Monday, 1 September 2014

LXXII. The Beast

The Beast arrives to take the White Harpy's place in the crew. 

The body comes from a metal GW Chaos Warhound, the "crown" from a Tomb Kings banner, and the face from a Slaanesh Daemonette; the elongated neck and the pointy breasts are my own sculpting.

Before priming.

The Countess is able to use a spell which severs a part of her soul and releases it from her body for a limited time. The soul fragment manifests as the Beast. The creature is an ethereal monstrosity, a potent ally in battle. This practice is not entirely without risk, because if the Beast is harmed then so is the Countess. 

Painted. I'm pretty sure she could look better if I were to experiment a bit with the colour scheme, but I'll leave her like this for the time being. Until Inspiration strikes.


I've also been doing some work on converting the rules lately. The Doctor's and the Countess' crews have their stat cards ready. The Troglodytes too, pretty much. What I haven't touched yet are Upgrades and Reaper Horseman's retinue of bell ringers and hobby horses. I've even converted the Malifaux 2E rulebook, and the M1.5E campaign rules. The scenarios of the first campaign have been outlined, but not yet written. 


Since I last showed the stat cards in LVI. The Rules, besides the slight rules changes I have now added proper symbols for card suits, pulses, blasts, auras, attack types and fate modifiers. The stat cards are now easier to read.




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The next mini-project will be a brand new minion type for the Plague Doctor's crew: the Orderly. Actually, I'll be making a pair of Orderlies. They will both be wielding cumbersome poison throwers, which spew toxic vapours at the enemy.

The core bits: Skaven Warpfire Throwers, masked Chaos Cultists, Victoria Miniatures round goggles.