Couple months ago I introduced
Sol and Luna, characters I made for trying out
The Dolorous Stroke rules system. In the meantime, I've prepared a short adventure, painted
a couple more gaming pieces for it, and at last played it – with my brother Ivan
as the player and myself as the GM.
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Area 1: The Windmill. Luna finds a dead soldier and is attacked by a hostile tree-man. |
I did not use the setting from the Dolorous Stroke book, preferring as usual to
set the story in my own (Isles of Brume), where Sol and Luna are both members of a mystical
order named Knights of the Firmament. The order is dedicated to a
demon named Giger, who allegedly dwells in a subterranean palace beneath their
keep. The knights travel around the Isles, spreading Giger's cult by doing
great deeds, including interfering with schemes of other demons (using their
followers for such tasks is is nothing out of the ordinary for demonkind). Ivan was free pick his knight from the two available, and he opted for
Luna.
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Area 2.1: The Well. Luna gets a chance to miraculously heal some of his injuries. |
Luna's personality, gender, physical appearance, morality
and motivations beyond the mission to spread Giger's religion were up to Ivan.
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Area 2.2: Wolf Den. Luna helps two soldiers, Hunald and Kottar, defeat a pack of wolves. The soldiers join Luna. |
I mapped out several areas for him go through, like
a dungeon. Monsters and allies await in different areas, with order of
exploration impacting what is found. I used
50x50cm quarters of my modular board for the areas
within the woods. Since the model count is really low, this was enough space
for the action. I intended for it to be contained in the forest, but we
ended up having part of the adventure take place in two other locations (village and local lord's keep)
because it made sense for the narrative. That part was improvised without
miniatures and boards, but since it it involved mostly talking to NPCs and no combat at all- that
was perfectly fine.
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The plan. |
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Stats for Luna and one of the monsters. The book has a decent guide for coming up with stats for custom characters. |
After the first combat, one thing became evident: combat rules in this game look really
cool on paper, but when you actually play - a fight can get tedious and go on for ages. For those who haven't got the rulebook: each character needs a standard poker deck, divided by suits into four piles. Two of those piles are 'Blood' and 'Injury'. When a character loses a round of combat and gets struck by the opponent, they lose a certain amount of blood cards from their pile (when these run out they're dead), and flip a card from the Injury pile to see if they've received an injury (such as 'Left leg ruined' or 'Smashed ribs' - each with its own extra effects). These injuries make fights more cinematic, and I like that. However, I feel that
13 hit
points (Blood cards) on each character/creature is too many to keep the game flowing well.
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Area 2.3: Luna finds fellow knight Sol, and learns the method to destroy the threat deep in the woods. |
I immediately introduced house rules and some scenario changes for subsequent fights: most characters
and monsters started out with reduced number of 'blood' cards, and some were
automatically killed when they received any injury. That tweak helped. There is another reason why I wouldn't give each character/monster their own full deck of cards - it takes up way too much physical space. And I found myself limiting the number of miniatures I'm using in a scene not to go over the (not so large) number of poker decks I own, which I think is not a welcome sort of limitation.
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Area 3: The Treasure - a large construct of wood and bone, guarding the witch's buried treasure. |
The system has its good and its bad sides. The bad are generally fixable with some tinkering. It has more in common with pen&paper RPGs than with tabletop wargame systems I'm used to (which is not surprising since it was meant to lean heavily on the narrative side, according to the author).
The creature in the woods was successfully destroyed in the end, but not without Luna sadly losing both of his two newly-acquired soldier friends. All in all, it was fun to play for both of us.
Another wonderful looking game.
ReplyDeleteYou really have made this setting your own
Thanks! :)
DeleteA good review - I have wondered about those exact issues with the combat. Would be interested in hearing more about specific tweaks you make if there are any more games.
ReplyDeleteAnd as always it is delightful to see your figured and terrain up close
Thank you!
DeleteI would highly recommend you investigate Rangers of Shadow Deep by the author of Frostgrave. It has been written precisely with linked, narrative-driven scenarios in mind and would be perfect for the sort of game recounted here. Wonderful images as ever!
ReplyDeleteThanks Gareth! I bought the PDF and printed it out a while ago. It's waiting for its turn. :)
DeleteThose rules sound interesting. I wonder if dividing the 'Blood' cards up amongst a group of monsters might help? Like, the pack of wolves all share one set of Virtue, Willpower, and Injury decks, but each wolf gets, for instance, only 3 blood cards. That way you would only need one poker deck for each player character and one for the monsters they encounter.
ReplyDeleteLovely, lovely miniatures and atmosphere as always.
Thanks!
DeleteI'm not sure that would work that great. In that case if one wolf gets its leg broken it would mean each of the wolves in the pack immediately finds itself with a broken leg. And if you go with applying the injury to just one wolf, then that injury is no longer in the deck and the others in the group cannot receive it.
Great photographs, and an interesting story. Review of the rules also interesting.. :)
ReplyDeleteThanks!
DeleteMagnificent beyond words; the game, the narration, the pics. Wow.
ReplyDeleteSounds like a good mod on the rules. And I really like what you did with the old Perry miniatures. Good job on making them into a fantasy based force.
ReplyDeleteThanks! They're great minis and I'll be using them more in the future.
DeleteNice write-up. I'm not surprised by some of the logistical issues, and, as I recall, Emmy's examples of play did tend to turn into negotiations or something, since combat is so rarely decisive. Great work as usual with the scenery, models, and photography!
ReplyDeleteThank you!
DeleteAbsolutely beautiful! The miniatures, terrain, photography, everything!
ReplyDeleteThank you!
Delete