The robot is based on this illustration for a Magic:The Gathering card:
|Proteus Machine. Artwork by Greg Staples. © Wizards of the Coast|
I wanted to make a clockwork automaton like that one for Gardens at some point. As a mercenary or even a part of a whole new faction. I made a skech and notes for later.
But round 3 of Iron Painter had a theme in which such a miniature would fit, so I used the opportunity. But I had to turn the idea into something a bit more elaborate than a gaming piece. Not that I cannot still use him for games; it would not be too complicated to make him removable from the large base to a 30mm round one.
|Sketch of the composition.|
|The robot started as a Necron Warrior.|
|The faces are 40K Blood Angel masks. I made copies rather than cutting the actual bits.|
|Originally I meant to make the head actually rotateable. However, since I later decided that I want dramatic lighting coming from one side of the scene, this idea didn't seem right any more. I ended up gluing it in place.|
|The torso needed some sculpting.|
|The finished conversion.|
|Once again I relied a lot on washes and glazes when painting the miniature.|
|The base was simpler than the last one. I used air-drying clay, plaster and real tree roots.|
The feel I was hoping I would get was that of an old-school SF illustration. I think I did that part right. But there is just something missing. The scene seems to me too static, too dull. Do you have the same feeling? How would you fix it? It's too late now to improve it for the competition, but at least I can learn for next time.