Tuesday, 19 June 2018

CLXXVII. Stormcast Questor and Penitent Acolytes of Sigmar



New faction for Isles of Brume. Centered around a Stormcast Questor sent to Isles on a mission known only to him and his god. Apparently he is looking for something. Gradually, a whole penitent cult formed around the wandering golden demigod, following him wherever he goes.


So, this is another take on the Stormcast from me. This time I didn't use a Stormcast model as the base, but I did end up with a Dark Souls-ey look once again. The model I used was Biologus Putrifier from 40K, whose forward striding pose I find very fitting for my Questor's background.





I acctually started working on this faction a long time ago. First I came up with the Questor, when I thought about how I wanted to represent Stormcast Eternals in AoS28. They are very, very rare on the Isles. Tremendously powerful, foreign to the islanders, mysterious. This Questor is more like force of nature, most people get out of his way rather than engage him. They have heard what happens to those who cross his path. Since he has very limited communication with locals, but they find him fascinating - they come up with their own interpretations of him. This penitent cult writes down everything he says, and chronicles his travels. These make their sacred texts, which are ever expanding as they learn more about Sigmar from his golden warrior prophet.




Religious zealots and this sort of imagery are the staple of Inq28. But when I look at what the AoS28 crowd has made to date, I don't see this popping up that often. I wonder why this is so.

 
The Acolytes accompanying the Questor are based on metal flagellants and warrior priest. I made a press mould of a Stormcast mask to make their masks, and I sculpted tall hoods reminiscent of those worn by Catholic penitents. A few more subtle modifications were done, where necessary. 




So I had them saved in the form of sketches, and I slowly gathered the minis I needed (mostly older metal stuff). Now there's a warband competition at Blog dé Kouzes, so I decided to put the first five models in my schedule. There's a lot more coming in the future, including a converted Screaming Bell.










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Since I'd taken out my cemetery scenery, I photographerd the Mirrogoi faction, too. Recently I've tweaked and expanded their backstory into something more interesting than 'they're undead and they worship Nagash'. Here it is:



Mirrogoi is an ecclesiastical state, governed by the Pontiff. The highest functionaries are all clerics and monks hailing from all across the Isles. The Necropolis is a burial ground for kings, nobles, saints and other honoured individuals, whose bodies are transported from their homelands to be interred in majestic tombs on the island. Many Brumean states have had or still have this agreement with Mirrogoi.


Death clerics continue their service beyond the grave as different forms of undead; there are actually very few living people on the island at any time. Higher priests are adept at necromancy, and their powers are also used to maintain an army to protect the tombs, and the bodies and treasure within them. The bone army consists mainly of the poor, criminals and other unwanted or unclaimed dead, vanquished enemies, and of those who volunteer their remains for the task. Precious bodies of those buried in the tombs are, of course, left at peace. Outsiders are normally permitted on the island only for funerals, pilgrimages and other necessary ceremonies which are arranged and performed in collaboration with Mirrogoian clergy...

Monday, 11 June 2018

CLXXVI. Peasant House Step-By-Step

When I published my peasant house I got a lot of requests for a more detailed account of the build. I have completed two more of these cottages now, and I tried my best to document the process for those interested. If you have questions, you are welcome to ask in the comments. I'll be happy to discuss it further.




Materials:
  • polystyrene
  • balsa wood (1mm, 2mm)
  • DAS clay
  • MDF base
  • pelt of a teddy bear 
  • masking tape
  • PVA glue
  • superglue
  • pins
  • wooden toothpicks
  • wire
  • blister pack
  • insect net
  • paint


The core shape was assembled from polystyrene, toothpicks and masking tape. It's sturdy and easy to build upon, so a good choice if the house is closed (no playable interior). The base is MDF.


First, I grabbed 2mm balsa and got started on the roof. That's only the parts of the wooden roof structure that would be visible. No need to bother with the rest since it will be covered with 'thatch'.


Next comes the wooden framework of the walls. Also made of 2mm balsa, glued with PVA.


The walls were then filled with DAS clay. I do this with my fingers and leave it uneven and messy. Only I always make sure not to leave fingerprints - having those showing is on the same immersion-killing level as having mould lines on a painted mini. Water helps smooth things out. Before applying the clay, I smeared some PVA on the surface for DAS to adhere better. If your polystyrene has a textured surface, do sand it smooth. The texture will show in the overlaying clay when it cures. You can still fix that with another layer of DAS, but it's better to prevent it from happening at all.


While the clay was still wet I added more detail to the overhang of the roof. It's just toothpicks, cut in half. Pointy end stuck into the wall just under the roof.



That's the big stuff done. Moving on to the detailing.

Leaded windows. Insect net, blister pack plastic. I cut the shape with scissors, glued them to each other with superglue and then on the wall with PVA. Built the window frames around the glass. Easy.





Doors. 1mm balsa. First, basic shape and size. Then it was marked and cut into planks. Each plank got wood grain engraved. Each distressed around the edges. Then all glued into place in the door frame. The 'empty space' behind the door was prepainted black, since it would otherwise have been hard to reach. Thinking ahead saves you from frustration later.


