the previous version, so that is now fixed as well.</div>
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Thanks to our playtesters and everyone else who gave us feedback so far! </div>
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<a href="https://1.bp.blogspot.com/-V8DePm4Yuzo/XkWPnrBsd2I/AAAAAAAAG_E/PqfNLo_qqW0R-7pclAwX4BHb1dnH6Z-JACLcBGAsYHQ/s1600/fabula%2Bbanner%2Bcopy.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="552" data-original-width="1500" height="234" src="https://1.bp.blogspot.com/-V8DePm4Yuzo/XkWPnrBsd2I/AAAAAAAAG_E/PqfNLo_qqW0R-7pclAwX4BHb1dnH6Z-JACLcBGAsYHQ/s640/fabula%2Bbanner%2Bcopy.jpg" width="640" /></a></div>
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Additionally, we have started a Facebook group for discussions about the rules system and sharing related content. You can join it here: <a href="https://www.facebook.com/groups/fabula.skirmish/">LINK</a>.</div>
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<span style="font-size: large;"><span style="font-family: Times, "Times New Roman", serif;">* * *</span></span></div>
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For the past couple weeks I've been busy behind the scenes with activities unrelated with Sunhold: the First Triumvirate, but my friends on the project have made some progress. @Lazaraie showed off WIPs of his Sect of Abundance (<a href="https://www.instagram.com/p/B8EuJURI15e/">LINK</a>), @dark_isles is working on a group called the Gravekin (<a href="https://www.instagram.com/p/B8Zpg6DHs8O/">LINK</a>), @nic_the_evans made the King in Chains, who is the central figure of his warband (<a href="https://www.instagram.com/p/B8g7f-SHKGT/">LINK</a>), and @ingrimmson has another delightful WIP from his own warband (<a href="https://www.instagram.com/p/B7_TcHyI5j3/">LINK</a>). </div>
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Follow <a href="https://www.instagram.com/explore/tags/aos28sunhold/">#aos28sunhold</a> and the artists themselves for future updates. </div>
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Ana Polanscakhttp://www.blogger.com/profile/00475924332253440189noreply@blogger.com3tag:blogger.com,1999:blog-7579010104915193980.post-1997059422808788002020-01-31T16:39:00.000+01:002020-01-31T16:40:22.977+01:00CCL. Fabula Rules System Playtest <div style="text-align: justify;">
<b><span style="font-size: large;"><span style="color: #660000;">L</span></span></b>ast Sunday we gathered a few friends and gave a test run to the rules we wrote for the Sunhold event.<br />
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If you want to try out the rules as they currently stand, you can download them on this link: <a href="https://www.dropbox.com/s/s244oh9l1bzuj06/Fabula_Rulebook%20v1_1.pdf?dl=0">FABULA</a>.
If enough people show interest, I'm considering opening a FB group for
the Fabula rules system so folks can share their experiences, opinions,
house rules and stats. <br />
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<div style="text-align: justify;">
I also put two other documents up for download: the Sunhold mood board (<a href="https://www.dropbox.com/s/un7zrlsmy8gr6bo/SunholdMoodBoard.pdf?dl=0">LINK</a>) and the brief intro to the setting (<a href="https://www.dropbox.com/s/u2x6crgmy3rs3rb/Svnhold%20The%20First%20Triumvirate%20Public.pdf?dl=0">LINK</a>), since I got a few queries about those.</div>
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This week we've seen more WIPs from other Sunhold participants: @ingrimmson (<a href="https://www.instagram.com/p/B78yTZwo65X/">LINK</a>) @shavigrad (<a href="https://www.instagram.com/p/B7vqMoZnIjI/">LINK</a>), @frigidus_sanguis (<a href="https://www.instagram.com/p/B76H5ahn0F6/">LINK</a>) and @totally_not_panicking (<a href="https://www.instagram.com/p/B71__NyHxmC/">LINK</a>). </div>
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Follow <a href="https://www.instagram.com/explore/tags/aos28sunhold/">#aos28sunhold</a> for future updates on the project. </div>
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<a href="https://1.bp.blogspot.com/-P2yUwBnZJaY/XjQF7r_b6LI/AAAAAAAAG-U/Q9Pf-zVGDR0n0rsKHyX9XH-W-64MToBagCLcBGAsYHQ/s1600/AoS28%2Bsunhold%2Bfabula%2Bplaytest%2B1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="837" data-original-width="1000" height="532" src="https://1.bp.blogspot.com/-P2yUwBnZJaY/XjQF7r_b6LI/AAAAAAAAG-U/Q9Pf-zVGDR0n0rsKHyX9XH-W-64MToBagCLcBGAsYHQ/s640/AoS28%2Bsunhold%2Bfabula%2Bplaytest%2B1.jpg" width="640" /></a></div>
Now about our first playtest. Ivan and I were GMs, and we had three players: Luka, Goran and Patrik (who also took photos of the game). Luka was the only one with experience in tabletop miniature gaming. We set up the board using our ruins and graveyard scenery, populated it with traps, loot and visible and secret monsters (Deadwalkers, Skeletons, Harpies, Crypt Ghouls, Deranged Cultists), and let the players pick their warbands. Luka played the <a href="http://gardensofhecate.blogspot.com/2020/01/ccxlix-aos28-iron-legs.html">Iron Legs</a>, Goran the <a href="http://gardensofhecate.blogspot.com/2020/01/ccxlvii-aos28-order-of-twin-tailed-comet.html">Templars of the Twin-Tailed Comet</a>, and Patrik had <a href="http://gardensofhecate.blogspot.com/2019/10/ccxxxviii-aos28-stormcast-sequitor.html">Avananta Stormsight</a> with a single Templar henchman. Their main goal was to raid a particular crypt that contained a valuable artefact, but in order to get there they had to get through perilous ruins.</div>
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<a href="https://1.bp.blogspot.com/-sLxwkEOII2A/XjQF7zsFFbI/AAAAAAAAG-c/xeQ-h9UY54U-foWP0WN9OePkE-9eKANsQCLcBGAsYHQ/s1600/AoS28%2Bsunhold%2Bfabula%2Bplaytest%2B2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="942" data-original-width="1000" height="376" src="https://1.bp.blogspot.com/-sLxwkEOII2A/XjQF7zsFFbI/AAAAAAAAG-c/xeQ-h9UY54U-foWP0WN9OePkE-9eKANsQCLcBGAsYHQ/s400/AoS28%2Bsunhold%2Bfabula%2Bplaytest%2B2.jpg" width="400" /></a></div>
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The players decided at some point to start viciously killing each other. That
ended in all PCs being wiped out before they even passed into the second
half of the map, where a boss was waiting for them, guarding their main
objective. The guys didn't take the game seriously in the slightest, but
since this was a playtest it didn't matter as much. We definitely confirmed that collaboration between warbands is highly beneficial for success in
this game.</div>
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<a href="https://1.bp.blogspot.com/-mfEVJAsIMmY/XjQF7iUEkFI/AAAAAAAAG-Y/tUK8Rz0mKrI0VDS3J6dZ4Ia-KuLfF4SJwCLcBGAsYHQ/s1600/AoS28%2Bsunhold%2Bfabula%2Bplaytest%2B3.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="879" data-original-width="1000" height="562" src="https://1.bp.blogspot.com/-mfEVJAsIMmY/XjQF7iUEkFI/AAAAAAAAG-Y/tUK8Rz0mKrI0VDS3J6dZ4Ia-KuLfF4SJwCLcBGAsYHQ/s640/AoS28%2Bsunhold%2Bfabula%2Bplaytest%2B3.jpg" width="640" /></a></div>
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<a href="https://1.bp.blogspot.com/-dLSFhXhKBTk/XjQF8cRC5bI/AAAAAAAAG-g/s_rhXrz7hKECqcwYB7vjQ_tWBNBYibJbgCLcBGAsYHQ/s1600/AoS28%2Bsunhold%2Bfabula%2Bplaytest%2B4.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="688" data-original-width="1000" height="440" src="https://1.bp.blogspot.com/-dLSFhXhKBTk/XjQF8cRC5bI/AAAAAAAAG-g/s_rhXrz7hKECqcwYB7vjQ_tWBNBYibJbgCLcBGAsYHQ/s640/AoS28%2Bsunhold%2Bfabula%2Bplaytest%2B4.jpg" width="640" /></a></div>
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We did get a bunch of feedback from our playtesters, some of which we immediately implemented in the first tweak of the rulebook. We intend to do several more playtest games to get a better idea what works and what doesn't.</div>
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<a href="https://1.bp.blogspot.com/-TosLlkejqrE/XjQF8wvHEzI/AAAAAAAAG-k/fpkEjqVJsi4J9Pf58M2awGI-EDhypD3LACLcBGAsYHQ/s1600/AoS28%2Bsunhold%2Bfabula%2Bplaytest%2B5.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1030" data-original-width="1366" height="482" src="https://1.bp.blogspot.com/-TosLlkejqrE/XjQF8wvHEzI/AAAAAAAAG-k/fpkEjqVJsi4J9Pf58M2awGI-EDhypD3LACLcBGAsYHQ/s640/AoS28%2Bsunhold%2Bfabula%2Bplaytest%2B5.jpg" width="640" /></a></div>
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Ana Polanscakhttp://www.blogger.com/profile/00475924332253440189noreply@blogger.com8tag:blogger.com,1999:blog-7579010104915193980.post-6275397553783332972020-01-24T11:37:00.001+01:002020-01-24T11:37:32.709+01:00CCXLIX. AoS28: The Iron Legs<div style="text-align: justify;">
<span style="color: #660000;"><span style="font-size: large;">T</span></span>he Iron Legs are a group of adventurers working for the figurehead Queen of Eagelroc. This warband was designed by my brother Ivan and executed by me. This band of rascals will be used this Sunday in our first playtest of the rules system Fabula, which was written for the Sunhold game. </div>
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<a href="https://1.bp.blogspot.com/-RbyiG5ZCt5U/XirAQKY7ccI/AAAAAAAAG80/RN_iQjb22f8FOj_VR-2sMSDPaeiPawY0QCLcBGAsYHQ/s1600/AoS28%2BSunhold%2BIron%2BLegs%2B1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="605" data-original-width="800" height="483" src="https://1.bp.blogspot.com/-RbyiG5ZCt5U/XirAQKY7ccI/AAAAAAAAG80/RN_iQjb22f8FOj_VR-2sMSDPaeiPawY0QCLcBGAsYHQ/s640/AoS28%2BSunhold%2BIron%2BLegs%2B1.jpg" width="640" /></a></div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
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<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: inherit;"><span style="font-size: small;"><span style="line-height: 115%;">Lukas
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-GxtNbtdd2uo/XirASve4PII/AAAAAAAAG9U/-rfLV_FalBg3JDQeP9vXipbOOsQ9LaiyQCEwYBhgL/s1600/AoS28%2BSunhold%2BIron%2BLegs%2B9.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="597" data-original-width="600" height="397" src="https://1.bp.blogspot.com/-GxtNbtdd2uo/XirASve4PII/AAAAAAAAG9U/-rfLV_FalBg3JDQeP9vXipbOOsQ9LaiyQCEwYBhgL/s400/AoS28%2BSunhold%2BIron%2BLegs%2B9.jpg" width="400" /></a></td></tr>
<tr align="justify"><td class="tr-caption"><span style="font-size: small;">Lukas is the leader if the warband. He is a mercenary, treasure hunter and explorer, whose accomplishments are more often than not the product of inexplicable luck rather than skill or wit. He was built using mostly plastic Perry parts. The pistol is from Freebooter Miniatures. The sword and helmet have been heavily modified with wire and putty, and the ruff around his neck is sculpted from scratch.</span></td></tr>
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<br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-AqkPC1DT9bY/XirAQ2J-dYI/AAAAAAAAG9A/lRNI25GAxaEHHW4V72tTJHs4yj2wL9c5QCEwYBhgL/s1600/AoS28%2BSunhold%2BIron%2BLegs%2B4.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="635" data-original-width="600" height="400" src="https://1.bp.blogspot.com/-AqkPC1DT9bY/XirAQ2J-dYI/AAAAAAAAG9A/lRNI25GAxaEHHW4V72tTJHs4yj2wL9c5QCEwYBhgL/s400/AoS28%2BSunhold%2BIron%2BLegs%2B4.jpg" width="377" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">Padre Ambrosius.</span></td></tr>
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<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-T2AetLv2vOk/XirARcc-u-I/AAAAAAAAG9E/AHwn2ozOoBoKH82wFrVxivX7xmT0gYmdgCEwYBhgL/s1600/AoS28%2BSunhold%2BIron%2BLegs%2B5.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="610" data-original-width="600" height="400" src="https://1.bp.blogspot.com/-T2AetLv2vOk/XirARcc-u-I/AAAAAAAAG9E/AHwn2ozOoBoKH82wFrVxivX7xmT0gYmdgCEwYBhgL/s400/AoS28%2BSunhold%2BIron%2BLegs%2B5.jpg" width="392" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">This character is a corrupt priest of Sigmar. The model was based on a WH<span style="font-family: Times, "Times New Roman", serif;">40</span>k Astropath. The head came from Warlord plastic Zulu warriors kit.</span></td></tr>
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<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-PKP3M83ND7g/XirARpVKNfI/AAAAAAAAG9I/Pajx4ZgRABgbBujAKE2hGbTOh_ImmHY3wCEwYBhgL/s1600/AoS28%2BSunhold%2BIron%2BLegs%2B6.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="626" data-original-width="600" height="400" src="https://1.bp.blogspot.com/-PKP3M83ND7g/XirARpVKNfI/AAAAAAAAG9I/Pajx4ZgRABgbBujAKE2hGbTOh_ImmHY3wCEwYBhgL/s400/AoS28%2BSunhold%2BIron%2BLegs%2B6.jpg" width="382" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">Sebastianus.</span></td></tr>
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<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">Sebastianus is a soldier with an appetite for human flesh. Perry plastics with some sculpting.</span></td></tr>
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<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-OHUEVU3obVs/XirAQH295YI/AAAAAAAAG84/rxic_DJP5fIVKnN1f_ctU5EJtmYrhfvggCEwYBhgL/s1600/AoS28%2BSunhold%2BIron%2BLegs%2B2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="591" data-original-width="600" height="393" src="https://1.bp.blogspot.com/-OHUEVU3obVs/XirAQH295YI/AAAAAAAAG84/rxic_DJP5fIVKnN1f_ctU5EJtmYrhfvggCEwYBhgL/s400/AoS28%2BSunhold%2BIron%2BLegs%2B2.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">Narses.</span></td></tr>
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<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">Narses is a rifleman, and a notorious coward. Also a Perry plastics kitbash with a bit of green stuff.</span></td></tr>
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<div style="text-align: center;">
<span style="font-size: large;"><span style="font-family: Times, "Times New Roman", serif;"><br /></span></span></div>
<div style="text-align: center;">
<span style="font-size: large;"><span style="font-family: Times, "Times New Roman", serif;">* * *</span></span></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
The first few public posts from Sunhold participants have been shared by @shavigrad (<a href="https://www.instagram.com/p/B7rbC-CnP1c/">LINK</a>), @vmkuriljov (<a href="https://www.instagram.com/p/B7mB2SpnGLG/">LINK</a>), @frigidus_sanguis (<a href="https://www.instagram.com/p/B7YzCHTHNRE/">LINK</a>) and @totally_not_panicking (<a href="https://www.instagram.com/p/B7putwXnQgO/">LINK</a>). Follow <a href="https://www.instagram.com/explore/tags/aos28sunhold/">#aos28sunhold</a> for future updates on the project. </div>
Ana Polanscakhttp://www.blogger.com/profile/00475924332253440189noreply@blogger.com13tag:blogger.com,1999:blog-7579010104915193980.post-74771651977971512312020-01-17T17:13:00.000+01:002020-01-17T17:46:20.881+01:00CCXLVIII. Sunhold: The First Triumvirate - Introduction<div style="text-align: justify;">
<span style="font-size: large;"><span style="color: #660000;"><b>T</b></span></span>his summer I will once more be organising an AoS<span style="font-family: "times" , "times new roman" , serif;">28</span> multiplayer event game at <a href="https://www.facebook.com/UmsAgram/">UMS "Agram"</a> in Zagreb. The project has only recently reached production stage, and I'll be documenting its development here on the blog - perhaps it will help someone who is interested in organising something similar. </div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-MD6V1kP--m4/Xh7Ma18Dl0I/AAAAAAAAG7w/U1YNqjwCBhsvMshRGdxfitAMvm98-UM3gCLcBGAsYHQ/s1600/banner%2B.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="552" data-original-width="1024" height="344" src="https://1.bp.blogspot.com/-MD6V1kP--m4/Xh7Ma18Dl0I/AAAAAAAAG7w/U1YNqjwCBhsvMshRGdxfitAMvm98-UM3gCLcBGAsYHQ/s640/banner%2B.jpg" width="640" /></a></div>
<div style="text-align: justify;">
Before I started inviting potential participants and collaborators, I had to do a certain amount of work and planning by myself. The venue and date of the event were both provided to us by UMS "Agram" from the start, so I didn't have to deal with that. I did, however, have to come up with the setting and the premise of the game. This took more than I expected, but I settled for the following:</div>
<br />
<blockquote class="tr_bq">
<div style="text-align: justify;">
The story of The First Triumvirate takes place in a territory freshly liberated from occupation by Chaos. The huge and mighty Stormhost is gone to fight somewhere else, and people are working on resettling the area: rebuilding, repopulating, starting new kingdoms on ruins of old. A small contingent of Stormcast Eternals remains to coordinate and lead these efforts. Although armies of Chaos are gone, these lands are not fully safe yet. Wild beasts, the undead and small groups of servants of Chaos are still roaming about. Each city-state and country are painstakingly reclaimed for mankind, and the execution of this effort is organised as a series of reclamation projects. Sunhold is a sprawling ruined city surrounded by plains,forests and marshes. The events of our game will take place within Sunhold's walls.
</div>
</blockquote>
<br />
<blockquote class="tr_bq">
<div style="text-align: justify;">
Each player will take command of a small warband, representing groups that entered the city to fulfil their individual goals. They may be a part of the reclamation project and want to exterminate enemies of humanity to make the city once more habitable, or they may be a party of adventurers or bandits who wish to loot the ruins and fill their own pockets. The warbands may make alliances and collaborate, or betray and eliminate each other on their path through the ruins. </div>
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The setting is a loot-littered, monster-infested ruined city; a familiar concept we've seen before in Mordheim, Frostgrave, Shadespire and others. </div>
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The next step was to determine which rules system we would use, as that would have some effect on future decisions. I went to my brother for advice on this one, since he's my usual rules guy. After some discussion he suggested writing a fully custom rules system, and that is what we ended up doing. I will discuss the system in a separate post, as it's a topic worth examining on its own.</div>
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Now that we had a setting and an idea what the game will play like, I turned to the matter of the table and scenery. Since I have no more than six months to prepare, I will rely mostly on plastic kits as opposed to elaborate scratch-built terrain. It's the kind of scenery I intend to use for many games in the future, and that re-usability is a big bonus. I have a fine amount of unbuilt Warcry ruins as well as a few sets of Garden of Morr (or whatever they call it these days). I will need the help of others with scatter terrain, though. </div>
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<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-sXb5ggkzKU0/Xh7NfLiRAbI/AAAAAAAAG74/L3HXHRmwWV8NwXCgk97BrxS3XTpyLnrSwCLcBGAsYHQ/s1600/IMG_20200114_205239_259.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="750" data-original-width="1000" height="480" src="https://1.bp.blogspot.com/-sXb5ggkzKU0/Xh7NfLiRAbI/AAAAAAAAG74/L3HXHRmwWV8NwXCgk97BrxS3XTpyLnrSwCLcBGAsYHQ/s640/IMG_20200114_205239_259.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">The kits have been taken off the sprue and about half of them have been cleaned up already. When that's done, we commence assembly.</span></td></tr>
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This was the moment I had enough to start inviting folks to the game. Some of them are friends I've collaborated before and even met with at past events, but many are people I hadn't been in direct contact with before I invited them. I'm looking forward to seeing a bunch of them around the same table on the day of the game. I will talk more about them and show off their progress here as they start working on their models. You can follow the project on Instagram under <a href="https://www.instagram.com/explore/tags/aos28sunhold/">#aos28sunhold</a>.</div>
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In order to keep the team on the same page regarding the setting and overall aesthetic of the game, I needed to create two documents: Background&Guidelines and the Mood Board. The former lets the participants in on what the event is about and the size and composition of their warbands. The latter consists of images that help convey the colours, shapes, notions and overall atmosphere the game aims to achieve through its visual design. Since there are so many artist working on the project, this is a must if it is to possess a consistent and recognisable look. I crammed the whole crew into a dedicated FB group so we can all communicate, share and discuss about the project. </div>
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<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-O88LhQ3ulC4/XiHZkixWQJI/AAAAAAAAG8E/akW2m9ZHFyk8wyThctvm8nMooKFXa4nvQCLcBGAsYHQ/s1600/sunhold%2Bguidelines.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="591" data-original-width="878" height="430" src="https://1.bp.blogspot.com/-O88LhQ3ulC4/XiHZkixWQJI/AAAAAAAAG8E/akW2m9ZHFyk8wyThctvm8nMooKFXa4nvQCLcBGAsYHQ/s640/sunhold%2Bguidelines.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Background&Guidelines</td></tr>
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<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-lVkFz6Pt35w/XiHZkO8DirI/AAAAAAAAG8A/_vt1SbfKy6cBoUAIQyjES8Xs9ipEgIJ5gCLcBGAsYHQ/s1600/sunhold%2Bmoodboard.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="591" data-original-width="878" height="430" src="https://1.bp.blogspot.com/-lVkFz6Pt35w/XiHZkO8DirI/AAAAAAAAG8A/_vt1SbfKy6cBoUAIQyjES8Xs9ipEgIJ5gCLcBGAsYHQ/s640/sunhold%2Bmoodboard.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Mood Board</td></tr>
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That's all for now. Watch this space (as well as Instagram and Facebook) for further updates. </div>
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Ana Polanscakhttp://www.blogger.com/profile/00475924332253440189noreply@blogger.com11tag:blogger.com,1999:blog-7579010104915193980.post-42717639676149897252020-01-09T16:20:00.000+01:002020-01-09T16:20:17.119+01:00CCXLVII. AoS28: The Order of the Twin-Tailed Comet<div style="text-align: justify;">
<span style="font-size: large;"><span style="color: #660000;"><b>F</b></span></span>or my first post of the new year we have a new pair of Templars to join the existing two. Now they have the numbers to be a warband on their own.</div>
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<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-SWp3t1jxNTY/XhczYDrrvrI/AAAAAAAAG7I/mjuTJkKPa9oMSIBYplzUxFH81KwxnoLYACLcBGAsYHQ/s1600/P1090835.JPG" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="583" data-original-width="800" height="466" src="https://1.bp.blogspot.com/-SWp3t1jxNTY/XhczYDrrvrI/AAAAAAAAG7I/mjuTJkKPa9oMSIBYplzUxFH81KwxnoLYACLcBGAsYHQ/s640/P1090835.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">Two Knight Brothers, Commander, Chaplain. </span></td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-Ts8WcC-_jhA/XhczVwGJU0I/AAAAAAAAG7M/wIOPp3dXkgYOzi3OKxs_E_THF2oHUpvrwCLcBGAsYHQ/s1600/P1090826.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="580" data-original-width="600" height="386" src="https://1.bp.blogspot.com/-Ts8WcC-_jhA/XhczVwGJU0I/AAAAAAAAG7M/wIOPp3dXkgYOzi3OKxs_E_THF2oHUpvrwCLcBGAsYHQ/s400/P1090826.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">Knight Commander.</span></td></tr>
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<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-SgXA3eT56LY/XhczW8BfGaI/AAAAAAAAG7A/QRD2XA2Q3RsxRFVdvJFw0c04uJLEObZZwCLcBGAsYHQ/s1600/P1090827.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="584" data-original-width="600" height="388" src="https://1.bp.blogspot.com/-SgXA3eT56LY/XhczW8BfGaI/AAAAAAAAG7A/QRD2XA2Q3RsxRFVdvJFw0c04uJLEObZZwCLcBGAsYHQ/s400/P1090827.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">I wanted the Commander to stand out from the Knight Brothers. The helmet design reminiscent of the twin-tailed comet is something I wanted to include from the start. </span></td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-UGOlRLrncvI/XhczXV0vyRI/AAAAAAAAG7E/Zu-j5ha5wCI7qNrThSIB_StgvkTlgSn4ACLcBGAsYHQ/s1600/P1090828.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="553" data-original-width="600" height="367" src="https://1.bp.blogspot.com/-UGOlRLrncvI/XhczXV0vyRI/AAAAAAAAG7E/Zu-j5ha5wCI7qNrThSIB_StgvkTlgSn4ACLcBGAsYHQ/s400/P1090828.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">The conversion is a mix of Perry plastic parts, a GW comet symbol (don't remember exactly where it came from) and green stuff. </span></td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-NXvx74CspWQ/XhczV_r3qLI/AAAAAAAAG68/QigtpDdsIwsQ60h8gJYK-vpf05kjYfNpgCLcBGAsYHQ/s1600/P1090822.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="579" data-original-width="600" height="385" src="https://1.bp.blogspot.com/-NXvx74CspWQ/XhczV_r3qLI/AAAAAAAAG68/QigtpDdsIwsQ60h8gJYK-vpf05kjYfNpgCLcBGAsYHQ/s400/P1090822.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">Chaplain. </span></td></tr>
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<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-52un9mbBm8w/XhczV3LcsxI/AAAAAAAAG64/p2vD92lNXEMQ0yD9W1yxVZVGVSjubLvzQCLcBGAsYHQ/s1600/P1090823.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="566" data-original-width="600" height="376" src="https://1.bp.blogspot.com/-52un9mbBm8w/XhczV3LcsxI/AAAAAAAAG64/p2vD92lNXEMQ0yD9W1yxVZVGVSjubLvzQCLcBGAsYHQ/s400/P1090823.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">The conversion is a combination of Perry plastic knight parts and North Star plastic wizard (plus putty).</span></td></tr>
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<span style="font-family: Times, "Times New Roman", serif;"><span style="font-size: large;">* * *</span></span></div>
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On a related note, I'm happy to announce that this summer I will once again be hosting an AoS<span style="font-family: Times, "Times New Roman", serif;">28</span> event in Zagreb. The custom rules system written by my brother Ivan is nearly ready for a test drive, and I'm busy preparing the briefing document and fearfully glancing at the pile of terrain that needs to be built and painted over the coming months. </div>
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More information coming soon. </div>
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Ana Polanscakhttp://www.blogger.com/profile/00475924332253440189noreply@blogger.com14