Metal detailing on the door. Blister packaging, pin heads, metal rings. Glued with superglue.


Painting time. Sprayed white. Grey and brown glazes on the wood, some staining on the whitewashed walls. Rust on metal.


After the messiest part of painting is done, the teddy fur thatch can be glued into place. I prefer to do it this was to avoid fur getting in the way when painting the underlying wood.



The fur thatch is best done by cutting horizontal strips and pasting them onto the roof, starting from the bottom and slightly overlapping. I used pins to fix it all in place until the glue set. I pulled them all out afterwards.


You will notice it looks very fuzzy. To make it more like straw, I applied a mix of water, PVA and light brown paint. Used a large stiff brush and brush only in the downward direction, following the flow of the hairs. This is also how water would normally go down the roof during rainfall.


After this, the roof will be pretty drenched and it will take time for it to dry. Best leave it overnight. When it was completely dry, I added the chimney, the wooden ridge, and some planks nailed to the roof. The latter are mostly an aesthetic choice, since they help break up the large, relatively bland surface.

It's the little extra details that really help sell the scenery piece as a house someone inhabits. A simple, rickety ladder can be made from balsa and cut up toothpicks. For a tidier and sturdier result, harder wood is recommended.



This water pitcher hanging on the wall was made of a wooden bead, a metal ring and a bit of wire:


Bits leftover from kits, or bits designed for dioramas and basing are also good for this. I add these little bits at the end since it's easier to paint them separately from the building.

As you can see, it is not complicated and it doesn't require expensive materials nor tools. The more time you spend on it and the more attention you give to details, the more spectacular it will be. And you can always go back and work on it some more, add a little thing here, tidy up the paintjob there. I will leave these as they are for now, since I have a few more pieces to build before the deadline. But nothing is stopping me to snazz them up more at a later date. 

Cottage No.2
 




Cottage No.3
 







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In other news, I'm still making minis. I have shown this image somewhere else already, but I want to include it here as well. Second Bloodfiend is done, the Custodian finished, and a little piper devil is the newest arrival to the green group. Bosch for the win.


Tuesday, 29 May 2018

CLXXV. The Hag's Hovel Carnage

I hosted a game of AoS28 the other day. We had time afterwards to take photos of recreations of key scenes from the battle, so I made this writeup in my usual style. My opponent was Vladimir, whom I mentioned in my last post. He visited Zagreb again this week, and this time brought a warband to play with. He had developed a backstory for the models, which helped me when I was coming up with a scenario and choosing which of my factions to pick as his enemy. We used AoS Skirmish rules, and the battlefield was my 3x3 feet board. The cottage and willows I made for Legen had their debut on the table. So here it is for your enjoyment: The Hag's Hovel Carnage.

I. DRAMATIS PERSONAE


Vladimir's warband: The Damned Mercenary Company. Left to right: Miguel, Frederick Urs, Rebecca Von Todmorten, Aarnulf and Garth.  

In his own words:

"The origins of The Damned Mercenary Company are shrouded in mystery. They chose the ominous name for themselves after Felix Von Todmorten died in battle, and Frederick "the Black" Urs took on the role of company commander. He always was a misfortunate and brooding man, and thus he wanted to daringly spite the cruel fate. But bad luck continued to follow them. Under the new leadership the Company fell into severe disrepute. Most of the soldiers abandoned it seeing that they were truly headed for damnation. And so the Company became common thugs for hire, no more fighting glorious battles but chasing down outlaws, collecting debts and doing other sorts of dirty work. 

The next terrific blow came when they were hired by the witch hunter Titus Lucius to bring to justice Tashta, a well liked wisewoman, on charges of heresy and consorting with the Ruinous Powers. For when they came for her, the witching woman did indeed summon the dark forces, and laid on them a terrific curse. They were all turned to beasts, sprouting horns and tails, fur and fangs. In the ensuing fight, Tashta did pay with her life, but managed to drag half the Company with her to the grave. 

Thus the Damned were only five warriors remaining, marked for life by the witch's curse, despised by all, and soon to be hunted as abominations. Yet they refused to give in to hopelessness, and strove forth to seek redemption. Maybe someone could save them. Maybe even another witch. 

  • Frederick "the Black" Urs-  A huge, courageous and capable warrior. It is unclear was he always fated for misfortune, or brought it down upon himself through wrong choices. 
  • Rebecca Von Todmorten- The surviving widow of the former company commander. Nobody knows what bound her to Frederick when all others abandoned him. Although a fierce fighter, she always had a noble spirit. But still she followed willingly into damnation. 
  • Gart, Aarnulf and Miguel- Brutes who stuck with the Company through it's decline, more likely because they relished the dirty work and cruelty then out of any sense of loyalty."
 
Warscrolls for them were written right before the battle, based on their character and backstory. In our battle, the warriors come to visit the witch Baba Vanga, believing she can help them end their curse.

Baba Vanga and Black Phillip. 

Vanga is a sister to Tashta, the witch responsible for the mercenary company's curse. The two were not on good terms with each other, so if Baba Vanga is capable of undoing her sister's spell, she is likely to be happy to do it. The Company are counting on it. Black Phillip is the witch's daemonic familliar. He, among other things, protects the cottage and its inhabitant from the dangers that lurk in the woods.

Their warscrolls were made up on the spot. The witch was a spellcaster with common protective and offensive spells, and Phillip was a melee-oriented daemon creature. The pair were controlled by Vladimir.

Janos the Cannibal and his witch-hunting retinue: ghouls and wolves of Folda. Janos used the rules for Crypt Haunter Courtier, the ghoul soldiers were Crypt Ghouls, and the wolves were Dire Wolves. Storywise it made sense to me for Janos to lead my warband. A handful of ghouls and wolves from my collection were selected to fill out the rest of the crew.

On orders from his queen, Janos roams the land on a quest to eliminate any traces of Chaos he can find. Queen Ligia considers potential spreading of this corrupting force into her own kingdom a threat. Janos is a ruthless slayer with particular hate for Chaos. He does not need the cultists and abominations alive; in fact he makes sure the ones he catches are thoroughly obliterated - by devouring their bodies. He has been questing for years now, and his trophy collection as well as his ever growing girth testify to his skill at his job. Janos' Chaos-tainted diet is not without effect on his body, however, as visible from his tumorous sword hand.

For some time, the ghoul witch hunters have been following a band of well-armed beast-folk on the border of Folda. As far as Janos knows, they are abominations of Chaos, and they need to be slain to protect the kingdom and all its people.

II. THE ENCOUNTER


Janos and his warband tracked the vile beings to this run-down house, and it turns out they've been led to even more Chaos filth. A witch lives here, with what seems to be a Daemon in the form of a huge black goat. Deciding that this is the spot where he wants to engage his quarry, Janos commands his hunters to enter through the back yard, spread out and surround the hovel. There might be an opportunity for slaying the witch before the beastmen get a chance to rescue her.

The swift wolves get to the witch first, just as the cursed reach the fence circling the cottage's front yard. Angered by this sudden monster attack and worried about losing their chance of getting their curse cured, the mercenaries charge forward to the old woman's aid. Black Phillip and Baba Vanga dispose of one of the aggressive wolves, and she manages to get away from them towards a safer position next to her well.

Frederick Urs, Miguel and Garth attack the remaining wolves. Janos and some ghouls are just around the corner at this point. Rebecca spots them, and lingers out of combat for the time being, waiting for the right opportunity to strike.

Next to the well, on the other end of the front yard, Baba Vanga is facing trouble again. Aarnulf, the lion-headed mercenary, focuses on helping her out. He repeatedly fires his crossbow at the advancing ghoul creatures, while Vanga defends herself by casting spells.

Janos himself finally joins the skirmish, but he quickly loses the support of his minions, who get mercilessly cut down by the blades of the Damned Mercenary Company. They were met by a swift counter-attack from Rebecca, who sprung into action when Janos moved forward, intending to assault Urs from the rear.

Despite getting shot at along the way, some of the ghouls manage to approach the hag and her protector, engaging them in melee.

The leader of the mercenaries falls under Janos' rusty blade, but Rebecca is still standing and hitting back. The wolf pack is down to its last member, bloodied and facing two beastmen and the goat daemon.

Only moments later things are really not looking well for the cursed company. Two of their mightiest fighters are down, and the enemy leader is set to continue his slaughter.



Baba Vanga slays one of her attackers with an Arcane Bolt, but some of their attacks come through. Aarnulf is on the ground, so she has to wrestle with the last remaining ghoul all on her own. Unfortunately for the hag, the ghoul soldier prevails.


Black Phillip and Miguel finish off the last of Janos' wolves, but its enraged hulking master steps forth, determined to end this...

III. THE AFTERMATH


When the battle was done, Janos and a single ghoul soldier were the only ones left standing. The black goat was the last one to die, though he did not crumple to the ground but rather simply blinked out of existence when Janos lopped off his horned head. The front yard of the cottage was littered with mangled bodies. The knight of Folda accomplished his mission, but the cost was steep. The Damned had fought well. 

The lone tired ghoul ransacked the cottage for anything of use while Janos was entertained with harvesting the hag's wrinkled head. It was a trophy which he would present to the Queen. The knight then rested, gnawing on Baba Vanga's bones, while the ghoul buried his fallen comrades. The beastmen were left where they had fallen, for the crows to pick apart. Before the two left the scene, they'd put the witch's hovel to flame; and by next morning all that was left was a black, smouldering heap.

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Since our last meeting, Vladimir has finished converting his knight for the Legen event. The rhinoceros mount was sculpted from scratch, based on Albrecht Dürer's famous depiction of the animal. It's a massive figure when compared to my own knight: